What is the worst video game ever made?

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Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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Mutant1988 said:
I found those animations when your weapon blows up kinda funny. half the time you expect the barrel or hammer to embed in your characters face.

Worst game I've ever played?
Good one, sicne I hardly remember it.

Well, I did play Big Rigs something something so that counts.
I'll edit my post when I remember some other horrible games.
 

Atmos Duality

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Mar 3, 2010
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Cheetahmen.
Scarcely have I encountered a game where every part of it is either glitchy, ugly, or fundamentally broken.
I literally programmed better looking games on my TI-83, and better playing games in under an hour in VB.

Though now, I have to question my previous context for "worst", since Steam Early Access has demonstrated an alarmingly familiar trend to that of the pre-crash (83') market. Only, this time we have copious amounts of user feedback that occurs within the same day a game is launched (or less).

Speaking of the Crash of 83'...

E.T. for the Atari 2600 wasn't the sole cause of the Crash of 83'; it wasn't even the primary cause.
FACT: Entire established markets don't crash just because of one bad product and it's absurd to assert otherwise.
There was a long line of abuse priming that crash, so it's unfair to pin the blame squarely on E.T.

If anything, nominate a game based on its own merits.

sageoftruth said:
TrevHead said:
Lose Lose, it's a scolling space shooter that each alien you shoot deletes a random file on the HD (including system files needing you to reinstall windows).

God! That's just pure evil.
That's not a game, it's Malware with a game duct-taped onto it.
 

DanteRL

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Jan 14, 2010
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Well people went with E.T. already, but one said anything about Dr. Jekyll and Mr. Hyde. First time I saw this game, it was a hot summer eve... I mean, it was on the AVGN. And yeah well, he bashes lot of the games there. But I actually picked it up and played it, so I could show it to my students. And IT SUCKS!

The controls are awful, you have one sort of attack button that doesn't do anything, some characters do damage while others don't, and you have no way to tell which is which, and then, after getting hit too much, you turn into Mr. Hyde, and have no idea about your objective, or how to turn back into the doctor.

Is even worse than the Nerd made me believe it.
 

StoleitfromKilgore

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Jul 4, 2014
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Do believe I played on the second hardest, because I'm good at shooters (Yes, really.]
I never said you weren't, but thanks for making that clear.

And I did try to treat them as puzzles (Because the first time I vented about it someone suggested the same thing. And the next time. And the next next time etc) and it lost it's novelty the 5th time I passed the same outpost.
Actually, no, it got boring right away. Why? Because the enemy AI is inconsistent.
It got boring right away? It certainly doesn't sound like you tried very hard. I don't know how exactly you played through the game, so it's hard for me to make any specific suggestions, but one general thing about FC2 is, that it simply requires patience to play.

But thanks for the condescension buddy. The only trained monkey is the one that taught you manners.
Hehe, sorry, that's why there was a smiley. ;-) Anyway, that is really the impression I got from a lot of posts that all sound very similar to yours. In FC2 there is absolutely no point to rushing to all the missions on the roads. The game is simply not fun that way. Of course there is still no guarantee that you will like it, no matter how you play it, but that's as much about the player and his mindset as it is about the game itself.

I know why the enemies respawn. It's still a shitty design. Also not necessary, because Far Cry 3 did not do that and ran on the same hardware using the same engine (IIRC, Dunia I believe it's called) - The respawning checkpoints were by design or an oversight, not a system requirement. If it was a limitation of the current engine, then it's still their fault that it made the game worse, because they made the game and the engine.
Yeah, unfortunately. Still, I never really was bothered by the respawning. It's not like anybody forces the player to do anything in this game.

