What is the most irritating ending?

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Dango

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Feb 11, 2010
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Mikeyfell said:
Trying to think of the worst ending in the history of things that ever ended there's only one that came to mind and trying to think of a worse is proving impossible. [sub]unless you count Lost, obviously.[/sub]

I am referring of course to
I've never been effected by anything quite so heavily as the last half of After Story. I watched it all in one sitting and was blubbering like an infant the whole time. (seriously, I had the snot bubble and everything). It was painful in the best kind of way. Then when the last ray of hope in Okazaki's bleak miserable life goes out leaving him with absolutely nothing to go on for they just say "Nope, fuck it. We're gonna ret-con all that sad shit out of the story. Enjoy your happy ending *****."
Nagisa didn't die, Ushio was healthy, even Fuuko came back to life. Okazaki's life is a cavalcade of sunshine and butterflies. Fuck that shit.
First off, Fuko never died in the first place, and she had waken up from the coma before Ushio's death.

Second. The ending did make sense, and it supports the message of Clannad very well, though it is a bit hard to figure out. It's pretty well explained in this timeline [http://forums.animesuki.com/showthread.php?t=79243], or at least, that's one way of thinking about it.

And really, would you have preferred it to end just after Ushio's death? Where everything ends up going terribly for everyone and the whole message of the series is just thrown away?

OT: Death Note. The final episode was OK, but
Light being killed by Ryuk was a very, very predictable way to end things.
Though by that time I didn't care because I hated the series in the first place.

The ending to Crysis was also crying out for just one more level to properly wrap things up.
 

Ashcrexl

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most recently, breaking bad's season 3 ending.

and of course inception.

damn ambiguity.

at least season 4 is coming out in a month
 

Galliam

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Dec 26, 2008
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Saints Row 2's ending was really anticlimactic to me. Wasn't TERRIBLE, but not great.
There was this batman game back in the genesis days that had like an exploding island or something. It was weird.
 

Dfskelleton

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Apr 6, 2010
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Just the "It was all a dream" ending in general. It's really stupid, and whatever uses it should be ashamed.
EDIT: Ninja'd! NINJAS! NINJAS!!!
 

SoopaSte123

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Jul 1, 2010
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floppylobster said:
SoopaSte123 said:
mazzjammin22 said:
SoopaSte123 said:
The ending of No Country For Old Men. Seriously... what the hell? Maybe it made more sense in the book? I just don't know.
No, not really. The movie really follows the book to a T if my memory serves correct. I thought I was missing a few chapters when I finished.
Good to know they didn't just botch the movie ending, I guess. Hahaha.
It's about death. As you get closer to it you'll probably appreciate this ending more. Watch it again in 40 years time, you'll probably see it completely differently.
I'm well aware of what it's about and all the symbolism and whatnot, but that doesn't make it less irritating for someone who wanted a satisfying ending to the plot.
 

Daedalus1942

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Red Faction Guerilla.
A hard, annoying, unrewarding game with possibly the most lame ending ever.
I felt ripped off when I finished that game.
-Tabs<3-
 

thecoreyhlltt

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Jul 12, 2010
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i'm sure someone else has posted something like this but, the most irritating ending would have to be the " it was all a dream" ending... i fucking hate those.....
 

thecoreyhlltt

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Dango said:
Mikeyfell said:
Trying to think of the worst ending in the history of things that ever ended there's only one that came to mind and trying to think of a worse is proving impossible. [sub]unless you count Lost, obviously.[/sub]

I am referring of course to
I've never been effected by anything quite so heavily as the last half of After Story. I watched it all in one sitting and was blubbering like an infant the whole time. (seriously, I had the snot bubble and everything). It was painful in the best kind of way. Then when the last ray of hope in Okazaki's bleak miserable life goes out leaving him with absolutely nothing to go on for they just say "Nope, fuck it. We're gonna ret-con all that sad shit out of the story. Enjoy your happy ending *****."
Nagisa didn't die, Ushio was healthy, even Fuuko came back to life. Okazaki's life is a cavalcade of sunshine and butterflies. Fuck that shit.
First off, Fuko never died in the first place, and she had waken up from the coma before Ushio's death.

