What is an rpg?

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Tarkand

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This thread mainly came as the result of me muling over the Zelda is not an rpg thread [http://www.escapistmagazine.com/forums/read/9.163806?page=1] as well as seeing some other escapist say: "An rpg is a game where you play the role of a character, as simple as that".

Which made me realize that one of the oldest genre in video gaming is apparently poorly understood.

You see, the "An rpg is a game where you play the role of a character, as simple as that" works very well if you go back to pen and paper game like D&D and such - because that's exactly what it is.

But when it comes to video games, the definition fails because you ALWAYS play the role of a character in a video game. In Halo (fps), you're the Master Chief. In Assassin's Creed (Action/Adventure) you're Desmond/Ezio. In MGS4 (Action) you're Solid Snake. In Warcraft 3 (RTS), you're whatever hero you created. Etc.

And I guess we can all agree that Halo isn't a rpg.

So what is an RPG? I've been thinking about criterias that are true of every single rpg out there, which isn't as easy as it seems because let's face it, RPG have spawned many sub genre (Wrpg, Jrpg, Action RPG, Tactical RPG, etc), but I think I came with 2 pretty solid ones.

Required Criterias for a Game to be an RPG:

None Story Related Growth System, a.k.a. Experience Points:
They don't need to be called Experience points, but they need to be there. The game needs to have some kind of 'currency' that is used for nothing else than increase your character's power, usually by reaching a certain amount and leveling up (although that's not necessary either). Those points are usually gained by killing enemies, although some other actions (opening chest, solving puzzles, disarming traps, turning in quests, etc) quite often also give xp.

This can create a 'grind' feel, where going outside of the game's storyline and killing monster over and over again in order to pad your level is an option (see most jrpg and mmorpg), but it's not necessary either as many rpg avoid this altogether.

One of the important part of this system is that it is not linked to the story. It's possible to get to Sephiroth at level 40 or level 99. It's possible to get to the Archfiend in Dragon Age at level 19 or level 22. It's possible to get to Lucian with all your spell/abilities maxed in Fable or with barely enough points to have one skill line capped. And as general rule, facing a challenge at higher level make said challenge easier (Yes, even in games where the enemy level up with you, being higher level usually mean better gear/abilities, making the fight easier regardless). This is one of the key difference between RPG and 'Adventure games'... you won't get in a situation where you cannot defeat a certain boss because you haven't gotten the Boomerang yet from the water boss in Stage 2-3 in an rpg.

When a game from another genre is said to have RPG elements (and most game do nowaday), this is usually what it means.

Knowledge over Skill, Brain over Brawn:
RPG are very much a thinking man's game, and nowhere is it more apparent than with turn based rpg where no skill are needed to play - it's all about understanding the game's system, strategic and tactical decisions and logistics.

However, even in more 'action' oriented rpg (Fallout 3, Mass Effect, Oblivion, Fable, etc), the underlying system mechanics carry just as much weight (if not more so) than your ability to aim properly or to time your swings. A good example is Fallout - hitting or missing and dealing damage is just as much about how good you are at aiming as your 'in game' weapon skill, critical strike rating, perk selection and so forth. The same can be said for Mass Effect - what make the level 60 Shepard into a killing machine isn't how good you are, but what abilities you've decided to unlock. In fact, it's quite possible to be a terrible fps player yet beat both those game at the hardest difficulty setting - because system mastery is more important than skill.

In an rpg, the game is designed around the concept that you will be hit and you will take damage. Your ability to survive combat is linked directly to how well you 'built' your character (Gear, Level, Stats, Abilities (such as armor spells, healing spells, etc), etc) and while more action oriented rpg allow for your skills to mitigate this to a degree, the game is still built with that assumption in mind. In non-rpg, skill and reflex are your main defense... it is possible (and usually ideal) to never be hit by enemies.

As an example, in a game such as Zelda or Assassin Creed for example, good mastery of the control system (lock-on, block, rolling, counter, etc) can allow you to defeat any enemy without taking any damage. Extra-Heart/Synchronization and armor essentially allow you more ground for error, but none of it is essential considering that if you play well enough, you won't even get hit. In Final Fantasy (pick a number) or Dragon Age - it doesn't matter how 'good' you are, the enemies WILL hit you in the face.


