Zhukov said:
- The social aspect. Playing in a living world and/or belonging to a club.
- The sense of progression and accomplishment. That is to say, watching your numbers get bigger.
This guy's got it.
Well, from my perspective at least. And really, that's all it's about--why play any video games? Why eat certain foods? Why have personal preference? Maybe I want to play as some generic adventurer in a hugely gigantic epic world, without the depth and complexity of a full-price game, but one I nonetheless pay $15 a month for!
But while I'm in the mood for posting in forums I'd much rather troll in on normal days, let's do some comparative analysis!
MMORPGs (on average) include:
- Task Based Leveling Progression
- Expansive Character Customization
- Gargantuan Environments
- Multiple Roles (Classes)
- Large Co-Operative Community (Player vs. Environment)
- Some form of Competitive Community (Player vs. Player)
- Subscription Rate
RPGs include:
- Story Based Leveling Progression
- Little to Expansive Character Customization
- Smaller, more Detail-Oriented Environments
- Multiple Roles (Classes)
- Limited to Non-Existent Community (Diablo 2/Two Worlds Two have cooperative modes, Oblivion/Mass Effect do not)
- Fixed Price (Purchase)
JRPGS include:
- Scrawny angsty sexually ambivalent dorks with silly hair (Ha! Knew I'd get some trolling in there somewhere!)
Anywho. MMORPGs progress through numbers, and by giving the player small tasks to accomplish before they can reach the next stage of their questing. Your attacks are based on numbers, your numbers depend on other numbers, and once you have certain numbers, you can do certain tasks/quests/missions. RPGs generally involve story-based skill progression, where you unlock more of the story by acquiring better skills (also level based), but with more interactivity and less random chance. Your progression as a whole is also based on completing an over-arching story.
RPGs and MMORPGs both tend to have large-scale environments for the player to explore, but RPGs are usually the more detailed, and MMORPGs are usually the more expansive. It's the realm of virtual society that sets the MMORPGs and RPGs apart the most, however, and that's probably the biggest selling point of any MMO: community.
Sometimes I want to be the lone adventurer, traveling to and fro aiding kings and queens and vacant-eyed NPCs who just stand completely still and stare directly at me while talking with out any form of emotion. Sometimes, I want to be a superhero with all sorts of wild powers, going about beating up thugs along side other empowered superblokes with horrible fashion sense.
Darn, running out of steam. In short, I've played WoW and City of Heroes. WoW was nostalgic when I played it the first four months it game out, but City of Heroes has kept me in play for nearly a year now, and I enjoy it because of the range of things it lets me virtually become. It's character customization is gigantic, it lets you choose from an immense catalog of super powers, and it lets you join up with similarly minded folks to accomplish a common goal: beating up bad guys, or flogging the good guys! $15 per month is a rather hefty amount for this sort of thing, but it all depends on your sense of worth. I can afford it, I enjoy it, so I'm appealed to it.
But I also play Oblivion from time to time...when I've got seven hours to install a billion modifications to make the game actually good, and all that jazz.