What is truly wrong with gaming

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Legion IV

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Mar 30, 2010
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IlikeLolis said:
I says Permanent Death, We need it.


More games should have a more permanent form of dying for characters so players will actually fear Danger in any shape or form, instead of laughing at it.


Imagine all those times your data got wiped because of a bug, Weren't you afraid of that bug more so then any enemy in the game.


Gamers need this fear in their lives.
Oh god thank you! THIS WE NEED THIS. Oh man am sure you played fire emblem that was heart wrenching. Shout outs to all those who played fire emblem legate and when someone died you let it happen.

Also the Game Deadly Dozen. Squad based world war 2 game, you picked 4 characters (thats including your character) out of 12. If one dies HES GONE. There you have 12 men to beat this pretty long INCREDIBLY hard game.

I cannot describe how sad it was when one died and you moved on, every mission briefing that characters portrait had a cross over it just chills. You got to know these guys and the constant fear of permanent death was insanely terrifying.
 

Ragsnstitches

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Dec 2, 2009
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You know, the irony of this debate is that it's NOT a problem. The ragers and whiners are a fraction of a percent of gamers (yeah I'm underselling you lot).

The rest of us are content, though we all have different tastes and if there's one thing people have a problem with is accepting that fact.
 

6SteW6

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Mar 25, 2011
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The problem with gaming is that people keep overreacting about silly stuff like this. In games as in society there are good, moral, upstanding people and then there are loudmouthed pricks that ruin it for everyone else. And in Gaming as in society, the loudmouthed pricks are the ones most often heard. One thing about gaming that doesn't feature into society is there is a block button*. If idiots ruin the gaming experience for you use it. Or better yet, find friends who aren't idiots and play with them.

I couldn't read the rest of the point you were trying to make I made it two sentences in to your Mass effect 2 thingy and gave up. But I did get to the part about games changing and all I can say is, Games change, life changes, deal with it. You are the master of your own domain, if a game no longer seems appealing due to too many changes then take it back and spend your money on something you do enjoy. Or hell save your money and play the regular unchanged version of the game. Things change either to make better, appeal to a larger demographic or because the original sucked it happens!

The only thing I truly see wrong with gaming is too much choice, variety and freedom there hasn't been a better time to be a gamer. I deeply enjoy gaming both online and off and, yes as I said there are idiots online but there's easy ways to deal with them. It doesn't ruin my overall experience at all.

*There is a block button in the real world too most commonly known as 'A punch to the mouth' The reason it has been omitted from the above comment is that, whilst being ultimately more satisfying than blocking someone on a videogame it has many ramifications. Usually we are not in a position to use 'Punch to the mouth' as the aforementioned loudmouth prick is usually a boss, politician, wife, person who is bigger than you. Used in the wrong setting ?Punch to the mouth? can lead to seriously bodily harm, incarceration or death. Again, whilst a 'punch to the mouth' can and will shut up most Loudmouth pricks it should be used with the utmost care.
 

Waffle_Man

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Oct 14, 2010
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If there is a problem with gaming, it's simultaneously that the entire medium seems to focus entirely on a very limited range of the human condition and that people seem to take it into their heads that games can somehow be forced to be artistic rather than developing as art gradually.

Don't get me wrong, I love the games that are available to me today, and some games do begin to touch hints of brilliance, but anytime I want to discuss how games are able to form a dialogue in a way that isn't possible for any other medium, it's always using single examples from assorted games, or talking about what a game was trying to do. Think about all of the games that we hold up as paragons of the medium as an art form. Whether a really long progression or shooting, punching, or stabbing people in the face with bits of ham handed angst or convoluted conspiracy nonsense in between, or a surrealist salad that was created entirely on the fly with little coherency, games can almost always be summed up as a response to the question "you know would be cool?" On the rare occasion that a game does manage to go beyond such a question, it's usually a small part of the game that is in no way the driving force of the series. Before you leap up and say "moral choice," the problem is that moral choices in games are almost always an abstract thought experiment or essentially an aesthetic option. Rarely does a game ask a player what matters to them, and then force the player to deal with the total results of their decisions.

On the flip side, you have the crowd that has accepted the criticism above already, but has decided to interpret it in an incredibly myopic way. Id est, it's the group of people who try to find every last game that bears even a passing resemblance to art and proceed to lavish it with praise as though it's the second coming of christ. Does a game happen to have a character with a tragic back story that has little to know bearing on the actual game play apart from an occasional bit of angst? Then it's obviously a profound exploration into darker parts of human nature. Does a game force you to make a binary decision between being a sane/normal human being and a complete psychopath? It must totally be an in depth exploration into the complexities of morality. Have a comic book villain with a completely asinine evil plan and a sexy accent and set of mannerisms? It's totally a deep character portrait. Yeah, I realize that these might be verging on straw man arguments, and I haven't given any specific examples (something I would probably tear this post a new one for if I hadn't posted it myself), but the point stands.

Why does this bother my so? It's because if we try to limit what games can be to what we have today, I'm afraid that we're setting the bar too low. I have no doubt the games will produce works of art that challenge all of our assumptions and preconceptions, but it won't be because a bunch of fanatics decided to spew outright propaganda about the subject of their lust. Games don't need a Citizen Cain, games need a game good enough that people don't need to compare it to other works of art to give it legitimacy.