I believe the version of the Dunia-engine used for FC3 is quite a bit different. At least judging from the physics-comparisons on youtube. https://www.youtube.com/watch?v=88PHHEziQtU

I know I can sneak past the checkpoints. But the same puzzle 5 times or more isn't a puzzle - It's a chore.
The AI is blatantly cheating in regards to jeeps and seeing through vegetation (Forgot to mention that). Also, sneaking? That means walking across the entirety of Africa instead of driving (Which does save about 5 minutes, due to the constant stops, but still).
"...the same puzzle 5 times..." It can only have been the same if you approached it the same way. Also, why did you keep wiping them out, when you felt it was just a chore? Do you seriously blame the game for your own playstyle?!?

And walking would mean that you could actually enjoy the atmosphere. I was quite a few hours into my first playthrough before I realized that. Sure, it's slow, but that way you can easily avoid combat constantly being forced on you. I fully understand how the latter can become really aggravating. And the worst thing about it is, that if you're constantly being shot at and getting into a weird shooting/driving-rythm without much downtime or planning in between, it really weakens the atmosphere.

Walking across a completely lifeless sandbox is not fun. I don't feel immersed in a sandbox that is completely void of activity, character or purpose. It's just forest, sand, steppe, cliff, forest, river. Why? Because some jerkoffs told us to go across the ENTIRE map to kill some other jerkoff and then report back to the first jerkoff to get assigned to kill another (Or at least break his stuff).
I used to think that way. It's true, there isn't much life in there, but I find the lack of civilians and a faction-system to be far more problematic than the lack of wildlife. In fact, I think the latter is actually pretty well done. There are not all that many of them and they serve no purpose, which are the main reasons why I find the world surprisingly belivable in some ways. I never have played FC3, so I can't really make a good comparison with FC2, but from what I know the map is littered with animals that don't exactly behave very believable and serve as resource for the player. My impression is, that the system goes a bit too far into "gamey" territory. STALKER, to take an example with "animals", doesn't have the problem to the same degree because of it's semi-sci-fi-setting.

Do you feel like defending the character select, malaria pill fetching, indistinguishable factions ("It's an aesop about the futility of war" is a weak justification), the incompetence of the AI, the constantly breaking guns, the repeating side quests (Answer radio, shoot guy in suit) or necessary but tedious collectibles (Diamonds - Inexplicably in briefcases strewn across Africa)?
Malaria felt like a rather half-assed mechanic to me. The fact that the missions to fetch new pills were easily the worst of the whole lot, didn't help that. Malaria itself was never more than a minor annoyance to me, but I still don't particularly like it, because it was mostly unncecessary. Instead of a well implemented mechanic that somehow tried to emulate an actual sickness, we got something that gameplay-wise was basically the same as the unjamming-animation. It simply doesn't add anything aside from the only civilians in the game and an important part of the intro.

I don't see what you problem with the "character select" is, it's just a nice gimmick, no more no less. On factions, I already hinted at it, but let's just say that we probably agree on STALKER having done it better. In terms of them being indistinguishable, somebody might have intended it to be a comment on the futility of war, but personally I believe it's more likely that they just didn't have the time/ressources to implement any kind of system. On the other hand, it's not really better in FC3 is it?

The AI is not incompetent. You can focus on the things that don't work and convince yourself that that's all there is if you want, but that hasn't much to do with actual facts. Same goes for the "constantly" breaking guns. With some planning they almost never break.

On the other hand I have to agree, that the way diamonds are strewn around the landscape randomly being unbelievable. Personally I like them as a reason to explore remote corners of the map, but I wish they had made it a bit more varied. This ties into other problems of the game. Why not have some hostile outposts (in an alternate FC2 where most milita are neutral) which guard 5-10 diamonds. In conjunction with that they could have cut down on the ridiculous number of diamonds one gets through story missions. Gameplay-wise there is no real reason to look for diamonds because of that.

Or how about the plot twists? Got any brilliant insights on those that I failed to touch upon?
Which plot twists? The jackal being "good"? That was kind of obvious from the start. No, I didn't think that the story was great, it's just a failed attempt of emulating "Heart of Darkness". They were somewhat successful with the setting though. The general environment fits and the way the milita-man talk and behave in combat and in cease-fire zones fits the theme. Some of the characters also were quite good (Gakumba and Voorhees mostly, maybe also Kouassi and the Jackal).

