What is your favorite fighting game?

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Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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Mortal Kombat
Injustice
Super Smash Bros

Yea..the whole tournament balance thing is fine and all, but I'm all about the content and fun!
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Sack of Cheese said:
The Wykydtron said:
How do you even play fighting games with Xbox controller? It's a talent!
I can't do it, the dpad feels so weird. I tried downloading some fighters trial like Garou and the old SF but it was so awkward for me.
3D fighters are alright, but 2D is just so...
Oh man what? You use that joke of a D-Pad too? That's the second person i've seen here who somehow overlooked the stick. I'll have to tell you the ways of using the left stick instead of somehow getting by on that crappy excuse of a D-Pad. Can you even get double motions down properly? (if you play ArcSys fighters anyway) I would imagine that the three quarter circle then back to forward ones would be impossible. Hell can you even block low reliably with that thing?

If anyone else goes on at me to gets a fight stick I swear to god... The 360 controller has a perfectly good stick. Two in fact, and I have all the stuff like the dodge and All Out Attack and even the unique "GTFO move" bound to bumper and and triggers. So I can 5th Generation Axe Slash through everything extra quickly :D

[sub][sub]That entire mechanic is genius[/sub][/sub]

Especially now that using the sweep is my new favourite thing ever. Labrys' one carries her forward and it sort of half shields her because the sweep itself is with the axe so it covers her hitbox slightly. Hell A lot of her stuff covers her, have you seen her charge super? I have to think most supers are invincible but Labrys especially has like half a screen of extra protection with Ariadne facetanking everything Can you say "Swag. Except Shabrys' Titanomachina. Hey feel free to give Asterius extra super armour while he's doing his thing for a prolonged period of time... No? He's one hit away from being a waste of SP? Ok... I did see a Shabrys once start up Titanomachina AND the axe super at the same time. That was scary...
 

Frozengale

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Super Smash Bros.

Several unique playstyles. An emphasis on movement and open spaces. Simplistic controls with complex movesets. Sakurai is one of the few game designers who I actually trust that he'll make a good game due to his design philosophy. With each new Smash Bros. game the series gets better and better as far as I'm concerned.

Also while I don't much enjoy Soul Calibur multiplayer, I like single player.
 

Naeras

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The Wykydtron said:
Yup I play on XBL, name is the exact same as the one here (space and all) but with a 7 on the end. Some prick stole my reference... Friend me it'll be fun. I have four characters I go between so just shout to switch if you're getting hella rekt by Labrys, Aigis or Shabrys. :3

[sub][sub]Rookie's blatant over the top self-confidence must be rubbing off on me...[/sub][/sub]
Schweet, adding you then. I won't be on for like the next week due to holiday stuff, though.
 

Bradmaster Flash

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My favourite fighting games are both Soul Calibur II, and Marvel vs Capcom (the original). Both of them present a challenge without being far too punishing, and I don't think they've aged a bit. I still want to try UMVC3 though, wish it was released on PC.
 

Sack of Cheese

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The Wykydtron said:
Oh man what? You use that joke of a D-Pad too? That's the second person i've seen here who somehow overlooked the stick. I'll have to tell you the ways of using the left stick instead of somehow getting by on that crappy excuse of a D-Pad. Can you even get double motions down properly? (if you play ArcSys fighters anyway) I would imagine that the three quarter circle then back to forward ones would be impossible. Hell can you even block low reliably with that thing?

If anyone else goes on at me to gets a fight stick I swear to god... The 360 controller has a perfectly good stick. Two in fact, and I have all the stuff like the dodge and All Out Attack and even the unique "GTFO move" bound to bumper and and triggers. So I can 5th Generation Axe Slash through everything extra quickly :D

[sub][sub]That entire mechanic is genius[/sub][/sub]

Especially now that using the sweep is my new favourite thing ever. Labrys' one carries her forward and it sort of half shields her because the sweep itself is with the axe so it covers her hitbox slightly. Hell A lot of her stuff covers her, have you seen her charge super? I have to think most supers are invincible but Labrys especially has like half a screen of extra protection with Ariadne facetanking everything Can you say "Swag. Except Shabrys' Titanomachina. Hey feel free to give Asterius extra super armour while he's doing his thing for a prolonged period of time... No? He's one hit away from being a waste of SP? Ok... I did see a Shabrys once start up Titanomachina AND the axe super at the same time. That was scary...
I adjust well with d-pad. Most of my tactic involves attack attack attack strategy anyway except when I fight more skillful folks haha. I did try the analog stick but it still felt weird, even when I play side scrollers I mostly use Xbox's D-pad. 'guess different strokes for different folks.

