What is the best feature you have seen in a video game?

Recommended Videos

MrHide-Patten

New member
Jun 10, 2009
1,309
0
0
Don't know if its been said, but I loved how all the information in Dead Space (and 2 (health, ammo, inventory) were all in the real world per-se.
 

Dandark

New member
Sep 2, 2011
1,706
0
0
I loved the customization options in Halo 3. Being able to create your own maps and gamemodes was great, we had some awesome times with that when we just ended up thinking that we were not even playing a shooter any more.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
2
3
Country
UK
I guess my would be the ship building feature in the game Infinite Space. It's a different type of customize as you focus only on the interior (you can't really change the ship apperance anyway).
It sort of like Tetris in that the ship blueprints got alot of square grid which the rooms to install (mess hall, engine, Nav room etc) come in different shapes like the Tetris blocks. I spend ages trying to fill all of the spaces out while utalise the best room stats I got with me at that time.
 

Keoul

New member
Apr 4, 2010
1,579
0
0
Being able to save wherever and whenever in a game.
Bless the person who came up with that T.T
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
2,821
0
0
Quick save.... Definitely quick save!

It's saved my ass SO many times on Baldurs gate.
 

Surpheal

New member
Jan 23, 2012
237
0
0
Red Factions destruction physics

There is no greater fun than the fun that comes from turning a military outpost into a parking lot
 
Jan 27, 2011
3,740
0
0
Best feature? No idea.

But I think the insta-win feature from Earthbound is right up there.

For those who never played it, if you approached an enemy that was way too easy for you, you killed it without even going into battle. Why waste the player's time with selecting commands and stuff when you KNOW they're gonna win? Just give us our piddling amount of EXP and send us on our way!

Oh, and the time break skill from sonic generations (buyable after beating the game). I have been waiting to be able to do that since Unleashed. ^_^ So much fun.
 

Jazoni89

New member
Dec 24, 2008
3,059
0
0
The sanity meter in Eternal Darkness is pure and utter genius. You get some really oddball moments when your sanity was low, like data deletion, and your head coming off and picking it up off the ground, and getting a Shakespeare reference. Even some really scary stuff as well, with the dead woman in the bathtub, and the hanging guy.

Also, I liked the mood meter in Fahrenheit, which determined the mood of the character. when shown different things, or doing certain things could raise it, or lower it. Too low, and the character committed suicide, which was quite powerful, and mature as far as videogames are.
 

DANEgerous

New member
Jan 4, 2012
805
0
0
The ability to create Mods, the more power this has the better your game is and the more replay value it has.
 

Razoack

New member
Jan 26, 2012
103
0
0
josemlopes said:
-That thing with Mumble that makes the voice of the player come out of the character
Dumb example but it works
I would really like to see that on consoles.

EDIT: Better example
Well on xbox 360, Rainbow Six Vegas did allow it so that all voice chat came out of their player's mouth (with moving jaw to mimic speech).

On single player games, i do like it when CPU speech is heard over headset rather than through speakers. One notable example was in Tom Clancy's EndWar.
 

Don Savik

New member
Aug 27, 2011
915
0
0
-The option to save wherever you want.

-Skipping cutscenes that you've seen before.

-A good dedicated server system.

-Lots of game options for multiplayer modes including bots(remember the amount of tweaking you could do in Timesplitters?)

-No DRM. No disc-locked content. No premium advantages over other players.

-A clean, minimalist HUD

-An option to join friends as a group (so I don't have to be on a different team)

-Good PC ports without mouse acceleration and proper key binding

-The option to mute people

-MAP CREATORS (why isnt this in more games?!?!?)

-Different colored and visible nameplates for friends so you always know where they are (Tribes Ascend's best feature in my opinion)
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
Bot-Matches in Duke Nukem 64 was the reason it always has been and, always will be my favorite port of Duke 3D. I love being able to play the multiplayer-modes by myself and hate that there are so many games with a multiplayer-focus that don't utilize bot matches (looking at Halo)

Single-player balloon/coin matches in Mario Kart 7.

Auto-save (until it doesn't work or, doesn't work/save often enough)

On the flip-side, I think Achievements were a terrible idea. The points don't do anything other than provide a high score for a world-wide high score board you quickly forget about. It also penalizes you for cheating to the point that cheating in general has been dying (expect for the fact that most games have regenerating health and, unlimited lives/continues)
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
Any game that allows you to use your enemies as meat shields in a main gameplay aspect (not set pieced) automatically is considered great in my book
 

Finbark

New member
Jul 24, 2008
223
0
0
Shoot me for liking this, but the Sanctuary in Fable III. One of my favorite things about Fable II and III is the outfit customization, and the Sanctuary made it very easy to see how your character looked from all angles and during movement. The Sanctuary also vastly improved on the dying feature from Fable II so that's another plus.
This one's obvious, but the TES leveling system. Any other WRPG leveling system doesn't really make sense to me now.
One I just remembered. League of Legend's smart cast system. This makes the game so much more fast-paced. It makes me wonder why the other DotA style games don't use this.