Phoenixmgs said:
brain-dead turn-based combat
Ok, normal battles aren't Etrian Odyssey levels of "two or three dumb moves and your party is dead, enjoy losing an hour of progress", but brain-dead is totally unfair.
Why does any game feature random battles with they were only even a thing due to hardware limitations that we are far far past at this point?
As an RPG aficionado I will totally agree that in most cases RPGs should move beyond random battles, and that Octopath Traveler could totally have ditched them and maybe should have. My own RPGs typically don't use them either. On-Field-Battles are way more engaging and lets you make the battles longer or more involved because you can choose to engage in them or not.
BUT!
The Dungeon Crawler RPG genre works super well with random battles. The Resource Management aspect of that genre requires you to spend resources (MP, items, etc), so if you can just avoid all the battles then a good chunk of what makes the formula fun goes away. Knowing how much farther you can push into a dungeon before retreating home, and knowing what risks you can take typically works best when you have a constant loss of resources.
I'm not saying it's impossible to make a dungeon crawler that doesn't use random battles (*waves at persona 5*), just that it's the most elegant solution that doesn't involve making an entire stealth mechanic where completely evading enemies is very difficult, AND you have to ambush the majority of your enemies in order to minimize resource loss.
Honestly, it just seems like you dislike the RPG genre in general. Which is fine. But some of us like the so called "archaic" design of them and see the beauty in it.