I have a fight stick for my ps3, the tiny one that came along with Blazblue collector edition which works fine with most fighters, although I'm still more comfortable with d-pad and... *cough*keyboard*cough*. Keyboard is crappy at full circle moves but it's good with oldie SNK fighters where most of the super moves only need half quarter or 180 degree movements.

But man, listening to your P4A talk makes me even more eager for my copy of Persona 4 Arena in the mail... Chie is my favourite girl, I will make her my main.
 

Dreiko_v1legacy

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Sack of Cheese said:
I adjust well with d-pad. Most of my tactic involves attack attack attack strategy anyway except when I fight more skillful folks haha. I did try the analog stick but it still felt weird, even when I play side scrollers I mostly use Xbox's D-pad. 'guess different strokes for different folks.

I have a fight stick for my ps3, the tiny one that came along with Blazblue collector edition which works fine with most fighters, although I'm still more comfortable with d-pad and... *cough*keyboard*cough*. Keyboard is crappy at full circle moves but it's good with oldie SNK fighters where most of the super moves only need half quarter or 180 degree movements.

But man, listening to your P4A talk makes me even more eager for my copy of Persona 4 Arena in the mail... Chie is my favourite girl, I will make her my main.
The issue with analogue stick controls is a twofold one. Mainly, it has too much wasted motion so things such as dashes or superjumps require a lot more motion to happen from your thumb than the D-pad counterparts do. The other negative is that there's no sensory feedback of diagonal inputs unlike arcade stick joysticks wherein lies a gate to make you "feel" whenever you hit a diagonal, as well as a little "clicking" thingy which makes a sound whenever you hit a direction, making it both feel and sound a specific way every time you hit diagonals, which in a prime way of learning how to input stuff and developing muscle memory.


Now, if you HAVE to use an Xbox controller for whatever reason, yeah, the analogue would indeed be superior due to the placement and overall crappyness of the innate D-pad. For ps3 though (what I play) the Dpad is miles better.



Who do you use? Tactics of constant attack basically depend on matchups. You don't play Bang vs Lambda the same way you play Bang vs Hakumen. If you try you'll eat counters day and night. XD
 

Sack of Cheese

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Dreiko said:
The issue with analogue stick controls is a twofold one. Mainly, it has too much wasted motion so things such as dashes or superjumps require a lot more motion to happen from your thumb than the D-pad counterparts do. The other negative is that there's no sensory feedback of diagonal inputs unlike arcade stick joysticks wherein lies a gate to make you "feel" whenever you hit a diagonal, as well as a little "clicking" thingy which makes a sound whenever you hit a direction, making it both feel and sound a specific way every time you hit diagonals, which in a prime way of learning how to input stuff and developing muscle memory.


Now, if you HAVE to use an Xbox controller for whatever reason, yeah, the analogue would indeed be superior due to the placement and overall crappyness of the innate D-pad. For ps3 though (what I play) the Dpad is miles better.


Who do you use? Tactics of constant attack basically depend on matchups. You don't play Bang vs Lambda the same way you play Bang vs Hakumen. If you try you'll eat counters day and night. XD
I like your analysis of the stick! Exactly what I think but I couldn't put it to words!
Dashing is much easier with D-pad, especially in games where you can jump and dash. The diagonal issue is also what kept me from playing games like Skate for example with its analog stick-based trick system. Haven't stopped me from enjoying Fight night though.

I'm more of a Tager and Taokaka player, but it has been a while since I played Blazblue. Calamity Trigger, not even Continuum shift, I know I have a lot to catch up on! Their inputs must have changed a lot now too *sighs* Time to train again.
Don't really stick around with games, the last fighter I have played was Injustice, so many fighters, too little time!
 

Z of the Na'vi

Born with one kidney.
Apr 27, 2009
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Ultimate Marvel vs Capcom 3 is my go-to fighting game whenever the itch to play one rears its button-mashing head. That's to say I most certainly do not button-mash, but the speed in which that game plays is much easier for me to get into. I haven't played in a long time, but I tend to always make Felicia a part of my time.

Because reasons.

As for fighting games I just can't get into, that would be Mortal Kombat. The fighting is so stiff and the best part(s) of the game requires memorization of a lengthy button sequence. Not that much fun. That being said, I did get to try Injustice: Gods Among Us recently, and I found it to be a lot of fun.
 