I had fun with Far Cry 3. But that was because it was Far Cry 2 without the bullshit. It was worse than Assassins Creed in this regard. Although I did finish Far Cry 2, to be able to better verbalize how shit it is (And I like shooters, so it's a matter of pride to finish them).
As said I can't comment on FC3 for the most part and I have never played any of the AC-games so I'll leave it at that.

Also, Far Cry Instincts for the original Xbox? Also better than Far Cry 2. Far Cry Instincts Evolution, the underwhelming and pseudo sandbox sequel? Also better. Why? They understood pacing, they understood progression, they understood FUN. The original PC Far Cry? Also better than Far Cry 2 (Up until the mutants).
Well, story progression wasn't exactly a strong point of FC2 and I guess the same is true for pacing. The problem here is, that we are talking about a open-world shooter, not some fairly linear shooter. Also, I'm starting to hate that word: "FUN". When I say that I had a lot of fun with FC2 than I probably mean something completely different than you.

If I want methodical and immersive gameplay I'll play STALKER, a game that actually provides that and isn't a chore to play.
I love both Shadow of Chernobyl (Clear Sky and Call of Pripyat less so) and Far Cry 2. Sometimes for similar reasons and sometimes for different ones, but both game have great weather systems, a good enough day-night-cycle and enjoyable gameplay (in my opinon :eek:)) FC2 is better in terms of environmental physics, stealth and the gameplay is more dynamic in my opinion. On the other hand SoC has actual thunderstorms, some great horror-gameplay, very interesting maps and in connection to that probably the most sophisticated AI-system in existence.
 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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Well i do try to avoid the shit ones if i can, leaving the only times to experience high-functioning faecle depositry for;

A. Being sneakily convinced by the developers and/or masochistic friend that it is worth playing.

B. Being poor and bored enough to desperately rummage the bargain bins.

C. Being too young and stupid (and quite often poor and bored as standard) to know any better.

D. If i haven't gamed for 4 months and will shove any dirty, bottom-feeding software into my veins brains.


So aside quickly mentioning all avatar and fetishised manga/schoolgirl/whateverthefuck indie tripe on the XBLA indie store...
Also aside every movie tie in game (almost, damn you spiderman 2!) ever...

1. Destroy all humans. The last one they made, not sure it's full title. I need those neurons for better memories. Paid £1 for it digitally, still wish i hadn't. How can you fuck up a game where you are a sarcastic alien with a jet-pack and a gun that makes humans shit out their brains? Well, my learned friends, would you care to find out? Brink cost me the same, but at least they put the effort in to show how mediocre it is. Also it's a physical copy, so i can feed it to the Rancor if i want, and not be teased by it forever from my online purchase history.

2. Mission Impossible 64. No it's not the inevitable 63rd sequel. It's...best not to talk about it really.

3. Metro Last Light.

3. Flappy cunting bird.

4. Errrm...think mayybe Duke Nukem Forever. Though I still haven't got past the first bit of...game? It is quite dull. Extremly dull. I lull into catatonic cat dream mode quickly.

Tis all. Well mostly.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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I think most people use "worst game ever" in place of "game I hated the most." In reality I don't think any game has yet to top ET for the Atari 2600 which has already been mentioned. After all I've never heard of any other game that got it's own personal landfill.
As for worst game I've personally played, I'd say that remains Dungeon Lords. A shitty 3rd Person action-RPG type thing that was so broken and incomplete upon release that you couldn't even finish it without a patch. Also it didn't release with 1/3 of the promised features.
 

G00N3R7883

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I would say that most people who play games today have never played the worst game ever made.

People throw that tag around often. Dragon Age 2 is the worst game ever made! Call of Duty is the worst game ever made!

No. The worst game ever made is something that is so hideously broken that it won't even load up. It probably came out in the 1980s or 1990s on the Amiga or the Spectrum or some other such machine.
 

