What is you favourite or least favourite gimmick in a game.

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garjian

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Mar 25, 2009
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horrible bad horrible bad gimmicks... quicktime evnt thingies... SOOOO PATHETIC...
games made for casual gamers...
character customisation, being sold as creation...

(ahh something else i dont like... fallout 3, and the almost total reliance on vats... that needs sorting out...)
(more... really REALLY REALLY long talk scenes before bosses on tales of vesperia... why..?)

great stuffs... character creation... character creation... character creation... character creation... character creation...
character creation...
character creation...
(buuut... all character creation and no gamepley makes Jack a dull smackdown vs. raw game)

hmmmmmmmmm...

nope... thats ahout it
well... working online coop is always a blessing were appropriate...

i dunno... ill edit in more as i think of em ^^
 

clericalerror

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Jan 7, 2008
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Haha. ROFL at "(buuut... all character creation and no gamepley makes Jack a dull smackdown vs. raw game)"

I used to love that series. Really started to plummet in quality these last few years. I didn't even put that in the "good multiplayer games" post either. I remember the good ol' days playing that 6 player on the Playstation. I wonder what happened...

I have to agree, character creation and customisation are awesome concepts to me. Guitar Hero World Tour seems just a little bit more fun when it's your own rocker rocking out on stage rather than everyone in the team choosing Judy Nails in the low cut shirt.

I actually like being able to make your own weapons. Never played Neverwinter Nights 2 however but I've much preferred the personal touches in games over the "Use the Masamune everytime" idea. Wish they'd come out with a system similar to that in Vagrant Story. Game was a little slow for me, but I loved the weapon creation.
 

Durxom

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Favourite Gimmick: the dual screen dual-fighting in The World Ends With You, it gets really fun and fast-paced once you get into it

Least Favourite Gimmick: Stealth levels/missions in games that shouldn't or don't need them...ex. Sneaking around as CAIT SITH in DoC:FF7...cause you know no one is going to notice a small humanoid cat robot, with a scotish accent, and cape & crown..... -facepalm-
 

Mirroga

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Jun 6, 2009
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My favorite gimmick would be plasmids and tonics in Bioshock. Electric and Freezing work just like they would do in real life. They don't do damage but it make one heck of a follow-up with a shotgun.
 

Zamn

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Apr 18, 2009
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My least favourite gimmick is all the vehicle shit added to WoW in Wrath of the Lich King. It's fine and indeed quite good fun for questing but every time I have to do a serious fight involving vehicles I want to stab someone.
 

Space Spoons

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Aug 21, 2008
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Favorite: Force Grip (Star Wars: The Force Unleashed) - It's the most unremarkable move in Starkiller's repertoire, but it's also the only move I feel like I'll never get sick of using. Flinging around enemies like rag dolls, tossing explosives at giant enemy robots, bowling over whole groups of enemies by throwing TIE fighters at them... It never really gets old.

Least Favorite: Web Strike (Spider-Man: Web of Shadows) - Probably the most overpowered, if not overused, ability in the game, the Web Strike is completely awesome... You basically attach a webline to your enemy, then use that line to pull yourself to the enemy at breakneck speed. It's a move that really feels like a Spider-Man move. The problem is that this quickly becomes the only move you can use to effectively fight (at least until the end of the game, when you can upgrade the Black Suit completely). All the new combat moves you'll pick up are essentially filler; they'll barely scratch the game's tougher enemies. It gets old, fast.
 

NeuroShock

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Least favorite gimmick? Probably the Phantom Hourglass in... Well, Phantom Hourglass. That item forced me to do the same dungeon somewhere around 4 or 5 times, and I hate it for that. Plus, the gimmick itself, while central to the storyline, wasn't really used at all in the game by the player. In Ocarina of Time, the gimmick was the Ocarina, which you had to use a lot. In The Minish Cap it was the Cap, and it was used all the time in dungeons and such. But the Phantom Hourglass is really only used in cutscenes and as an arbitrary timer.