Little2Raph

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I'm really enjoying Injustice: Gods Among Us at the moment, but before that it was Soul Calibur 2 on the Game Cube. Favorite character was Raphael - having done eight years of fencing myself he was the natural choice. Pity that personality-wise he just came across as a Japanese stereotype of an aristocratic European fencer. But my all-time favorite fighting game was Teenage Mutant Ninja Turtles: Tournament Fighters on the SNES. Played that game to death - favorite character in that was Raphael as well.
 

WindKnight

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BlazBlue.

Love the characters, the crazy action, the story mode.

And Taokaka is just hilarious.
 

Dreiko_v1legacy

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Sack of Cheese said:
Dreiko said:
The issue with analogue stick controls is a twofold one. Mainly, it has too much wasted motion so things such as dashes or superjumps require a lot more motion to happen from your thumb than the D-pad counterparts do. The other negative is that there's no sensory feedback of diagonal inputs unlike arcade stick joysticks wherein lies a gate to make you "feel" whenever you hit a diagonal, as well as a little "clicking" thingy which makes a sound whenever you hit a direction, making it both feel and sound a specific way every time you hit diagonals, which in a prime way of learning how to input stuff and developing muscle memory.


Now, if you HAVE to use an Xbox controller for whatever reason, yeah, the analogue would indeed be superior due to the placement and overall crappyness of the innate D-pad. For ps3 though (what I play) the Dpad is miles better.


Who do you use? Tactics of constant attack basically depend on matchups. You don't play Bang vs Lambda the same way you play Bang vs Hakumen. If you try you'll eat counters day and night. XD
I like your analysis of the stick! Exactly what I think but I couldn't put it to words!
Dashing is much easier with D-pad, especially in games where you can jump and dash. The diagonal issue is also what kept me from playing games like Skate for example with its analog stick-based trick system. Haven't stopped me from enjoying Fight night though.

I'm more of a Tager and Taokaka player, but it has been a while since I played Blazblue. Calamity Trigger, not even Continuum shift, I know I have a lot to catch up on! Their inputs must have changed a lot now too *sighs* Time to train again.
Don't really stick around with games, the last fighter I have played was Injustice, so many fighters, too little time!


Haha, yeah, with Tao especially you wanna go batshit (or perhaps catshit, it this case) insane all over your foes face, jumping around all over the place and creating oppenings. Tager on the other hand does kinda have to block, but if your foes can't work around how your grabs work you'll have a walk in the park with him.



Blazblue Chronophantasma is the new game, there's lots of changes yeah, there's a new guard break mechanic which crushes guard if not barrier-blocked and uses 25 meter, there's the overdrive system which gives you char-specific powerups and extended DD animations but uses up your burst, there's many new moves too. Tager for example now has an air version of his Tager Buster command grab and can also shoot his spark diagonally up to catch people jumping at him. Taokaka on the other hand has this air DD which does 1200 minimum damage and is amazing for ending combos. (it does 1600 if she is in overdrive while she uses it)
 

RJ 17

The Sound of Silence
Nov 27, 2011
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For me it's the Dead or Alive series...and NOT for the reason you're thinking of.

While I won't deny that I do enjoy the eye-candy since it's there, what I really like about the series is the simplicity of the fighting. The whole hit beats throw, throw beats counter, counter beats hit paper-rock-scissors format of the fights. As someone who grew up getting his ass kicked in Street Fighter and Mortal Kombat by his older brothers, the DoA fighting system was something I actually stood a chance at and, for that matter, I was actually pretty damn good at. It was the fighting series that finally allowed me to get my vengeance on my older brothers!
 

Vrach

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Mortal Kombat (9/2011) for an all around amazing gameplay and the option of 2vs2 which gave me endless hours of entertainment with friends.

Injustice: Gods Among Us for just a fantastic game that I only wish had a 2vs2 mode. It's fun because, unlike with MK9, the online actually works (MK9 has terrible servers and no matter where you are/who you're playing with, you always have unbearable lag, it's quite literally unplayable), so I can play it loads on my own, but I'm getting tired of it a bit. Most of my games are either with people I can beat senseless or with assholes who just spend the whole game shooting and using flying abilities (I can beat most of them 95% of the time as well, but it's just tiring). There are of course also those who can mop the floor with me, but very few games I get into, I'm well matched against my opponent where it's a constant struggle to win.

