Vegosiux said:
Well, I hope those professional level players don't blink then... if you miss an ultimate and blame your frame rate, you're just being dishonest with yourself, unless it's really abysmal. Nobody has reaction times in single digit miliseconds where the difference between 30 and 60 frame rates actually matters.
It's on the same principle you don't measure a football field to the accuracy of a micrometer. The digits beyond a certain point become insignificant to any given observation.
Really? Time and distance are different fundamental units. Its not the same at all. That's like talking about the inches you can bench press.
Other than that, I agree with you 100%
(I even think I remember hearing a company did a study with high-speed cameras that showed that it takes around 8-12 miliseconds to click a mouse from the time the finger starts to move until the actual "click")
That still doesn't change the fact that THE DELAY EXISTS vis a vis "I canna change the laws of physics Cap'n".
If you want to talk pure time advantage then someone living close enough, on a fast enough connection to get around 10 ping will actually experience more lag from his video card than his connection speed. Again, a difference in time exists, that's all I'm saying.
I have to go to bed so I'll leave you with this:
Suppose you and I are playing Warhammer 40k or some other complex table-top war game on a board in another country. Also, suppose turns are not taken sequentially. Instead we send written instructions for our turn and the person owning the actual board sends us a photograph and summary report back once he has recieved and executed instructions from either player. (Before the age of computers this stuff actually happened)
Naturally the person living closest to the board would have the biggest advantage. Not far behind was the person who could devise and send new turn instructions the most quickly. (This has since reversed).
Suppose the person carrying out the written instructions opens either packet of instructions an hour after sending back the first photo and the first player has a section of troops flattened by the second player's set of instructions through luck or guile. The photograph the first player recieves in the mail shows none of this. More importantly, until a fresh photgraph arrives (Perhaps the next day, perhaps later) the first player will not be basing any decisions on accurate information. If that player happens to send "bad" instructions that actually put his troops in a WORSE position, well too bad.
Just for Fun: (If 1 second = 1 day then 0.015 seconds = 21.6 minutes)
Again:
tiny, paltry, miniscule --> yes
insignificant --> no
Regardless of the time scale and regardless of if its size, EVERY game played on a computer is turn-based once it gets to be a list of instructions in a processor. There's no such thing as "Instantaneous" any more only really, really, REALLY stinkin' fast. And Frames Per Second STILL causes a TINY delay that affects decision-making. Because it can affect decision-making, it is INCREDIBLY important, but only in equally incredibly rare circumstances.
The fact that you want to believe it doesn't matter doesn't change anything. From time to time it WILL be the FINAL nigh-unmeasurable amount of time TOO LATE, the turn you forgot to mail until you got back home, the less than 0.1 sec of cooldown you had left when you died, the droids the old man assured you you were not looking for, whatever. An absolutely TINY delay. That makes all the difference.
TL/DR:
Yeah, it almost never matters. Too bad - almost never ain't never.