Hello, I was wondering what was your opinion on what is difficulty really?
Personnally when I look at those "supposed" hard and difficulty game, I feel like its all about varying game around specific thing
1- Pattern recognition, dodge move that have "tells" or learning how a monster react to specific move, such as Dark Souls
2- Repetition, learning from fails, learning by restart the same part thousand time, learning specific timing, such as Super Meat Boy
3- Quick Reflexe, this one is more in game such as Guitar Hero
4- Ridiculous control, a new genre to say its supposed to be hard, which is include in QWOP, surgeon simulator or Octodad
After all, my opinion is, I don't find most of those can be considered a difficulty setting
-pattern recognition? that just memory, like saying that Simon Says is hard when you get to a certain number
-repetition, either because its was a stupid trap (such as in game like I wanna be the guy) or because something one hit me and such I don't see how that supposed to be hard to learn from randomness you can't know
-Quick Reflexe, this one I can slightly consider to be somewhat a difficulty setter up to a skill setter, but it all boil down to how good can you get rather than how hard it is
-Ridiculous control, well I am not even talking about this one, I feel like this one is more a bandwagon than a trend and hope its doesn't get to much popularity with this new Octodad
Personnally when I look at those "supposed" hard and difficulty game, I feel like its all about varying game around specific thing
1- Pattern recognition, dodge move that have "tells" or learning how a monster react to specific move, such as Dark Souls
2- Repetition, learning from fails, learning by restart the same part thousand time, learning specific timing, such as Super Meat Boy
3- Quick Reflexe, this one is more in game such as Guitar Hero
4- Ridiculous control, a new genre to say its supposed to be hard, which is include in QWOP, surgeon simulator or Octodad
After all, my opinion is, I don't find most of those can be considered a difficulty setting
-pattern recognition? that just memory, like saying that Simon Says is hard when you get to a certain number
-repetition, either because its was a stupid trap (such as in game like I wanna be the guy) or because something one hit me and such I don't see how that supposed to be hard to learn from randomness you can't know
-Quick Reflexe, this one I can slightly consider to be somewhat a difficulty setter up to a skill setter, but it all boil down to how good can you get rather than how hard it is
-Ridiculous control, well I am not even talking about this one, I feel like this one is more a bandwagon than a trend and hope its doesn't get to much popularity with this new Octodad