I emulated the PS1 version a while back, I didn't get that far into the game but I found it to be really easy.
Maybe the OP should try emulating Warsong and the Langrisser games. For the most part they are quite easy to beat Warsong and Der Langrisser, you just have to maximise your characters XP growth and don't lose any characters as once they are gone they are gone for good, the games have a single save state built into the game also. Also try the Shining Force series.
But saying that many TRPGs require the player to make sure all their characters gain enough XP so they don't get underpowered, especially as many have set stages so the player can't grind away slimes / rats like in a normal JRPG.
I havn't played the FFT WOTL (PSP?) but maybe the OP is falling down the easy TRPG pitfall of just using his strongest character to dispatch enemies and not milking XP and creating an ballanced army. Also reading something like a FAQ will help a great deal.
galdon2004 said:
This is the most unwelcoming game I've ever seen; even IWBTG was friendlier in that it at least tells you first how badly it will murder you from the start. What exactly is the design philosophy here? I hear it gets better 10-20 hours in, but I don't see the point in torturing myself for 10-20 hours to be allowed to enjoy a game.
I tend to see this complaint quite often when ppl talk about difficulty usually when hating on oldschool games off as unfair. But the thing is, is that there are different types of difficulty especially when it comes to oldschool games. IIRC IWBTG is all about having good twitch skills and rote memorisation, much of the game is just about learing from your deaths until you get to the next closly spaced together checkpoint. Compared to your normal run of the mill modern platformer like Super Meatboy, IWBTG is extreame in what it does but it's still the same thing.
However oldschool / nintendohard games arn't usually quite as simple, many games require the player to do their homework instead of just relying on the tutorial section as there are usually other deeper mechanics at play which the player needs to understand so they can form strategies around them and abuse them to make the play easier.
IMO many morden indie gamers don't understand this when they play older games, which makes them seem unfair or broken, while the fact is there are nintendo hard games out there with badly ballanced difficulty that are overly cheap (especially US made games and localisations of Japanese arcade games (thats why its best to play the Japanese originals in MAME)), there are many great games that just require unique srategies to excel at them.
For example the arcade shmup Gradius looks retardedly unfair for anyone wanting to beat it in a single credit. However once the player understands how the game ticks and understands that they need to collect every power up early in the game plus always have a shield running with another always ready to replace. Knowing that allows the game to be beatable by mere mortals such as me.