What is a tactic/strategy in a video game that is you often use?

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StBishop

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Sep 22, 2009
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AlternatePFG said:
Dragon Age, I always pulled enemies like it was an MMO.

Made the game incredibly easy.
So that's why everyone else thinks it was hard.

I never found any difficulty in it until the Golems of Amgaraak (Amgarrak?) DLC.
 

spacepope22

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Dec 4, 2009
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My strategy for Starcraft is thus, (btw, this only works in multi-man free for all,) use fast raiding units (vulture, zergling, ect,) to lure out two different armies from their base and make them kill each other, thus winning by attrition. I still have resources and they don't.
 

GenericAmerican

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Dec 27, 2009
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Several defensive lines/rings (depending on maps in RTS's) Mobile defenders inside that can move to reinforce where needed, and a metric shit tonne of artillery to pound the enemy do pieces while the defenses hold them up.

I let my teammates do the offensive stuff. I am painfully bad at offense; too many units to micromanage. Give me a quarter of their units to set up around my base, and I will stop them dead...give me twice their number to attack theirs...my guys will end up lost, dead, stuck, or defending what is mine.
 

Geo88

Nerdy Wordsmith
Jul 20, 2010
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I was a bastard in Command & Conquer 3.

Play as GDI, play in siege mode.

Build up adequate bunkers and turret defenses, especially air turrets to defend against the Scrin...

Build two air bases and load them up with eight Firehawks.

Research the Stratofighter upgrade, allowing me to strategically place my Firehawk bombers at any point on the map.

When the siege shield drops, select my Firehawks and place them behind my enemy's base.

Fly them back toward my base, making sure to bomb their construction yard on the way back. Eight Firehawks = dead construction yard.

Rebuild any Firehawks I lost, then use the Stratofighter upgrade again to place them behind the enemy's base once more.

Bring them back to my base, this time targeting their war factory on the way back.

No construction yard + no war factory = sitting duck.

Occasionally, I'd run into people who prepared for this, though they were very rare -- maybe one in 30 games. Those were the most fun, I think.
 

JMeganSnow

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Aug 27, 2008
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AlternatePFG said:
Dragon Age, I always pulled enemies like it was an MMO.

Made the game incredibly easy.
Heh, yep, I do this in most games when I can.

But I think the strategy I use most that I never see anyone else using, is that in Dungeons and Dragons online, I will actually run up on things with my wizard/sorcerer and whack said thing with my weapon. People just find this stupefying, and I'm like, what? They always say something like, you're going to die! And I say "do you see me taking damage? No? And it's dead now, and I didn't waste spell points taking down that one sad lonely hobgoblin. Sheesh."

Just because you're playing a caster doesn't excuse you from having decent health/saves/AC/heavy fortification. You've cast Greater Heroism on yourself already, you can hit just as well as the stupid rogue can. Pick up a weapon already. Don't run yourself out of SP 3 minutes into the dungeon and stand there going "and I'm spent".
 

sir.rutthed

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Nov 10, 2009
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Kiting. Never realized it until I played WOW and learned what kiting was, but I kite EVERYTHING. Especially in games where I have a party to add DPS.
 

crazyfoxdemon

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Oct 2, 2009
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I usually employ one of two strategies. Either a hit and run guerilla stratagem, or overwhelming force.
 

Kodachi

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Jun 6, 2011
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Well it's fairly common sense but I rarely see it done (effectively at least), I do this for most FPS (that has emphasis on cooperative play) and RTS games.

Where ever the opponent is expecting an attack is where ~75% of my force will go and will do little more than cause a distraction and draw fire from them while the other 25% quickly finds the back door into where the opponent is dug in. While the larger force lays down suppressive fire, the "spec-ops" as I refer to them volley in whatever grenades, explosives, or artillery they can in about 2 seconds time. Afterwards, it's just a matter of making a quick clean up of whoever remains.
 

sylekage

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Dec 24, 2008
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In any shooter multiplayer, I always run around. Sure I'll stop to shoot, or turn a corner cautiously, but I always run around, shooting as I go. If I stay i one spot, sniping, for example, I get way too antsy and find the nearest semi to automatic gun.I always get yelled at by people for it, My kill/death is shit, but at least I can do it effectively
 

Darius Brogan

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Apr 28, 2010
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Using Command & Conquer Generals as my base here. I just place so many fucking base defenses I could hold off every human alive for eternity, and send out one, yes, ONE unit: the Hero, and destroy everything.
Using this tactic I took out 7 max difficulty enemies and didn't lose one unit. Of course, this only works if you can set up sufficient defenses fast enough to be out of danger when the enemies come streaming in so fast you'd think God just took a whole pack of x-lax.

For FPS games, it usually goes like this for me: Find an open, yet out of the way spot to camp, kill four enemies max, move just a little to throw off the enemies expectations of your location, kill two or three, move again.
Using this tactic, I pulled an 18 kill-streak in two minutes using an M-16 in CoD. I literally killed every enemy on the opposing team three times before they got wise and pincered me between five of them.
After this, I used the same tactic to (and I'm not being arrogant here), single-handedly, save the match, getting an 9 Kill-streak within the last five minutes or so. We only won by a hundred points, and the last three kills were mine. Conveniently enough they all came from the same direction, and didn't see me fast enough.

It doesn't work all the time, and when it doesn't work, it fucking TANKS, but depending on the map, and your enemies ability to adapt to a situation, it works for me often enough to continue using it.
 

UnusualStranger

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Jan 23, 2010
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I just simply end up doing sneaky little tricks and plots. I just end up always playing the game out tactically, by either being a sniper and choosing the important targets, or playing a more defensive game to outlast and outmaneuver an opponent rather than face them head on all the time.
 

Lancer873

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Oct 10, 2009
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In Resistance 2, there's a gun called the Phoenix in co-op mode that only the medic got. It drained health from enemies, healed you, and gave you charges that you could shoot at your allies to heal them. I used the "heal yourself" thing to be a bit more offensive that other medics, which worked pretty well against large groups of enemies because it also chained to several enemies at once. In general it just let me wander off on my own since the phoenix didn't use any ammo, and the high range of the healing shots meant I could still heal others while doing this.


Also, assault-rifle accuracy. I go for headshots with assault rifles, try to stay at mid-long range and snipe. Everyone else seems to think that this is only effective with a sniper rifle but I get along decently. Not insanely uncommon, but yeh.
 

Alon Shechter

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Apr 8, 2010
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Stealth, always.
But since I don't save my bullets, often my sniper would be useless against the Super Mutant that is now charging at me, blinded with rage.
 

tombman888

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On Saxton Hale Mod for TF2:

as Saxton, run around a corner, wait 2 seconds, run instantly back around, and there is always someone who is following you that bumps into your fist. That and saving your Rage until the final player so you win by default.
 

McPulse

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Mar 23, 2011
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Playing NOD, I sent out emissaries and make bases everywhere then build stealth generators and turrets out the wazzoo. It's like picking your way through a minefield made of lava without any senses except taste.
 

Kodachi

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Jun 6, 2011
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Darius Brogan said:
Using Command & Conquer Generals as my base here. I just place so many fucking base defenses I could hold off every human alive for eternity, and send out one, yes, ONE unit: the Hero, and destroy everything.
Using this tactic I took out 7 max difficulty enemies and didn't lose one unit. Of course, this only works if you can set up sufficient defenses fast enough to be out of danger when the enemies come streaming in so fast you'd think God just took a whole pack of x-lax.
Confirming this tactic. Used it myself quite often though to mix it up I'd often send an air force instead of a hero, doing insane bombing runs and surgical strikes.