Honestly I really liked Safe cracking, but that's because I was good at it, so it was a quick way to gain cash and reputation (also on 360) and I could avoid those minigames which I really didn't like. By the way, pro tip for Saints Row 2, hunt down every single minigame you can possibly find and try to get the highest rankings in all of them, not only does this unlock stuff in the main game, but if you build up reputation enough you never lose it (the count shows infinity). Really useful as then you can just go through as many story missions as you want without having to grind ever again.Sonic Doctor said:Argh, I hate safe cracking in Saints Row. I think I've only been able to do it maybe twice. I played it on the 360 and turning the thumb stick is so imprecise. The slightest wrong movement and I had to start from the beginning, and 9 times out of 10, the cops were there beating down the door and shooting me point blank with a shotgun before was even halfway done with the combination.
I know it is realistic to make it like you are turning the safe combination nob, but I would have much preferred it to be just a sequence of letter bottom presses.
Come to think of it, I was almost two-thirds done with Saints Row, I need to get to completing it so I can get to Saints Row 2. I stopped with the first one because the last mission of the Westside Rollers story arch just pissed me off with that semi-trailer chase. If there ever was an example of artificial difficulty and "The computer is a cheating bastard" trope, that mission is it.
Most of the vehicle missions in the first game have some kind of trick, where the game can get a little bullshit, until you find something that does work, then you can pull the mission off no problem, unfortunately, I forget what it was with that mission. At least the dialogue after it is worth it.