What is your favourite Final Fantasy game?

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Kaymish

The Morally Bankrupt Weasel
Sep 10, 2008
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XIII is the only one i played but then someone stole my PS3 and all my games so i didn't get to play much of it only up to the bit with that duo of annoying arses hope and snow having fights on the way to his dads house i did like Vanille tho i dont think thats a popular idea
 

CritialGaming

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kyp275 said:
WickedBuddha said:
I have never played the original. It and 2 and 3 are the only numbered FF games I have not played.

My comment was mainly directed at anyone who picks 8, 10, 12, or god forbid 13 or the MMO FF games.
And what's wrong with the "MMO FF games"? I'd like to see you argue where the story/character/combat/music/gameplay of 11 or 14 falters against their single player counterparts. Hell, I'd put Heavensward against any other FF.
The problem with the MMO FF games is the emphasis on grinding. While the stories in those games may be find, I hated the grind. Now I know all JRPG's have a grind element to them even in single player only formats, but the MMO's made the grind heavy handed even for an MMO. Keep in mind I love FF games, Pokemon, World of Warcraft until cataclysm, so I'm no stranger to the grind and I even LIKE to grind from time to time.

However in the single player FF games, I got to grind on my own terms. I could pause the story and continue it whenever I felt like I had leveled enough. Because the MMO games force feed that grind in there, it makes the story fucking drag. When the story has its moments, they are great moments, but there is a lot of shit filler inbetween those moments. I didn't like hitting story walls, where I had to wait for a group to fight a Summon boss or something like that. Sure story elements in other mmo's exist within their dungeons, but FFXIV literally gates you from content until you complete certain dungeons.

Case in point. If you are an old FFXIV player returned to the game to check out the expansion, you must first do the story content through any and all content patches you have missed in the base game. This was a huge turn off for me and I didn't even bother buying the expansion because I was unwilling to slog through old shit I hadn't finished, just so I could play with my friends. Fuck that noise.
 

Mahorfeus

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Feb 21, 2011
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I think I would be more likely to rate XIII higher than most people. I thought that the visuals were gorgeous, the plot was interesting, and that the characters were all right. At the very least, the conflict among the group was entertaining. The gameplay (in the fights at least) was interesting... at least once you get past the 9-hour long tutorial and have full control of the system. Egh. But gods no, it wasn't my favorite. And those sequels... ick.

My favorite is predictably VII. It had the ugliest visuals by far, but I absolutely adored everything else about.
 

Dr. Crawver

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Nov 20, 2009
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XII. Definitely XII.

It's the black sheep of the franchise, sure, and vaan and penelo should really go die in a ditch somewhere around the end of act 1, but honestly I feel it is an amazing game, and my favorite by far.

Biggest problem I feel is perhaps the pacing. So much is crammed in the last 2 sections of the game that should probably have been spaced out far more. Like Vayne and Cids motivations (hell, from some perspectives they were good guys for the world. Just with horridly skewed means justifies the ends).

But the (good) characters make the game for me, as well as an incredibly intricate plot that plays out in many ways like an old medieval tale of warring kings.

But seriously, piss off vaan.
 

kyp275

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Mar 27, 2012
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CritialGaming said:
The problem with the MMO FF games is the emphasis on grinding. While the stories in those games may be find, I hated the grind. Now I know all JRPG's have a grind element to them even in single player only formats, but the MMO's made the grind heavy handed even for an MMO. Keep in mind I love FF games, Pokemon, World of Warcraft until cataclysm, so I'm no stranger to the grind and I even LIKE to grind from time to time.
If FF14 is what you consider to be grind heavy, I suggest you stay very very far way from F2P/Korean MMOs, or for that matter MMO in general. FF14 is about as grind heavy as Eve Online is safe for afk players hauling hundreds of PLEX in shuttles.


I didn't like hitting story walls, where I had to wait for a group to fight a Summon boss or something like that. Sure story elements in other mmo's exist within their dungeons, but FFXIV literally gates you from content until you complete certain dungeons.
And how is that any different than single player RPG? can you skip to the city of the ancients right after you leave Midgar in FF7? Can you leave Midgar without going to the Shinra HQ?