And that's what I could come up for now. Yeah, it's only 2 criterias. But honestly, if you do the same exercise with other genre, you'll find that things that are truly unique to one genre are pretty damn rare.
 

Souplex

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All games are RPGs, but when people say RPGs now, they mean games where there are stats and characters grow stronger. People say RPG because they are used to it, and it sounds good.
 

happysock

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I think you pretty much hit the nail on the head there, RPG games are incredibly difficult to explain, especially with the contrasting WRPG and JRPG genres.

EDIT: An RPG is a Rocket Propelled Grenade.
 

Tarkand

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That's semantic Souplex :p. I'm not sure if it's 'people' that first called game like Final Fantasy 1 and Dragon Quest 'rpg' or if it's the industry that called them that, because they have a distinct 'D&D' feel to them.

But you can't really deny that rpg is a genre, one with pretty rich history and tons of sub-genre. Aside from Shooter/FPS, it may very well be the most prolific and easily recognized genre out there.

While all game are RPG if you want to be really technical about it, not all game are 'Computer RPG' (or crpg).
 

Nevyrmoore

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Tarkand said:
You see, the "An rpg is a game where you play the role of a character, as simple as that" works very well if you go back to pen and paper game like D&D and such - because that's exactly what it is.

But when it comes to video games, the definition fails because you ALWAYS play the role of a character in a video game. In Halo (fps), you're the Master Chief. In Assassin's Creed (Action/Adventure) you're Desmond/Ezio. In MGS4 (Action) you're Solid Snake. In Warcraft 3 (RTS), you're whatever hero you created. Etc.
I have to contradict this for a moment. In a P&P RPG, you don't just play the role of a character - you act out that character. You create their personality, their likes and dislikes, their morality, and so on and so forth. In Halo, AssCreed, MGS4, etc, these characters have already been fleshed out by someone else. You are not them. You will never be them. Meanwhile, in a number of western RPGs, you are given the chance to actually be the protagonist. It's not as detailed as a P&P RPG, sure, but western developers have been trying ever since the first game modelled after D&D was created.
 

Heart of Darkness

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You kinda hit the nail on the head, there. But I do have to disagree with one point.

"And I guess we can all agree that Halo isn't an RPG."

Technically, you're still playing a role in a game. If you mean that Halo is not a game in the RPG genre (which follows the points you defined), then yes, you are correct. But all games, no matter how you skin them, are RPGs.
 

Tarkand

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Heart of Darkness said:
You kinda hit the nail on the head, there. But I do have to disagree with one point.

"And I guess we can all agree that Halo isn't an RPG."

Technically, you're still playing a role in a game. If you mean that Halo is not a game in the RPG genre (which follows the points you defined), then yes, you are correct. But all games, no matter how you skin them, are RPGs.
For the sake of killing this argument in the egg, let's say we're calling about RPG as it applies to a gaming genre. :p
 

Ciarang

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Sorry, I just had to.

OT: An RPG is playing a role in a game, usually with stats to upgrade. That's the best I can explain it.

As Furburt said, it's one of those things you can't explain, but you know what it is.
 

DemonicVixen

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So is Deus Ex is a rpg? coz you play the role of the character as if you were the character and you get to choose all the decisions.
 

Kuchinawa212

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well personally, I think an rpg is where you play a non-static character that changes gradually from the beginning of the game to the end.
 

Ace of Spades

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An RPG is a game where you get to choose what kind of character you play. inFamous doesn't count though.
 

TOGSolid

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One of the things that also defines the old pen and paper experience is the ability to make decisions, more importantly, the ability to decide how the story is going to develop and where it's going to end up at. Your character will be able to do things completely unscripted (assuming your DM isn't a total cockwaffle that has a hissy fit whenever you do something they don't like) that may just send everything for a loop. I.e. "the king has you all arrested in the main courtyard and is framing you for his crimes! What do you do!" "....fuck that asshole, I shoot the king with my concealed hand crossbow" "...you what?"

