FalloutJack said:
I've never found a so-called AI that fit the definition. No offense, it's just not out there.
[
I mean to respond to Falloutjack's whole message, but I'm not going to put the whole
quote in this post because its long.]
Most of us here know its not
true A.I., but were referring to it as so for ease.
I respect that you understand that, and you do bring up some good points.
I think anyone should be able to refer to whatever game A.I. they're talking about as A.I. in this topic, but, if they want to get technical about it and how it works, they should refer back to your post.
Because its not really true living A.I., and its mechanics are not really debatable if they are going to be taken as such.
BTW, I got a few questions:
I have an inkling of how A.I. works, real, or mechanical. I understand how game "A.I." its just a mechanical gear change triggered by variables and such. Unlike real A.I., which learns and thinks on its own. (in most cases)
But is there another word for that mechanical "game A.I." that can be used?
And:
One of the Armored Core games (I forget which one), had an "A.I." system of sorts.
The Armored Core series are games where you fight with huge, highly customizable robots.
There was an option in one of them to train a computer controled robot to do missions and such for you, or something like that. I think you had to fight it yourself, and every time you fought it, it learned from the way you played. (Example: Did you use your lazer sword and boosters a lot, or if you stayed back, used missles, and came in close for the kill with a machine gun after?)
I don't think it was very good at all. I fought and trained with it for hours, and barley got any results.
Does anyone know how this paticular A.I. worked? Was it just a normal "game A.I." that was tuned fully down, and went up in difficulty as you spent more time with it, giving the illusion of "learning"? Or was it an actual A.I. of sorts?