Great page there, take a few seconds and let your eyes adjust to the 60 fps, then see the other ones and the differences really start to show. I also like the comment on the bottom about how fps can relate to immersion with film. Granted with a game you would need a stable fps first, if yours is constantly changing the effect would be lost. kinda a good argument for a 30fps lock at least for single player stories.TehCookie said:There is a huge difference in the looks and smoothness of a game. If you don't think you can see a difference look at this: http://boallen.com/fps-compare.html
If you have a slower game it doesn't matter as much, but in fast paced action games it makes a world of difference. Especially when you have timing involved, more frames gives the developer more control over the timing involved in attacks/dodges/stuff.
I found the 15 fps example to be rather smooth, with no difference other than in speed for the 30 and 60 fps examples...I think I may be broken.TehCookie said:There is a huge difference in the looks and smoothness of a game. If you don't think you can see a difference look at this: http://boallen.com/fps-compare.html
If you have a slower game it doesn't matter as much, but in fast paced action games it makes a world of difference. Especially when you have timing involved, more frames gives the developer more control over the timing involved in attacks/dodges/stuff.
Although DS does have timed attacks and parries the combat is quite slow so playing at 30fps is fine for gameplay wise imo. Infact I would hazard a guess that the reason why the devs locked the game to 30 FPS is because the comabt is designed around it, therefore removing the 30FPS limit might make the game play worse.MisterShine said:In some games it certainly can matter, but overall its not that important (which is why I'm still buying Dark Souls PC. Also, its pretty easy to remove FPS-locks on PC games)
Surely if you're timing things to the frame less frames per second is betterGeneralTwinkle said:You can easily feel the difference if you're actually the one moving. And often games have more odd animations that really stand out at 30. And in fighting games, people have to time things down to the exact frame sometimes.
I have playing at 30 now. It's playable, but I have a lot of trouble doing things like presicion platforming or sniping.
This may seem like a dumb question, but did you get the FPS OK in the corner? Either that or maybe you should get your eyes checked out.wintercoat said:I found the 15 fps example to be rather smooth, with no difference other than in speed for the 30 and 60 fps examples...I think I may be broken.TehCookie said:There is a huge difference in the looks and smoothness of a game. If you don't think you can see a difference look at this: http://boallen.com/fps-compare.html
If you have a slower game it doesn't matter as much, but in fast paced action games it makes a world of difference. Especially when you have timing involved, more frames gives the developer more control over the timing involved in attacks/dodges/stuff.
OT: Iunno OP, but if the above is anything to go by, I'm not exactly a good yardstick.
Have you played a game @ 10-20 fps? Any game below 20 fps is a choppy, most of the times unplayable mess.Windknight said:Ok, essentially, as I understand it, any frame-rate of about 10-20 or more is enough to provide an illusions of a moving picture.