What if another video game crash happens like it did back in 1983 ?

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Mudokon

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I think that the cause of crash in 1983 was the massive amount of games that most of them was crap with incredibly many clones and it was nearly impossible to tell which game was good and which bad.
Ok the fact is many things changed since 1983 so the reasons for a game crash may vary greatly but even then what do you think would be possible to cause a game crash and what would be the consequences to the gaming community ?
 

Johnny Fake-Name

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At this point, I don't think anything will. CoD is a clone of itself every year, people buy it en masse anyway. Games have microtransactions at every turn...but we buy them anyway. It's such a massive community that there's always going to be someone who's willing to put up with the bullshit that you won't, and LOADS of us will complain to Kingdom Come about a game's principles...then buy it anyway. So I don't think that gamers as a whole would ever have a crash. We might just switch to Indie, who (usually) make quality games.
 

rgrekejin

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Then maybe I could finally catch up on the massive back catalog of games I haven't had time to play yet.
 

lacktheknack

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Then I wouldn't get any new games. I'd have to buy from an immense backlog of old ones.

QQ, I guess.

Of course, we'll NEVER have a huge crash again, if only because of that immense backlog encouraging nostalgia-purchases.
 

Racecarlock

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Video games by now are nothing more than a representation of mother nature itself. Whatever adapts lives on, and whatever doesn't dies off. And if you evolve in the wrong way or perhaps start off on a horrible design, you go extinct.

Some evolve into story based games, others continue on as first person shooters, others become sandbox games. Really, if you think about it, it makes a great parallel with the systems of evolution.
 

VladG

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I don't think we'll see a crash like we did back then. Too many venues for small and medium developers to get stuff out and grow without needing help from industry giants to have any chance of success. We might see the giants fall, but the void will be filled very fast, I think.

However... if it does happen... Then I'm really going to develop a pot problem.
 

small

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What would happen? simple no more big budget AAA games and definitely no console games for a few years while the indy producers work away like they always have on the PC and mac until the industry reboots.

will it happen? no it wont. if anything we are in a new renaissance of games. I would rather there be 100 absolutely shit indy games for that one gem thats both unique and creative
 

Lightknight

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The crash happened because people didn't buy games that publishers pumped millions of dollars into like E.T.

If publishers are putting out games that aren't worth buying then they deserve to fail. Maybe a market restructuring would benefit us as consumers.

It looks like in the current market that the market is large enough for companies to rise and fall without the market itself dying. So I don't think it'll be a problem.
 

WeepingAngels

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small said:
What would happen? simple no more big budget AAA games and definitely no console games for a few years while the indy producers work away like they always have on the PC and mac until the industry reboots.

will it happen? no it wont. if anything we are in a new renaissance of games. I would rather there be 100 absolutely shit indy games for that one gem thats both unique and creative
The crash happened because 99 out of 100 games were absolute shit. You may have no problem wasting money on 99 shitty games but you are only encouraging more shitty games to be made and eventually we will reach the tipping point.

The criticism of Steam having too much shit on it has been popping up more and more.
 

Johnny Novgorod

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For the crash to happen "like it did back in 1983", it would take millions of people to stop buying videogames. And I don't see that happening any time soon.
 

AJ_Lethal

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I don't think there will be a crash, but a rot. Indies might ascend to A-AA status while AAAs will shrink down due their own shortsighted practices.

Captcha: nth degree

Wondering when we will hit that final degree before there's a change for the better, captcha.
 

Dalisclock

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You mean I'll finally have time to get around to playing Skyrim/Civ V/any total war game/ all of those RPG's I haven't gotten around to playing because they take 20-40 + hours to play and I get maybe 2 hours per day to play games on a good day?

And if I run out of new games, I have all those old games I wouldn't mind replaying.

Then there's that shelf full of books I need to read.

And there's that novel I need to revise and start shopping around to publishers.

And there's the keyboard I want to learn how to play.....

Oh, I'm really gonna be broken up if the game industry crashes. See my sad face.
 

small

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WeepingAngels said:
small said:
What would happen? simple no more big budget AAA games and definitely no console games for a few years while the indy producers work away like they always have on the PC and mac until the industry reboots.

will it happen? no it wont. if anything we are in a new renaissance of games. I would rather there be 100 absolutely shit indy games for that one gem thats both unique and creative
The crash happened because 99 out of 100 games were absolute shit. You may have no problem wasting money on 99 shitty games but you are only encouraging more shitty games to be made and eventually we will reach the tipping point.

The criticism of Steam having too much shit on it has been popping up more and more.
I lived through the '83 crash, and i still stick by what I said because the alternative was what we were having an industry run only by publishers and great concepts not being made because an accountant says "isometric games dont sell" or "every game needs multiplayer".
 

Arnoxthe1

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Dec 25, 2010
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It would suck but not as much as you would think at all when you think about the indie scene and, of course, the utterly massive back catalog of awesome games one can always play.
 

Therumancer

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Mudokon said:
I think that the cause of crash in 1983 was the massive amount of games that most of them was crap with incredibly many clones and it was nearly impossible to tell which game was good and which bad.
Ok the fact is many things changed since 1983 so the reasons for a game crash may vary greatly but even then what do you think would be possible to cause a game crash and what would be the consequences to the gaming community ?
Well, I don't see the same kind of "crash" happening. What I suspect will happen if something like this occurs is that publishers will simply decide the profit margin isn't substantial enough for them given the needed investment of cash. You'll see things dry up rather than crash, with various companies simply stopping to make games, and closing divisions, rather than a bunch of companies just one day having to declare bankruptcy.

