Almost near hard to summon, but once it is on the field it's practically a negate all except Counter Traps and gets to attack more than once depending on how many synchro monsters it took to summon him and if your opponent manages to get rid of it somehow. Guess what?
you get to bring him out!
More manageable to summon
Great comeback card if your opponent his handing you a butt kicking while barely breaking a sweat. A monster with around 4000 ATK.....problem, for your opponent.
Magic
Why not?
Trap
THE negate-all card. Yes it may cost you half your LP but if played right the risk was sooooo worth it.
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