Case in point. If you are an old FFXIV player returned to the game to check out the expansion, you must first do the story content through any and all content patches you have missed in the base game. This was a huge turn off for me and I didn't even bother buying the expansion because I was unwilling to slog through old shit I hadn't finished, just so I could play with my friends. Fuck that noise.
Yea, because they should totally let you waltz straight into Ishgard because reasons. I mean, If SE ever remakes, say, FF9, they should totally let you start at the final boss if you want.

Because you know, fuck those noise(aka the actual game).

In any case, none of this actually addresses my original question. Saying that you like single player games better is not a flaw with MMO games, that makes about as much sense as a FF MMO fan saying that the single player FF games sucks because there's no online multiplayer modes with them.
 

CritialGaming

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kyp275 said:
CritialGaming said:
The problem with the MMO FF games is the emphasis on grinding. While the stories in those games may be find, I hated the grind. Now I know all JRPG's have a grind element to them even in single player only formats, but the MMO's made the grind heavy handed even for an MMO. Keep in mind I love FF games, Pokemon, World of Warcraft until cataclysm, so I'm no stranger to the grind and I even LIKE to grind from time to time.
If FF14 is what you consider to be grind heavy, I suggest you stay very very far way from F2P/Korean MMOs, or for that matter MMO in general. FF14 is about as grind heavy as Eve Online is safe for afk players hauling hundreds of PLEX in shuttles.


I didn't like hitting story walls, where I had to wait for a group to fight a Summon boss or something like that. Sure story elements in other mmo's exist within their dungeons, but FFXIV literally gates you from content until you complete certain dungeons.
And how is that any different than single player RPG? can you skip to the city of the ancients right after you leave Midgar in FF7? Can you leave Midgar without going to the Shinra HQ?

Case in point. If you are an old FFXIV player returned to the game to check out the expansion, you must first do the story content through any and all content patches you have missed in the base game. This was a huge turn off for me and I didn't even bother buying the expansion because I was unwilling to slog through old shit I hadn't finished, just so I could play with my friends. Fuck that noise.
Yea, because they should totally let you waltz straight into Ishgard because reasons. I mean, If SE ever remakes, say, FF9, they should totally let you start at the final boss if you want.

Because you know, fuck those noise(aka the actual game).[/quote]

1. I don't mind grinding, within reason. And yes I do stay clear of F2P/MMOs. Last one I played was TERA and I actually had fun there, though I didn't get to end game. However in FFXIV I got my Monk to level 50, and found it boring and slow trying to level any crafting profession, or other job class in the game because you basically sit in a single area farming levequests until you are ready to move to the next area.

2. A single player RPG does not hold you back based on the whims of over people. Yes in a single player game they expect you to do things in A,B,C, order. But you can do it all at YOUR pace. In FFXIV there were moments where I had to sit for two hours waiting for a dungeon que to pop before I could proceed further into the game. Sometimes I don't have the kind of time to sit and wait, it is bad design. Not to mention while in a que, you cannot do certain other quests. So the game literally holds you back, which single player games do not do.

3. Expansions are meant to reset the playing field so that old players can return and not have to play catch-up to reach the rest of the player base. FFXIV almost punishes players who have quit the game for returning by forcing them through pointless content, while their friends are already chewing through the expansion, essentially prevent players from ever catching their friends without pumping out all nighters to catch them. Again bad design, a new expansion should welcome players with open arms, and this one kicks old players in the balls and then laughs at them.
 

kyp275

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Mar 27, 2012
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CritialGaming said:
1. I don't mind grinding, within reason. And yes I do stay clear of F2P/MMOs. Last one I played was TERA and I actually had fun there, though I didn't get to end game. However in FFXIV I got my Monk to level 50, and found it boring and slow trying to level any crafting profession, or other job class in the game because you basically sit in a single area farming levequests until you are ready to move to the next area.
That, would be you simply not knowing how to actually level those jobs. It is trivially easy and laughably fast to level crafting classes, between leves/GC turn-ins and later on Ixal quests, I literally leveled all crafting classes sans culinarian to 50 on two separate alts on my alt account back when I still played them solely for field repair.

On nothing more than maybe 20 min. a day, if that.

Same goes with other jobs, if you're doing nothing but grinding leves, you're doing it so wrong it's not even funny. The staple method of leveling in ARR for DoW/M is dungeons and if you can stomach it, fates. Leves was something you do while you wait for the dungeon queue to pop.

What you're doing is basically complaining it takes too long to go to the supermarket on the other side of town because you decided to walk instead of driving.