Mutant1988

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0takuMetalhead said:
Mutant1988 said:
I found those animations when your weapon blows up kinda funny. half the time you expect the barrel or hammer to embed in your characters face.

Worst game I've ever played?
Good one, sicne I hardly remember it.

Well, I did play Big Rigs something something so that counts.
I'll edit my post when I remember some other horrible games.
I strongly recommend reading the IMFDB page for the game. It's absolutely hilarious.

http://www.imfdb.org/wiki/Far_Cry_2
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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I refuse to quote the various posts I wanted to for this post.
To be honest before Grand Theft Auto V, FarCry 2 was easily the most disappointing game I've ever played, but I don't really see any major issues with it gameplay wise. I was mostly disappointed because I thought it would bear some resemblance to FarCry 1 (my favourite game) and it didn't. Not in gameplay. Not in aesthetic design. Not in story. Not in themes. Not even in campaign system (it's now a sandbox game).

I guess I kinda get the hate for it on it's own merits, but I don't think it was all that bad.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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Mutant1988 said:
0takuMetalhead said:
Mutant1988 said:
I found those animations when your weapon blows up kinda funny. half the time you expect the barrel or hammer to embed in your characters face.

Worst game I've ever played?
Good one, sicne I hardly remember it.

Well, I did play Big Rigs something something so that counts.
I'll edit my post when I remember some other horrible games.
I strongly recommend reading the IMFDB page for the game. It's absolutely hilarious.

http://www.imfdb.org/wiki/Far_Cry_2
I actually go back to that page from time to time for a good laugh.
 

Shoggoth2588

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SoreWristed said:
- Mace Griffin, Bounty Hunter : Whenever someone says 'generic brown space marine shooter', this is the exact game i have in mind. It was advertised as 'Halo Killer' and just did not deliver. The cover states two 9/10 scores from magazines that i had never heard from then, and have never heard from since. Graphics were ok, but brown brown brown brown and brown. The bits that weren't brown were grey. But mostly brown. Space combat was ok. overall a bland experience.
Didn't this game promise open space exploration in addition to the first-person shooting? I love the concept but this game really was a pretty big, brown turd.

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LostGryphon said:
Obviously,



It did essentially kill the entire gaming industry for a while, after all.
This wins the thread...as everyone has already pointed out...yeah...BUMP!

---

I've enjoyed a lot of bad games like Ride to Hell, NES Predator and, Sonic 06. I've been able to force my way through other bad games like Skyward Sword and, Final Fantasy XIII. Then there's Hydlide, which is absolutely baffling...It seemed like they were going for something similar to what Y's did but if I'm not mistaken, Y's came out years later.
 

Reasonable Atheist

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IamLEAM1983 said:
Reasonable Atheist said:
Gone home
Kane and lynch two
Ninja bread Man
Far cry 2
The walking dead
Don't starve
Amnesia
Dragon age 2.... cant even remember the name of it
Pretty much anything on the original wii aside from zelda, mario, moster hunter, and smash bros.
That seems a bit unnecessarily harsh to me, honestly. Mind if I do a quick breakdown? Mind you, this is just my personal opinion in comparison to yours. I'm not saying you're wrong, I'm just - perplexed, is all.

Gone Home: why? It's more of a narrative experience than a game, true enough, and I thought the overall message needed to be said in one form or another. It was the first game to really feature a lived-in environment, from my experience, with clutter that felt natural and not just designed for the inevitable "Press E to interact" prompt.

Kane and Lynch 2: yeah, no argument there, the game sucked balls. "Y'want an ending? EFF YOU IN THE B, PEASANT!"

Ninja Bread Man: no clue. Never played it. I'll have to defer to your judgment on this one.

FarCry 2: yeeeaaaah... The one fix I found for the game's problems was a trainer. Nix the weapon degradation and kill the whole malaria bullshit in the egg, and you've got yourself a mostly fun game.