Second. The ending did make sense, and it supports the message of Clannad very well, though it is a bit hard to figure out. It's pretty well explained in this timeline [http://forums.animesuki.com/showthread.php?t=79243], or at least, that's one way of thinking about it.

And really, would you have preferred it to end just after Ushio's death? Where everything ends up going terribly for everyone and the whole message of the series is just thrown away?

OT: Death Note. The final episode was OK, but
Light being killed by Ryuk was a very, very predictable way to end things.
Though by that time I didn't care because I hated the series in the first place.

The ending to Crysis was also crying out for just one more level to properly wrap things up.
yeah, my mom hated the ending to deathnote too, mainly because she was in love with light though.
 

Seieko Pherdo

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May 7, 2011
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Well I hated the end to Call Of Duty Black Ops. Wasn't much of an ending really, more like
"you killed the person who hates America for no given reason so here's the end credits and a round of zombies." Besides that most ending to anime's since they end way before the manga plotline ends often causing this "we pulled this out of our ass endings" most notably Negima.
 

Ultress

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Feb 5, 2009
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The original ending to Kampfer,the previous episode seemed like it was leading up to the final showdown,then we get this weird Christmas story with the entrail animals. I mean it was mildly funny but still a disappointment . I'm hoping the second OVA helps it out.


EDIT: It didn't, it just left me wanting more
 

Jonny Hurn

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Jun 2, 2011
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The most dissapointing/irritating ending is the "Look at us were gonna make a sequel ending".
There is nothing wrong with letting the audience know there will be a second part to your story but each game should be a contained narrative not a half finished one.
 

DMShade

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Dec 6, 2007
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A strange Dreamcast game called Illbleed had a sort of downer ending. It had a Bad, Good, and 'True' Ending. The True ending is my beef.

For one thing, to get the true ending, you must play through a second time after getting the Good ending, and save NONE of your friends or allies to be in the process. (This results in the heroine becoming dressed in a manner you would not want to explain to any non-gamer, because you'd never win at justifying it.)

The Good Ending has you and your friends living it up at the Beach after winning the story's 100 Million Prize.

The TRUE Ending has the main heroine no longer the leader of the gang and their Horror Research Club...as she's gotten her sense of fear back, bigtime, making her a nervous wreck.

I beat the game! Uhm...yay?
 

eggy32

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Nov 19, 2009
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Inception.Did the totem fall or didn't it?!
I hte when anything has an ending in which it doesn't tell you what happened. Who on Earth thought it would be a good idea to tell a stor and then just abruplty stop at one of the be-
 

mikespoff

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Oct 29, 2009
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jpblade666 said:
Inception. All we needed was 2 more seconds of film!
See, that ending was perfect in my view:

Not because it left us "not knowing whether they were still in a dream or not", but by leaving things uncertain it communicated a much more important point for the story. Because Cobb walked out into the garden instead of watching the spinning top, it told us that he didn't actually care whether it was a dream or not - he was happy to stay there for the rest of his life anyway. It wasn't just an arbitrary bit of unresolved story, it actually was the resolution to the story of Cobb.
 

Azurian

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Oct 27, 2010
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Final Fantasy 13 I'm not going to spoil it since I don't know how to do the spoiler box thing. I'm just going to say it didn't make any sense and how did that happen?
 

Hollock

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Jun 26, 2009
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Baccano where they have a guy in a top hat come on board and tell us we don't deserve an ending
 

SpaceCop

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Feb 14, 2010
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Mass Effect. Because there's no real resolution. You beat the bad guys, look happy, cut to credits.

It would have been nice, after crossing the galaxy theoretically affecting the world and people around you, to actually have... I dunno, something. Some kind of epilogue, or a debrief with your crew--an afterparty, even. For a story-centric game to just cut everything short 20 seconds after beating the last boss is a big build to a big nuthin'.

Ah well.
 

Clive Howlitzer

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Jan 27, 2011
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A general rule is that every single game seems to end on a cliffhanger nowadays to ensure they can make more of them. I don't care for that. As far as specific games recently, Starcraft 2's ending annoyed the hell out of me.