2. A single player RPG does not hold you back based on the whims of over people. Yes in a single player game they expect you to do things in A,B,C, order. But you can do it all at YOUR pace. In FFXIV there were moments where I had to sit for two hours waiting for a dungeon que to pop before I could proceed further into the game. Sometimes I don't have the kind of time to sit and wait, it is bad design. Not to mention while in a que, you cannot do certain other quests. So the game literally holds you back, which single player games do not do.
This is the fundamental part of single vs multiplayer games, it's not "bad design" any more than a game of Battlefield requiring more than 2 people to play.

Also, don't want to wait forever for queue? Don't play a DPS class like everyone else is (not that those kind of queue times have been seen since the beginning of ARR/launch of NIN, even on DPS my queue time these days is no more than 10-20min at the most).

Most importantly - how does what is effectively your own personal preference for single vs multiplayer games somehow makes multiplayer games bad? Because this seems to be the argument both you and the person I responded to is making: "I don't like this genre of games, therefore those games are all bad and terrible".


3. Expansions are meant to reset the playing field so that old players can return and not have to play catch-up to reach the rest of the player base.
Says who? You? Eve's had dozens and dozens of expansions in its 12 years, I can't recall a single instance where any of it was designed, explicit or otherwise, to "reset the playing field"

Now specifically for FF14, the fact of the matter is the playing field actually HAVE been reset. All that Dreadwyrm gear from FCOB? Little more than level fodder gear that you'll replace long before you reach 60 and finish the main story in HW.

FFXIV almost punishes players who have quit the game for returning by forcing them through pointless content
If you haven't done it before, why is the story "pointless content"? Is Xenoblade Chronicle X going to be all pointless content when it comes out in the US because people have already beaten it in Japan?

while their friends are already chewing through the expansion, essentially prevent players from ever catching their friends without pumping out all nighters to catch them.
This one here deserves so many /facepalm gifs, and would be amusing if it weren't so sad. You realize there are already players who have started the game with/right before the expansion and finished the main story from the start of 2.0 to the end of 3.0, and they did it without "pumping out all nighters" either, because SE added so much exp bonus to the 2.0 portion of the game right?

I know, because we have a couple of those in our FC.

You should consider going with less hyperbole and more fact. There is nothing for new players to "catch up" to, simply because there is so little 3.0 endgame content at the moment (Alexander HM doesn't come out for another week). Everyone is basically chilling at the starting line waiting for the race to begin.

Again bad design, a new expansion should welcome players with open arms, and this one kicks old players in the balls and then laughs at them.
SE welcomed everyone, it's only some old players who decided to imagine they're being kicked in the balls.
 

Ravenbom

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Oct 24, 2008
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I'm a person who really liked the less-loved FF8 & FF12. They're not my favorite but I really liked them mostly because you could basically master the game once you took 45 minutes with pen and paper and worked out the game mechanics.
This allowed me to do all the side quests and see all the story at a reasonable pace.
If you didn't figure out that GFs in 8 were pointless except for boosting stats to specific characters, then the gameplay would very easily suck. And it was similar with 12 if you let the gambit system overwhelm you and used it poorly.
FF8 and FF12 are either too easy or too hard because of the game mechanics.


That being said, they really aren't my favorites, I just feel like I have to stick up for them because they get shit on all the time.

Final Fantasy III/6 (because I'm old and it was FFIII to me) is by far my favorite. A close second is FF2/4 but not the DS remake of FFIV. I should like the remake but they tweaked the difficulty and encounter rate to match the Japanese FFIV original instead of the American version I grew up on. And honestly, the story moved forward so great in the American SNES version so I almost never had to grind and thus never got removed from the story.

I do feel like FFVII is overrated though it holds a place in my heart. But it's biggest offense is that it marks the point when the Final Fantasy series went from JRGP to J...rpg.

Strangely, that's about the same time MTV became just TV.
 

SweetShark

Shark Girls are my Waifus
Jan 9, 2012
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Oh boy...I know I will make some users angry...
My favourite is FF12.
Reason? Well I just love,LOVE TO THE CORE the combat system a lot.
Also the game have the most enjoyable extra missions I ever played in a game.
 

Artina89

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Oct 27, 2008
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I really like Final fantasy VIII and Final Fantasy IX as they were the first games in the series that I played and I have a special place in my heart for them. They are by no means my favourite games, but I do feel nostalgic when I play them.