Reasonable Atheist said:
Gone home
Kane and lynch two
Ninja bread Man
Far cry 2
The walking dead
Don't starve
Amnesia
Dragon age 2.... cant even remember the name of it
Pretty much anything on the original wii aside from zelda, mario, moster hunter, and smash bros.
That seems a bit unnecessarily harsh to me, honestly. Mind if I do a quick breakdown? Mind you, this is just my personal opinion in comparison to yours. I'm not saying you're wrong, I'm just - perplexed, is all.
Gone Home: why? It's more of a narrative experience than a game, true enough, and I thought the overall message needed to be said in one form or another. It was the first game to really feature a lived-in environment, from my experience, with clutter that felt natural and not just designed for the inevitable "Press E to interact" prompt.
Kane and Lynch 2: yeah, no argument there, the game sucked balls. "Y'want an ending? EFF YOU IN THE B, PEASANT!"
Ninja Bread Man: no clue. Never played it. I'll have to defer to your judgment on this one.
FarCry 2: yeeeaaaah... The one fix I found for the game's problems was a trainer. Nix the weapon degradation and kill the whole malaria bullshit in the egg, and you've got yourself a mostly fun game.
The Walking Dead: which one, the shitty FPS with Daryl and Merle Dixon, or the Telltale series? If it's Option B, I'll have to disagree. Lee and Clementine made me freaking cry, and no other game has managed that ever since. It's the first series that's managed to put me in that bittersweet mood I get when I finish a book series. I know there's more in store for Clementine, but I also know I'll have a hard time getting over the series' inevitable conclusion.
Don't Starve: again, why? It's designed as a survival game, so it has to be fairly unforgiveable by default, if you haven't grasped its mechanics. It's not exactly Demon's Souls, but dying is part of the learning process.
Amnesia: once more, which one? A Machine for Pigs had great atmosphere but a terrible sense of pacing, while Dark Descent - for me at least - was a confused but hyper-passionate Lovecraftian monstrosity that oozed atmosphere from every pore. Played in complete ignorance of YouTube's cadre of reaction-cam subscriber-hunting drones (e.g. Pewdiepie), it's a formula that's actually pretty goddamn scary.
Dragon Age II: you actually got its name down pat.

As for the game, I think it was decent - just a disappointment after the first game's awesome retro-styled systems. It screamed "The franchise got handed to the former Mass Effect team, so the director's working with what he knows", which was disappointing. If anything, it made me realized how much I *didn't* miss silent protagonists in RPGs. I was glad to have Hawke speak.
The entire non-core Wii library: that's kinda harsh... I remember thinking No More Heroes was worth it, and I'll have to admit I wasted at least forty hours with Trauma Center: New Blood. Going from semi-realistic ER procedures to "SPESS ALIENS TOOK OVER THIS MAN'S BODY, OMGWTFBBQ!!!" all in the context of a Medical Drama setting was just so... quintessentially Japanese and quirky that I couldn't resist.
As for my own disappointments, I'd have to go with the classics. Big Rigs and Ride to Hell are the worst of the worst of pseudo-AAA development. Shitty coding all around, mysoginistic character designs because someone thought that a Biker-based crime drama needed female leads all done in the Grindhouse style... Of course, you can take a lot of the recent Steam Greenlight alumnis on there.
Anyone who looks to Steam or to the games market and says "Hells yeah, free money!" deserves to take a long walk off a short cliff. This goes double for anyone who has basic Unity know-how and takes to the Steam forums like they're some sort of auteur designer.