woodaba said:
Kopikatsu said:
woodaba said:
Kopikatsu said:
woodaba said:
Sure it looks awesome, but thats what a movie is for.
That's the point.
It's like playing a movie where you're the crazy awesome action hero. Essentially, a movie but better.
Here's my question. Why do a majority of the people on the Escapist hate scripting of any kind and want every game to be completely open world, sandbox-y, and let the player choose everything that happens?
Did I say I wanted a sandbox?
No.
I don't want every game to be a sandbox. My favourite game ever is essentially very linear.
The problem, for me, is, if Uncharted was a movie, it would be laughed out of cinemas. Its not a good movie! The plots are poor, the characters are shallow and Indiana Jones archetypes, and the writing can vary wildly from decent to kinda crap.
I don't hate the game, I actually think they're pretty good. But, why does an interactive action movie deserve 10/10 from pretty much everywhere while genuine masterpieces like Deus Ex: Human revolution are shafted?
Uncharted 3 got many 8.5-ishes (Which is deserved). Uncharted 2 was the only one that I know of that got 10/10's across the board, and it deserved that. Uncharted 2 was an
amazing game. Plot may not be amazing, but the gameplay is fun and the set pieces are works of art.
Also, what makes Deus Ex: Human Revolution a 'masterpiece'? Because I have a feeling the answer will be something like 'Player choice'.
Fantastic Plot.
Multiple Gameplay types, each fleshed out to fill an average game these days.
Intersting Multi-Layered Characters.
SO MUCH optional plot information (emails, conversations etc)
Innovative "Conversation Bosses" (WAY better than L.A Noire)
And, yeah, player choice is in there too.
A ten implies Perfection, or near perfection. So you think that if a game is fun and has good set pieces, that qualifies perfection? No, that implies a good game. A seven.
Personally, I thought DE:HR had an awful plot. I actually couldn't even tell you what it is, it was so forgettable. Just remember 'Evil shadowy organization (Illuminati) wants to take away freedom! BOO!' popping up about five minutes before the end of the game.
You had combat and stealth. That was basically it. Hacking was a part of stealth, and even then...boss fights. Deus Ex did the whole 'Beat the game your way' thing much better, and it came out like...what? Over ten years ago?
There was a plot?
Not sure how innovative those were. As long as you didn't pick the 'Fuck you, I'm going to cap you now.' option, you completed the 'conversation boss'.
Uncharted 2 was one of the few games that I played through multiple times. I did the entire game at least six times. (I know because it took me five times to find all of the treasures without using a guide, then I did it again on Crushing, and a few more times with different tweaks/skins on). 10/10 isn't perfection. There is no such thing as a perfect game that caters to everyone equally. The Escapist's grading system has the right idea. A 'perfect' score is 'This is as good as gaming gets for now.'