If it had a 2vs2 mode though, I'd call it my perfect fighter. It'd bring a few very important and game-life-prolonging options for me:
1) Play it when more than one friend is around (cba as it is, too much downtime when playing 1vs1)
2) Play it with my mate/girlfriend and go through the 2vs2 arcade ladder together (what I did most of the time with MK9 in the end)
3) Play 2vs2 online with a friend

If I had 2vs2 for those things, it'd be a long ass time before I got tired of the game because there's nothing like playing it with a friend. Sure we can battle it out between us 1 on 1, but it gets a little old after a while and some variation would be really welcome.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Sack of Cheese said:
The Wykydtron said:
Oh man what? You use that joke of a D-Pad too? That's the second person i've seen here who somehow overlooked the stick. I'll have to tell you the ways of using the left stick instead of somehow getting by on that crappy excuse of a D-Pad. Can you even get double motions down properly? (if you play ArcSys fighters anyway) I would imagine that the three quarter circle then back to forward ones would be impossible. Hell can you even block low reliably with that thing?

If anyone else goes on at me to gets a fight stick I swear to god... The 360 controller has a perfectly good stick. Two in fact, and I have all the stuff like the dodge and All Out Attack and even the unique "GTFO move" bound to bumper and and triggers. So I can 5th Generation Axe Slash through everything extra quickly :D

[sub][sub]That entire mechanic is genius[/sub][/sub]

Especially now that using the sweep is my new favourite thing ever. Labrys' one carries her forward and it sort of half shields her because the sweep itself is with the axe so it covers her hitbox slightly. Hell A lot of her stuff covers her, have you seen her charge super? I have to think most supers are invincible but Labrys especially has like half a screen of extra protection with Ariadne facetanking everything Can you say "Swag. Except Shabrys' Titanomachina. Hey feel free to give Asterius extra super armour while he's doing his thing for a prolonged period of time... No? He's one hit away from being a waste of SP? Ok... I did see a Shabrys once start up Titanomachina AND the axe super at the same time. That was scary...
I adjust well with d-pad. Most of my tactic involves attack attack attack strategy anyway except when I fight more skillful folks haha. I did try the analog stick but it still felt weird, even when I play side scrollers I mostly use Xbox's D-pad. 'guess different strokes for different folks.

I have a fight stick for my ps3, the tiny one that came along with Blazblue collector edition which works fine with most fighters, although I'm still more comfortable with d-pad and... *cough*keyboard*cough*. Keyboard is crappy at full circle moves but it's good with oldie SNK fighters where most of the super moves only need half quarter or 180 degree movements.

But man, listening to your P4A talk makes me even more eager for my copy of Persona 4 Arena in the mail... Chie is my favourite girl, I will make her my main.
It really looks like everyone starts off trying to play Chie for some reason... All the low PSR people are playing Chie whereas everyone around my level (600+ represent!) Chie disappears. NOBODY plays Aigis or Labrys except me. Well, I think Fappy might play Aigis but who cares about him right? >.<

Chie IS good though don't get me wrong. Her autocombo is a high/low mixup on its own and her dragon kick thing chunks everything. Then there are those people who have mastered the art of shoving Tomoe in your face and never letting go.

Well I did swear to main Shadow Labrys when the game came out. Technically she's still my best character but PSR LIES! I got her almost to 700 because I was playing the bullshit damage, mixup crazy character heavily all launch week. Lolololol get rekt scrubs! Accidental powerleveling!

I played a little bit too much Labrys and found Shabrys unplayable after a few days... Seriously they are nothing alike in practice. Shabrys has twice Labrys' speed for one. I got too fond of Ariadne to go back as well. Standing Persona attack is just too useful.

Oh if you're on XBL you can add me. Exactly the same name as this but with a 7 on the end.
 

Maximum Bert

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RJ 17 said:
For me it's the Dead or Alive series...and NOT for the reason you're thinking of.
The dead or alive series gets a lot of stick but its my second favourite 3D fighter after Soul Calibur. With 5 I think they have actually finally made a decent entry for competitive play (4 was bad) except the online sucks.

What I really like about the series is it rewards reading the next move more than any other fighting game get predictable in DoA and you will die ok you will in others as well but not as immediately.

Also it all close range so lame style dosent exist. Shame it still gets treated as a joke because it has boobs when in fact now it also has a boobs and a decent game behind it oh and it looks great as well.

