MMOs are time sinks. I like games to have a story and an essential part of a story is immersion, willing suspension of disbelief. I played WoW for two years before giving up on it when, at the end of the introductory zone for a race I was trying out "I" was hailed by the local village as the Savior foretold in legends. It was a pretty cool moment -- or at least it was the previous evening when my wife received the exact same accolades. It made me realize that every player of that race in the game "the savior," and the loss of immersion made me too cynical to play.
Every quest, every dungeon, every "adventure" your character / "you" embark upon had been or will be done by hundreds of thousands of strangers. Granted, this is true in a one-player RPG as well, but the immersion isn't broken because at least in that world you really are The One. In an MMO the other players will talk about it and run their lower-level friends through it, and do speed runs through dungeons and quest chains for more gear or achievements.
At that point it's not a story any more. There wasn't a section of "Lord of the Rings" in which Frodo and Sam went back to the Shire and said, "Ok this time let's do it without Gollum so we can get the achievement."
It's odd, but as more actual humans get involved these imaginary worlds seem less real.
Every quest, every dungeon, every "adventure" your character / "you" embark upon had been or will be done by hundreds of thousands of strangers. Granted, this is true in a one-player RPG as well, but the immersion isn't broken because at least in that world you really are The One. In an MMO the other players will talk about it and run their lower-level friends through it, and do speed runs through dungeons and quest chains for more gear or achievements.
At that point it's not a story any more. There wasn't a section of "Lord of the Rings" in which Frodo and Sam went back to the Shire and said, "Ok this time let's do it without Gollum so we can get the achievement."
It's odd, but as more actual humans get involved these imaginary worlds seem less real.