This was going around on the ARG mailing list I'm on and I thought it was something that'd be perfect for this crowd. Don your beret and ponder this over the weekend.
From the Game of the Gods:
What is a game after all?
To understand the question, we must first come to terms with the fact that all things have the potential of achieving game-like status, and that therefore those games we play within this grand and encompassing game can be as varied and diverse and yet as undeniably linked by common elements as are the people of this planet. Some games are based entirely on luck. An automaton could play these games. They may be a waste of time. Some games are made up of a dense and solid strategy construct. These games, though interesting from a purely mathematical viewpoint, are also easily mastered by the appropriate program. Other games are too short and simple. These are often brief and without stimulation. There is no experience here. Still other games are much too complicated with rules governing even the simplest occurrence with laws more complex that those that govern our true reality. These never-ending sagas are not games. They are separate lives.
It is not that game playing is bad. Quite the contrary, game playing is good. But a game should have certain qualities. It should reflect reality, though exude an originality that is both curious and interesting. It should posses a simple and smooth running system of mechanics that functions as the clockwork governing the evolution of a multitude of complex and unpredictable situations. As in life skill and luck should both play certain factors in the events that take place. In short, the game should be as simple and complicated and complete in itself as our reality appears to be. For what is a game after all if not an opportunity to escape temporarily to an alternate world? It is a place to exercise the useful skills of decision making and problem solving in an environment that challenges the individual in untraditional ways. The game is a place where the individual can safely practice teamwork and camaraderie and also harmlessly act out anger and aggressions and occasionally even deceit and deception if one may so have the desire. In this way the game is an intellectual, creative, and social outlet whether we are aware of it or not.
These are appropriately high standards for a game, and some may fairly argue that it is taking game playing a little too seriously. After all, we have nearly missed the most important quality a game must posses: It's gotta be fun.
From the Game of the Gods:
What is a game after all?
To understand the question, we must first come to terms with the fact that all things have the potential of achieving game-like status, and that therefore those games we play within this grand and encompassing game can be as varied and diverse and yet as undeniably linked by common elements as are the people of this planet. Some games are based entirely on luck. An automaton could play these games. They may be a waste of time. Some games are made up of a dense and solid strategy construct. These games, though interesting from a purely mathematical viewpoint, are also easily mastered by the appropriate program. Other games are too short and simple. These are often brief and without stimulation. There is no experience here. Still other games are much too complicated with rules governing even the simplest occurrence with laws more complex that those that govern our true reality. These never-ending sagas are not games. They are separate lives.
It is not that game playing is bad. Quite the contrary, game playing is good. But a game should have certain qualities. It should reflect reality, though exude an originality that is both curious and interesting. It should posses a simple and smooth running system of mechanics that functions as the clockwork governing the evolution of a multitude of complex and unpredictable situations. As in life skill and luck should both play certain factors in the events that take place. In short, the game should be as simple and complicated and complete in itself as our reality appears to be. For what is a game after all if not an opportunity to escape temporarily to an alternate world? It is a place to exercise the useful skills of decision making and problem solving in an environment that challenges the individual in untraditional ways. The game is a place where the individual can safely practice teamwork and camaraderie and also harmlessly act out anger and aggressions and occasionally even deceit and deception if one may so have the desire. In this way the game is an intellectual, creative, and social outlet whether we are aware of it or not.
These are appropriately high standards for a game, and some may fairly argue that it is taking game playing a little too seriously. After all, we have nearly missed the most important quality a game must posses: It's gotta be fun.