On that note, my favorite gimmick in games has to be time travel, if well implemented. Prince of Persia had great use of time travel that fit well into the story and made platforming alot easier since you could try a few different ways to get somewhere and not have to reload a save if you messed up.
 

stabnex

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Jun 30, 2009
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co-op multiplayer in an rpg. my earliest experience with this bull was river city ransom and it hasn't sweetened with age. no matter what the second player either doesn't want to actually play or wont' go into the candy shop until you agree you're not going to spend all their money on free smiles (as retarded as that is). No game really needs it and whenever it's tacked on it's either only part of combat or just a plain damn hinderence because you want snacks and they want to play something else.
 

Pseudonym2

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Mirroga said:
My favorite gimmick would be plasmids and tonics in Bioshock. Electric and Freezing work just like they would do in real life. They don't do damage but it make one heck of a follow-up with a shotgun.
I pretty sure hitting someone in real life with lighting or encasing them ice would kill them or at least severely hurt them.

Most favorite: The weird guns in Perfect Dark.

Least favorite: Blinking in Alone in the Dark. (Although I haven't played it yet.)
 

rhyno435

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Apr 24, 2009
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Favourite: Customization in multiplayer FPS (Call of Duty). I hate having to pick between a soldier, a medic, and a heavy trooper (or variations of each). I love being able to mix all of my favourite aspects of each.

Least Favourite: Gun rust in Far Cry 2 multiplayer. It was tolerable in single player, and semed more realistic, and if my gun jammed, I could easily find a safe area to unjam it. In multiplayer, if your gun jams in a firefight, you're pretty much screwed.
 

rhyno435

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Pseudonym2 said:
Least favorite: Blinking in Alone in the Dark. (Although I haven't played it yet.)
Ah yes, I forgot about that unnecessary attempt at immersion.

It would have been okay if you only had to do it 3 or 4 times, but no, you have to continually do it for that entire cutscene, and maybe again later (I only played the demo).
 

Beffudled Sheep

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Jan 23, 2009
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Favorite: I honestly don't know.
Least favorite: The devil bringer and the new main character in DMC 4.
 

kemosabi4

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May 12, 2009
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My least favorite gimmick would be the relationship thing in GTA 4. It takes away from the gaming experience. It's like exp farming in MMOs, except you're punished for not doing it. Also, things from SA such as having to keep up your strength and energy made me angry. In a game like GTA, you don't wanna see stuff like that. It's a free-roam crime game, not The Sims.
 

Scrythe

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Jun 23, 2009
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Favorites
Create-a-character.
Character customization.
Real-time combat.
Peripherals. I've been a sucker for them since the NES/SNES days.
Games that come with tools to create mods.

Least Favorites
Sandbox... that really isn't sandbox.
The obligatory multiplayer option in almost every game.
Moral systems.
Cover systems. I'm the run-and-gun type.
"Created by (an) ex-member(s) of a team that made this popular game!"
Ever since Tokyo Drift, every race game has a "drift" mode.
 

Prowers

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Jan 31, 2009
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My current favorite is gernades, cocktails bottles, and bazookas in GTA 4.

My least favorite will always be mario's water powered jet pack.
 

Kollega

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Jun 5, 2009
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Favorite gimmicks
Stuff blowing up (Mercenaries and RF:Guerrilla qualify).
Character customization (includes dressing a character).
Wide upgrade systems (if done right).
Jetpacks. Well,duh.
Humour. Lots and lots of humour (Brutal Legend,for example).

Hated gimmicks
"Realism". Reality limits fun,that's why we created fiction.
Moral choice systems,which need to drink some paint and retard themselves out of existence.
Quick-time events (if done poorly).
DLC (technically not a gimmick,but they need to either be free or not be at all).
Casual games. If you want to know why,see Yahtzee's Peggle review.
 

Dr.Sean

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Apr 5, 2009
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Some of my favorite gimmicks from video games are ones that put things in your favor or make me feel like I have superpowers. For example, I love games with telekinesis or the gravity gun. Fuck searching for ammo, I want to throw a table at you. Another one is the magical converter units in almost every RTS ever made. Why make your own units when you can just take the enemies' units?

My least favorite gimmick would be a gimmick that hinders game progress, much like your buddies from Farcry2's single player. Sure, having a black chick save you from death is fun the first few times, but after a while I learned that once they save you, you have to save them or they die. This bothers me because they usually take my last healing needle of heroine, or I am forced to do a quicktime event that makes me feel bad for killing them. I should never feel bad while killing something in a video game.