The Walking Dead: which one, the shitty FPS with Daryl and Merle Dixon, or the Telltale series? If it's Option B, I'll have to disagree. Lee and Clementine made me freaking cry, and no other game has managed that ever since. It's the first series that's managed to put me in that bittersweet mood I get when I finish a book series. I know there's more in store for Clementine, but I also know I'll have a hard time getting over the series' inevitable conclusion.

Don't Starve: again, why? It's designed as a survival game, so it has to be fairly unforgiveable by default, if you haven't grasped its mechanics. It's not exactly Demon's Souls, but dying is part of the learning process.

Amnesia: once more, which one? A Machine for Pigs had great atmosphere but a terrible sense of pacing, while Dark Descent - for me at least - was a confused but hyper-passionate Lovecraftian monstrosity that oozed atmosphere from every pore. Played in complete ignorance of YouTube's cadre of reaction-cam subscriber-hunting drones (e.g. Pewdiepie), it's a formula that's actually pretty goddamn scary.

Dragon Age II: you actually got its name down pat. :D As for the game, I think it was decent - just a disappointment after the first game's awesome retro-styled systems. It screamed "The franchise got handed to the former Mass Effect team, so the director's working with what he knows", which was disappointing. If anything, it made me realized how much I *didn't* miss silent protagonists in RPGs. I was glad to have Hawke speak.

The entire non-core Wii library: that's kinda harsh... I remember thinking No More Heroes was worth it, and I'll have to admit I wasted at least forty hours with Trauma Center: New Blood. Going from semi-realistic ER procedures to "SPESS ALIENS TOOK OVER THIS MAN'S BODY, OMGWTFBBQ!!!" all in the context of a Medical Drama setting was just so... quintessentially Japanese and quirky that I couldn't resist.

As for my own disappointments, I'd have to go with the classics. Big Rigs and Ride to Hell are the worst of the worst of pseudo-AAA development. Shitty coding all around, mysoginistic character designs because someone thought that a Biker-based crime drama needed female leads all done in the Grindhouse style... Of course, you can take a lot of the recent Steam Greenlight alumnis on there.

Anyone who looks to Steam or to the games market and says "Hells yeah, free money!" deserves to take a long walk off a short cliff. This goes double for anyone who has basic Unity know-how and takes to the Steam forums like they're some sort of auteur designer.
Gone home, hilariously bad writing. I literally burst into laughter when I heard something like "the light in this house is the saddest thing I have ever seen" Also extremely boring.

Walking dead, I am talking about the beloved telltale game. I was lured in by the idea that I could make choices that would really effect the game in the long run, like some kind of choose your own adventure. However this is not the case, no matter what choices you make, no matter what you say the same stuff always happens. I know, because I kept reloading to try different things, only to have the exact same thing happen.

Amnesia, Both of them, SUUUUPER boring. Maybe because I have a hard time being scared of games and movies and such, I always want to charge out and get eaten by the monsters or fight them. I usually want to see the hero die in some cool way.

Dragon age two, After my third visit to "the cave" I was legitimately angry. I thought the mechanics were overall better then dao, but everything else about the game was sooooooo bad. Super super boring, they try to add gameplay time by just having more waves of enemies appear mysteriously from the walls of "the cave".

In terms of the wii library, I hate the wiimote. Not because the hardware itself is bad, but because most games design for it EXTREMELY poorly. It just becomes annoying. They do not even design most of the games with the wiimote in mind it seems, almost everything could be easily accomplished BETTER by just having a button to push instead of flicking the thing. The exceptions being zelda mostly.
 

smithy_2045

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The worst game I can ever recall playing is Micro Machines Turbo 64. Just thinking about that shit game annoys me.
 

joest01

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Interesting. Far Cry 2 is one of extremely few FPS I enjoyed in the last 10 years or so. That and Bulletstorm, which is a very different type of game. I can see that it doesnt resonate with some people, but the worst game ever made?

I went through my trophy list and the game that left the foulest taste in my mouth is El Shaddai. I had really high expectations and could never bring myself to finish it. Although I remember it as really easy. And that guy with the cell-phone. What did he even do there?
 

