Well, seeing as I write fanfiction (and I'm male, zefiris
) - I'm blessed with quite a few fans from my "Heroism" stories based in the Mass Effect game - I don't have a problem with it in itself...but judging by what reviews I've read and what other fanfiction I've read there are a few issues.
Self-insertion is...well to be frank, bad, unless it's for some fun - like the guy getting miniature warhammer people alive in his home - it really doesn't work, because it's hard to realistically depict yourself, and some don't even try.
There is the issue with spelling, of course, but the major issue is more often in the story itself. It can be poorly paced, have no goal, have nothing that really grabs the reader. Some writers get so in love with some part of their story that they forget about the whole. If you spend half a story explaining the technical workings of a ship and how some cool shielding technology or similar works...well then you've reduced the number of readers, because those that aren't interested in that stuff will close your story and go someplace else.
Worse is if someone depicts a playthrough of a game and follows the dialogue word by word...I mean whats' the point of that? A playthrough can be followed, but then spice it up, change things, make the twists and turns more seamless than "gamey" and for goodness sake, avoid the dialogue of the game! Listen to WHAT the character is saying, not just the WORDS...and you'll find a way to write a dialogue that fits them without being a transcript.
And then there's the characters, one need to RESPECT the characters. If you change them, if you make them something else but what they are, people will notice them...and these readers are ALSO fans, and they will not recognise the person they're a fan of if you tinker too much with them. I think many fall flat here, one needs to think "How would this character react and react in this situation?" NOT "I want the character to do this in this situation because it's cool."
And then there's
Self-insertion is...well to be frank, bad, unless it's for some fun - like the guy getting miniature warhammer people alive in his home - it really doesn't work, because it's hard to realistically depict yourself, and some don't even try.
There is the issue with spelling, of course, but the major issue is more often in the story itself. It can be poorly paced, have no goal, have nothing that really grabs the reader. Some writers get so in love with some part of their story that they forget about the whole. If you spend half a story explaining the technical workings of a ship and how some cool shielding technology or similar works...well then you've reduced the number of readers, because those that aren't interested in that stuff will close your story and go someplace else.
Worse is if someone depicts a playthrough of a game and follows the dialogue word by word...I mean whats' the point of that? A playthrough can be followed, but then spice it up, change things, make the twists and turns more seamless than "gamey" and for goodness sake, avoid the dialogue of the game! Listen to WHAT the character is saying, not just the WORDS...and you'll find a way to write a dialogue that fits them without being a transcript.
And then there's the characters, one need to RESPECT the characters. If you change them, if you make them something else but what they are, people will notice them...and these readers are ALSO fans, and they will not recognise the person they're a fan of if you tinker too much with them. I think many fall flat here, one needs to think "How would this character react and react in this situation?" NOT "I want the character to do this in this situation because it's cool."
And then there's