So in order to make a good video game, I need to design good gameplay? Thanks for the brainstorm, guys, I'll be sure to remember you when I'm rich
What's your definition of 'Punish'? As my first idea of the use when speaking of games would be punishing difficulty and, citing Monster Hunter as a prime example, it definitely keeps me interested and coming back for more. Crap, I'm still only towards the beginning of Freedom Unite though my save tells me I've put in 80 hours so far.Zaik said:Anyway, to make a post on topic, something that makes a game great is that it doesn't punish you for playing it. It's something that i've seen popping up more and more lately. Why would you do that? Seems like a terrible idea, and yet it happens.
No, it's not difficulty, it's tedious boring crap, generally. One good example would be Star Ocean 4. Once you've already beaten the main gane and whatnot, it unlocks access to two additional dungeons with harder enemies/bosses etc. There's no real equipment shops after the main story, so you've got to actually craft the gear yourself to use in there. That would be good and all, if it didn't end up meaning you would be running around an area you cleared out halfway through the main story for hours upon hours hunting for magical clay used with a skill called duplication so that you can actually make the junk.Wuffykins said:What's your definition of 'Punish'? As my first idea of the use when speaking of games would be punishing difficulty and, citing Monster Hunter as a prime example, it definitely keeps me interested and coming back for more. Crap, I'm still only towards the beginning of Freedom Unite though my save tells me I've put in 80 hours so far.Zaik said:Anyway, to make a post on topic, something that makes a game great is that it doesn't punish you for playing it. It's something that i've seen popping up more and more lately. Why would you do that? Seems like a terrible idea, and yet it happens.
I do take it you mean something different, right?
Edit: To the OP, I agree with you though personally I would rank story down a few pegs to be completely honest. Right now the two games that have been getting the most play time have little to no actual story involvement, but the gameplay of the two make them well worth the play time. Already mentioned MH: Freedom Unite, but the second is Patapon. Hell, if the story was just a little deeper than being a God who guides the little dudes in their search for 'IT' I would definitely put it forth as a candidate for a game that fits all your criteria. That is just a fun little bugger of a game.
Addiction is the immersion for puzzles!DarthFennec said:I think it really depends on the genre. Solid gameplay is always necessary, but games like puzzles, stuff meant to be addicting rather than immersive, don't need good storyline, or good characters.
My friend and I love making fun of the terrible voice acting certain games. Biggest laugh comes from samurai warriors 2 where a giant 8 ft man dressed like a lion, sounds like a collage frat boy.Fatalis67 said:All I care about is the gameplay. Anything else doesn't matter as long as it's fun. Even terrible games can be fun for their comedic value. This is demonstrated in my beautifully drawn graph:
http://i528.photobucket.com/albums/dd328/LooksLikeFailure/qualitygraph.png?t=1277786699
Wayneguard said:case in point - Thief: Deadly Shadowsgold_digger22 said:I don't agree on not including audio. Great audio can turn a game from good to great. Necessary for the likes of racing games and rpgs.
it ditched the open level design and rope arrow freedom from the previous two games in favor of a much more linear approach (this was not the best decision); but, the fantastic audio redeemed this game and gave it its best level - Shalebridge Cradle. Audio is necessary for atmosphere creation, even more so than graphics. Any of the thief games are a testament to that.
Still my opinion is that it helps but audio alone cannot carry a game.gold_digger22 said:I disagree again. The explosions, gun fire, engine noises, yada yada, needs to be well executed, therefore necessary for a game like Modern Warfare or Motorstorm to be good. Without it, it would not be good.Ken_J said:That's true but you don't NEED it. It's nice but non-essentialgold_digger22 said:I don't agree on not including audio. Great audio can turn a game from good to great. Necessary for the likes of racing games and rpgs.
Story is essential for certain genres, but I'll take audio over story any day when it comes to a shooter like Modern Warfare.
Yeah! Case in point, Katamari Damacy's story sucks, but I still love that game to death ^_^Ken_J said:Addiction is the immersion for puzzles!DarthFennec said:I think it really depends on the genre. Solid gameplay is always necessary, but games like puzzles, stuff meant to be addicting rather than immersive, don't need good storyline, or good characters.
I'd say these two are VERY important actually, but I dont mean a billion polygons/9.0 surround sound.Ken_J said:1. Visuals and Audio: Their nice but not needed.