Mutant1988

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joest01 said:
Interesting. Far Cry 2 is one of extremely few FPS I enjoyed in the last 10 years or so. That and Bulletstorm, which is a very different type of game. I can see that it doesnt resonate with some people, but the worst game ever made?
I'm expressing personal disappointment, not trying to present it as the the worst game ever. But to me, personally, it's up there among the worst I've played. The reason why I criticize it at length is because I took my time examining all the things I didn't enjoy about it. The most good that game has done me is to extend the length I'm willing to go to figure out and express what makes a game enjoyable versus what makes it a tedious chore.

Objectively - World War 2 Combat Road To Berlin, which I presented as my "Worst" pick, is a MUCH worse game. It is a game bad enough to inflict headaches. Not because of any graphical effect, but by it's awfulness alone.

I have a rather large academic interest in bad games, so yeah, if you want an in-depth analysis of what is bad in any one game, I can probably give you a convincing essay on the topic. :D
 

The Lunatic

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Jun 3, 2010
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"Where's Waldo/Wally" for the SNES.



Yeah, go ahead guys, try and find him.


There's a pretty critical flaw with this game.
 

Ihateregistering1

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As some have already pointed out, at least "Big Rigs" and "Ride to Hell" are funny as hell, so it's kind of hard to consider them the worst.

I'd have to say basically any of the "Interactive Movie Games" that came out for a thankfully short lived era. This was games like "Time Gal", "Dragon's Lair", "Road Avenger", "Brain Dead 13", etc.

They were essentially just animated movies where you had to press a button or move the joystick at the correct time to keep the movie going. Once you finished the game, the actual button inputs never changed in subsequent games, nor did the movie itself, so it had literally no replay value except maybe to show off to friends. But they were especially awful because it was just endless trial and error to get through it, which made it so that it wasn't even "so bad it's entertaining" to play through, they were just stupidly frustrating.

And yes, I will admit I'm bitter because I once spent like $10 trying to beat 'Dragon's Lair' at the local arcade. I will never forgive you for taking my allowance, Don Bluth.
 

Zen Bard

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Sep 16, 2012
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Rise of the Robots. The YouTube clip says it all


The version I had was for the PC and it was six...count 'em...SIX DISCS to load this monstrosity on to my machine back in the day.

It was the most boring, unfair, uninspired fighting game I had ever played...until Street Fighter V
 

Maximum Bert

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Before I would be thinking back about all the crap games I played for the Atari, C64, Speccy and to a lesser extent the NES because damn was there some garbage out then among the all to few precious jewels.

But now I would have to go with Soul Calibur Lost Swords I kinda knew it would be bad but I was not prepared for how bad. For a start the game did not function for most people thanks to the fantastic always online single player (a great idea all games should have, with no downsides. I think we can agree). Secondly its single player only yeah a single player only beat em up kinda missing the point there but ok it could work if it had a good story and addictive gameplay er no it has neither of those just a story mode that makes SCVs embarrassing effort look like AAA material and the gameplay is horrendous they just gutted the movelist seriously why? most likely its to cut down on costs further.

The loading times are a joke reminds me of the day of cassette games only instead of it loading (after an age) and then you can play your game here you dont want to press any button because it will take forever and quite possibly crash altogether.

I suppose the reason I see it as the worst game ever though is because of what it tries and what its aim is this game literally tries nothing new which would not be necessarily bad but its not that it tries nothing new its that it takes away from it own template. Lastly its a F2P game that relies on monotonous grind (yeah revolutionary I know) it exists not to try and entertain but to make money off of the strength of the license.

The only recent example I can draw parallels to is EA and the new Dungeon keeper game (i.e dungeon keeper in name only).

So yeah SC LS for me its a cynical cash grab of a game based around a terrible idea badly implemented.

It not my most hated game though I think one other game will always top that because I dont want to play a game that annoys me more I dont think my blood pressure or TV could handle it.