As I see things one of the big problems with game development is not just publishers being greedy, but developers being the same way, expecting to be very well compensated for their work. Indeed most of the cost of a game goes towards human resources, since with these budgets the cost of materials (office space and computers) is minimal. It's all about coders and artists, who all insist on being paid top dollar. Of course this is something that leads to a lot of arguments, since really nobody wants to take credit for why gaming is becoming more expensive, and of course nobody considers their own job or pay scale unreasonable for what they do. That's of course why the trend might continue to the point where eventually the money leaves, and without anyone to pay the developers, they wind up having to find other work.

That said a "Crash" in the modern sense would probably mean a lack of consoles when the big companies stop making them, and big development studios. PCs, tablets, etc... will still be around, and as long as they are some people will continue to try and make games for them. Barring something that say knocks out all technology on the planet, this
isn't likely to change.

It's important to note also that at this point enough games and hardware have been created where old games and material would continue to have a following for generations. It's not a situation where there were like five good games and the rest were crap. Things like the PS-2 which don't require an online collection have massive libraries. Even if a gaming crash lasted long enough for all that hardware to fail beyond the point of repair people to keep bringing it back and cannibalizing parts (or specialty businesses to make knockoffs) we've gotten to the point where the games themselves will continue through emulation.... and even the online stuff, especially when it becomes abandoned, will have hackers remove every piece of DRM from it and it will be all over the place.

As things stand now we'll likely never see a future without games of any kind, and at the most a period where nobody is making new ones on anything like a professional scale.

Inevitably if big business gets disgusted and pulls out, eventually, even if it takes a while, someone will realize there is a market there, and will get involved in exploiting it, setting it's ambitions lower than current big business. Basically the whole "decent profit" mentality will return, as opposed to the current "it's not about making money, but how huge a pile of money we can make". The thing that is likely to get the publishers and manufacturers to storm off is leadership that say doesn't consider a paltry few million dollars profit after expenses worth blowing their nose with. Right now unless they can gamble hundreds of millions to make hundreds of millions more in profit they aren't interested, which is why it's all "sure thing" AAA games, and relatively humble indie titles done on a relative shoestring. Games like say "Dark Souls" that fall between the two extremes should be the healthy average for the industry, but few businesses want to play there.... and that's kind of the problem.
 

WeepingAngels

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May 18, 2013
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small said:
WeepingAngels said:
small said:
What would happen? simple no more big budget AAA games and definitely no console games for a few years while the indy producers work away like they always have on the PC and mac until the industry reboots.

will it happen? no it wont. if anything we are in a new renaissance of games. I would rather there be 100 absolutely shit indy games for that one gem thats both unique and creative
The crash happened because 99 out of 100 games were absolute shit. You may have no problem wasting money on 99 shitty games but you are only encouraging more shitty games to be made and eventually we will reach the tipping point.

The criticism of Steam having too much shit on it has been popping up more and more.
I lived through the '83 crash, and i still stick by what I said because the alternative was what we were having an industry run only by publishers and great concepts not being made because an accountant says "isometric games dont sell" or "every game needs multiplayer".
You are the one admitting that 99% of the games you are interested in are absolute shit and somehow that is good enough for you. It isn't good enough for most, nor should it be.

This market is over saturated and that will only get worse until people just stop buying.
 

rob_simple

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Aug 8, 2010
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It cannot and will not ever happen like it did back then. Gaming was a fringe activity in 1983, now it's as ingrained in our culture as any other art form, and I don't see books disappearing just because dross like 50 Shades makes the best sellers list.

What I do think is going to crash is the modern console industry, because it is in no way sustainable. The sales figures don't justify the ridiculous budgets, and the more short-sighted publishers and devs continue to push that angle the quicker it's all going to crash down around them.

And in the wake of that fall gaming can have a renaissance period where we return to core values and focus on making games that are about the games, again, like what is happening currently in the indie scene, until it all comes back around again and implodes when those developers become to greedy or egotistical.

It's just a cycle, so there's no real reason to worry about it.
 

small

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Aug 5, 2014
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WeepingAngels said:
small said:
WeepingAngels said:
small said:
What would happen? simple no more big budget AAA games and definitely no console games for a few years while the indy producers work away like they always have on the PC and mac until the industry reboots.

will it happen? no it wont. if anything we are in a new renaissance of games. I would rather there be 100 absolutely shit indy games for that one gem thats both unique and creative
The crash happened because 99 out of 100 games were absolute shit. You may have no problem wasting money on 99 shitty games but you are only encouraging more shitty games to be made and eventually we will reach the tipping point.

The criticism of Steam having too much shit on it has been popping up more and more.
I lived through the '83 crash, and i still stick by what I said because the alternative was what we were having an industry run only by publishers and great concepts not being made because an accountant says "isometric games dont sell" or "every game needs multiplayer".
You are the one admitting that 99% of the games you are interested in are absolute shit and somehow that is good enough for you. It isn't good enough for most, nor should it be.

This market is over saturated and that will only get worse until people just stop buying.
actually i never said that 99% of indy games were crap, i merely said that i would rather hypothetically have 1 unique gem of a game with 99 crap indy ones if it means we get away from the model where an accountant has more say in what we get than gamers them selves.

i also never said that 99% of games im interested in are shit. the industry is not going to crash like it did in '83 simply because demographics are different these days. companies will come and go, and so will game genres, hell it wasnt that long ago you couldnt turn around due to bumping into another half assed command and conquer clone churned out by some guy in his basement.

I actually have a very positive view of where the industry is heading with niche titles becoming viable again for the first time in decades