I tried out Final Fantasy Tactics recently, War of the Lions, more specifically. I had been told it is a more forgiving format of strategy game than Fire Emblem since you can replace units and play more than just story missions.
So, I start off the game, and after the first mission(s) that are mostly introductory, without any instructions on how to actually play the game (yes I know there is a tutorial option on the menu, but some amount of tutorial should always be integrated within the game it's self) I finally get 'free' from the story to move on my own. At this point, the game hands me a novel of an instructions manual that I can search through between fights to research on my own how to do things.
Now all of a sudden, the game decides that I am now an EXPERT at the game, and is going all out to utterly destroy me from the get-go. I get that this is a strategy game, but so is chess; and you don't introduce somebody to chess by tossing them a book about chess and then pitting them against a regional champion at the game.
The ingame is messed up as well; you cannot undo anything. This is not to say that I want to undo back to an earlier point in the battle when things were going well; I mean I move my chemist up closer so he can throw a potion to somebody, and it turns out they are, due to terrain, or enemy placement, apparently unable to succeed at the throw, and I am not able to undo the move, or even use my remaining movement to move a bit closer and try again; I am stuck on that spot and have to wait a full turn cycle before I can try to use another potion.
Because corpses take up space that cannot be landed on, and you can move after attacking, getting the enemy into a bottleneck which would be tactically sound in any other situation real life or in any other game, is not a HORRIBLE strategic move.
The real kicker was the first zone random encounter I got on my way back from the castle; Chocobos appeared, who can run far longer distances than my characters, can heal it's self, and numerous allies without MP cost apparently, and can counterattack automatically.
The battle took over an hour and a half before I turned the game off in frustration at how much time was completely wasted on a fight that was completely meaningless. Every time I weakened any enemy, a chocobo healed it. Any time I weakened a chocobo, it ran off where there is no way to chase it, and heals it's self.
This is the most unwelcoming game I've ever seen; even IWBTG was friendlier in that it at least tells you first how badly it will murder you from the start. What exactly is the design philosophy here? I hear it gets better 10-20 hours in, but I don't see the point in torturing myself for 10-20 hours to be allowed to enjoy a game.
So, I start off the game, and after the first mission(s) that are mostly introductory, without any instructions on how to actually play the game (yes I know there is a tutorial option on the menu, but some amount of tutorial should always be integrated within the game it's self) I finally get 'free' from the story to move on my own. At this point, the game hands me a novel of an instructions manual that I can search through between fights to research on my own how to do things.
Now all of a sudden, the game decides that I am now an EXPERT at the game, and is going all out to utterly destroy me from the get-go. I get that this is a strategy game, but so is chess; and you don't introduce somebody to chess by tossing them a book about chess and then pitting them against a regional champion at the game.
The ingame is messed up as well; you cannot undo anything. This is not to say that I want to undo back to an earlier point in the battle when things were going well; I mean I move my chemist up closer so he can throw a potion to somebody, and it turns out they are, due to terrain, or enemy placement, apparently unable to succeed at the throw, and I am not able to undo the move, or even use my remaining movement to move a bit closer and try again; I am stuck on that spot and have to wait a full turn cycle before I can try to use another potion.
Because corpses take up space that cannot be landed on, and you can move after attacking, getting the enemy into a bottleneck which would be tactically sound in any other situation real life or in any other game, is not a HORRIBLE strategic move.
The real kicker was the first zone random encounter I got on my way back from the castle; Chocobos appeared, who can run far longer distances than my characters, can heal it's self, and numerous allies without MP cost apparently, and can counterattack automatically.
The battle took over an hour and a half before I turned the game off in frustration at how much time was completely wasted on a fight that was completely meaningless. Every time I weakened any enemy, a chocobo healed it. Any time I weakened a chocobo, it ran off where there is no way to chase it, and heals it's self.
This is the most unwelcoming game I've ever seen; even IWBTG was friendlier in that it at least tells you first how badly it will murder you from the start. What exactly is the design philosophy here? I hear it gets better 10-20 hours in, but I don't see the point in torturing myself for 10-20 hours to be allowed to enjoy a game.