Anyway bring on DOA5 ultimate I need to polish my Ayane play but they need to fix that stupid hurtbox that I can be swept when I am above their frikkin heads, also her drill kick turned from godlike in DOA4 to almost useless in DOA5 seriously its beat by almost everything and if they block it you will be full combo`d I just dont do it anymore except against utter noobs or once in a blue moon as a hail mary.

Still Ayane has been my main since 2 I just love her spacing abilities and style.

Cant believe anyone has mentioned third strike yet I mean I prefer other titles such as SF2 and Darkstalkers 3 from Capcom but wheres all the MVC2 and Third strike supporters?
 

RJ 17

The Sound of Silence
Nov 27, 2011
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AzrealMaximillion said:
Bushido Blade series.

Best sword fighting games in the universe (deal with it Soul Calibur)

No health bars.
No 200 hit combos.

Precise striking is needed.
Ahhh the Bushido Blade series. Think the only one I got to play was the first one, but damn I remember some good times with that game. It was the only game other than Golden Eye 64 that had friends gathering at someone's house just to play it. We used to have tournaments with that game, and just as you said: I absolutely loved how realistic it was in that it was like a real sword fight: the first person to land a deadly blow wins. I always liked using the Rapier since it was the quickest and most precise of the weapons, even though it could leave you open from the side since it was mainly just thrusting in precise jabs.

Maximum Bert said:
except the online sucks ... get predictable in DoA and you will die ok you will in others as well but not as immediately.
Funny story about that, actually, while I was working for the 300 titles necessary to unlock Alpha 151, I delved into online trying to get some of the easier/quicker ones (win 10 games as x character and such) since I only had a few titles left to get and I had already gotten nearly all the ones you can get in single player that were in my capability. I've always been a Kasumi player, myself, and so she's the one I was working on. I came up against someone playing as Hitomi and all he did was the same 5 hit combo over and over. Never blocked, never tried to throw. Never tried any other moves...just the same 5 hit combo. He won the first game 2-1 because at first I had trouble figuring out a way around the combo. The solution proved to be quite simple though. I just had to do Kasumi's spring-kick (at least that's what I call it, I don't know what it's actually called :p). The one where she does a flip and then kicks her legs out at the last second, "spring-boarding off the opponent's face while sending them flying backwards. Worked like a charm, never got hit again since I was flipping over Hitomi's five-punch combo.

And so that's all I did...for 18 games straight. The guy never switched characters and NEVER tried any other moves. So he just kept punching and I just kept spring-kicking off his face. It truly was amazing, I have never before or since seen someone so hardheaded about a clearly failed attack strategy no matter what game in any genre. It was pitifully sad how he just kept throwing those punches and I just kept getting Greatest after Greatest, fight after fight.

Then there was the guy who kept using Zack's sunglasses flare over and over again. I beat the crap out of him with Bayman. :3

But anecdotes about my brief online play aside, as I said: Kasumi has always been my favorite character and I'm looking forward to Ultimate as well. Ayane's always been a close second because I like the fast-pace constant-motion rhythm you can get with her if you know what you're doing. Her spinning and rolling moves are great for psyching out the opponent as they never know just when the actual attack is going to come. And the screw-kick, while note the unstoppable torpedo of doom it has been in previous games, is still a great attack to finish off a combo with.

In general though, I try to be good with everyone because I like playing on Random. I'd have to say my best male character is a toss-up between Jan Lee and Bayman. I'm really good with Bayman's grappling (no surprise since he's a grappling fighter), and come on...Jan Lee's moves are just frickin' awesome. My favorite is the trip-kick throw that sends them stumbling, perfectly set up for a flying dragon kick to the face! Gotta love that cocky little dance he does after connecting with the dragon kick too. :3

Bass is by far my worst character. Actually, I take that back. Akira is my worst character. For the life of me I've tried but god damn I just can't understand how you're supposed to fight with him. But of the ACTUAL DoA characters, yeah, I suck as Bass.

Favorite taunt goes to Rig, however. I play with the Japanese voice acting and his "What a pain..." taunt makes me chuckle every time. He's also a pretty damn good fighter if you know what you're doing with him.

Buuuut I've rambled on long enough, just thought I'd share my feelings on it because I too think it gets a bad wrap just because it does indeed have rather ridiculous levels of eye-candy. Beneath it all though is a really fun fighting game.
 

Troublesome Lagomorph

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The Touhou fighting games are one of the few I enjoy. I have a respect for Blazblue, but I'm absolutely horrible at it. I like the two more recent Soul Calibur games exclusively because of the character creation.