Sewer levels, garbage dump levels, hospital levels...Rex Dark said:smell
captcha: very nice...
Sewer levels, garbage dump levels, hospital levels...Rex Dark said:smell
Yes.Boris Goodenough said:Sewer levels, garbage dump levels, hospital levels...Rex Dark said:smell
captcha: very nice...
I agree with this. At the end of the day, the main lack or realism now is indestructible elements in environments. Sure, we have the obligatory shootableRevTibe said:I'd guess the next "leap" would be in physics simulation.
People have managed to get raytracing working in realtime, at least for reflections... it requires an enormous amount of processing power just to implement it, but once you're over that hurdle you can increase the complexity almost without limit and not increase the computation load. Running around a city where every pane of glass correctly refracts and reflects light would look incredible.TheSniperFan said:Raytracing in realtime?
The current technolgy (rasterization) is pretty much at its end. Raytracing is the future, but is not yet possible in realtime. Or at least not affordable that way.
Actually PDZ did look miles ahead of Halo 2 or any other previous generation game, motion blur, reflecting surfaces, the quality of the textures, the dynamic lights. PDZ may not look good now but it had a lot of stuff that simply werent present in the previous generation.Dirty Hipsters said:Perfect Dark Zero doesn't look any better than Halo 2 does.suntt123 said:Personally, I think the leap from last gen to this gen was almost negligible (graphically I mean, though we've only got trailers to go off of until most of the next gen games are released). Hopefully this means they'll focus more on unique and interesting gameplay.
we can only hope.The_Echo said:The next big leap in visuals?
The leap from putting emphasis on graphical fidelity to putting emphasis on aesthetic quality.
I can't get my head around how people think motion blur is somehow good, or "next gen." Motion blur is just there to cover up the fact that the game's framerate sucks. When I'm playing a game and there's an option to turn off motion blur I do it immediately.josemlopes said:Actually PDZ did look miles ahead of Halo 2 or any other previous generation game, motion blur, reflecting surfaces, the quality of the textures, the dynamic lights. PDZ may not look good now but it had a lot of stuff that simply werent present in the previous generation.Dirty Hipsters said:Perfect Dark Zero doesn't look any better than Halo 2 does.suntt123 said:Personally, I think the leap from last gen to this gen was almost negligible (graphically I mean, though we've only got trailers to go off of until most of the next gen games are released). Hopefully this means they'll focus more on unique and interesting gameplay.
When comparing graphics never use a straight from gameplay screenshot against a rendered screenshot (by rendered I mean in-engine with everything in the right place and the AA pulled to the max). Even then, in here Halo 2 is running on PC, PDZ was console exclusive so resolution and AA are bound to sufferDirty Hipsters said:snip