Being able to translate experiences like that to the digital realm is tricky, but games that actually give you the ability to have some freedom in your behavior and actually impact the world around you with your decisions are definitely the gold standard for "what is a RPG?"
Deus Ex
The Baldur's Gate series
Dragon Age
Mass Effect

These are all great examples. However, shit like Final Fantasy is NOT a RPG. It's a linear story where you have 0 freedom. It's...hell I don't even know how it could be described. Interactive storybook? Hell if I know. Zelda is not a RPG. Diablo is not a RPG. Just because a game has stats and leveling doesn't make it a RPG. All stats and levels determine is how EFFICIENTLY you go through a game, must like your weapon selection in a FPS determines how easily you progress through the battles (bringing a knife to a gunfight, etc.). I really wish I knew why people had such a hard time grasping this basic concept.

[quote
Heart of Darkness said:
You kinda hit the nail on the head, there. But I do have to disagree with one point.

"And I guess we can all agree that Halo isn't an RPG."

Technically, you're still playing a role in a game. If you mean that Halo is not a game in the RPG genre (which follows the points you defined), then yes, you are correct. But all games, no matter how you skin them, are RPGs.
This is actually my counter argument to anyone who tries to claim that Final Fantasy and other related games are RPGs. Kinda funny that someone else brought it up.


So is Deus Ex is a rpg? coz you play the role of the character as if you were the character and you get to choose all the decisions.
Yes it is, and it's one of the best ones ever made.
 

Et3rnalLegend64

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To nitpick a little at the differences between what people call RPG's and Adventure games. They are fundamentally very similar gameplay wise (large and interconnected world, set story progression), but the stat-growth system is probably the biggest difference.
RPG's have a stat-growth system pretty much like you described. Experience points and pouring levels into statistics to make yourself stronger. Adventure games have no such thing. Instead, you become stronger purely through acquired equipment (and usually this gives you access to new areas of the game world). This almost never translates into hard numbers. It only means that the sword you have now is stronger than the last one. The closest thing Adventures and RPG's have in common is the ability to increase the upper limit to your health.
 

DeadlyYellow

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God of War meets the criteria.

The problem is that people consistently try to lump games into a SINGLE CATEGORY OR GENRE. All game consist of a mesh of interlaced material of numerous criteria. Given that each genre is vague in it's established values, and it turns into a real pain to label anything as such.
 

TOGSolid

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ForcastiaBluey said:
What is an RPG!?

A miserable little pile of stats!
Post of the century. You get an internet cookie good sir.
miracleofsound said:
Zelda was an RPG before grinding was even a word.
Are you going to bother formulating a well thought out argument to back that up, or are you just going to pretend that your word is law (it isn't) and that you're right (you're not)?

DeadlyYellow said:
God of War meets the criteria.
No it doesn't.

Aren't one sentence debates great!?
 

Heart of Darkness

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Tarkand said:
Heart of Darkness said:
You kinda hit the nail on the head, there. But I do have to disagree with one point.

"And I guess we can all agree that Halo isn't an RPG."

Technically, you're still playing a role in a game. If you mean that Halo is not a game in the RPG genre (which follows the points you defined), then yes, you are correct. But all games, no matter how you skin them, are RPGs.
For the sake of killing this argument in the egg, let's say we're calling about RPG as it applies to a gaming genre. :p
I can live with that.

TOGSolid said:
These are all great examples. However, shit like Final Fantasy is NOT a RPG. It's a linear story where you have 0 freedom. It's...hell I don't even know how it could be described. Interactive storybook? Hell if I know. Zelda is not a RPG. Diablo is not a RPG. Just because a game has stats and leveling doesn't make it a RPG. All stats and levels determine is how EFFICIENTLY you go through a game, must like your weapon selection in a FPS determines how easily you progress through the battles (bringing a knife to a gunfight, etc.). I really wish I knew why people had such a hard time grasping this basic concept.
Since when was freedom an inherent part of a game in the RPG genre? Final Fantasy and other JRPGs (and Diablo, I guess. Never played it, though) still have you playing a role in a game. Just because they don't have as much freedom as WRPGs doesn't make them any less of an RPG.