Gralian said:
SL33TBL1ND said:
And on the subject of getting these items, the original class-packs can be obtained by completing achievements. Plus you can get all the items by random drops, trading with other players, and just straight out buying them. So it's fairly easy to get any of the items. Hell, you can just leave the game on over night on an idle server to just get a bunch of random drops without even playing.
Your argument basically stems for a perceived notion that the new items are better than the basic loadout, which is simply not true. You'll find a large number of Scouts prefer the original Scattergun over any of the other guns.
You shouldn't have to leave something on overnight or acquire it with real money. If it was truly fair, it would be made available to everybody from the get-go, with only vanity items being grindable / purchasable.
Obviously the new items have some sort of significant impact on the meta-game and are seen as being beneficial and superior to the old loadout, otherwise people wouldn't focus so heavily on grinding them out. I don't think it's just a matter of finding that one playstyle that makes your giblets tickle. I played a couple of games of TF2 a while back and got absolutely creamed in all of them. I noted they all had fancy guns with all those side grade effects. I also noticed that before these items got introduced, i didn't have anywhere near as much trouble being even remotely useful as i do now. This leads me to put two and two together - the new items have created imbalance that has left me and others like me in a disadvantaged situation until we eventually managed to crawl ourselves back up to the level of the community by going through the same ridiculous grind for achievements and weapons that is unironically reminiscent of an MMO.
Let's break this down:
You shouldn't have to leave something on overnight or acquire it with real money
You don't have to, you'll get a lot of items just through the course of playing, and if you get duplicates, you can craft them to make items you don't have. You also can get items by completing achievements.
If it was truly fair, it would be made available to everybody from the get-go, with only vanity items being grindable / purchasable.
And I would agree with you, as do most TF2 players, we'd love to just get the items as well.
Obviously the new items have some sort of significant impact on the meta-game and are seen as being beneficial and superior to the old loadout, otherwise people wouldn't focus so heavily on grinding them out.
I think you're missing a big part of human nature with that statement, namely "Oh! Shiny!" People like new things, they also like to have new things. Gamers are also notorious completionists, and love to own everything in a game. I've tried to get a bunch of items with no intention of using them, you'll find that a lot of the player-base of TF2 does the same thing.
I don't think it's just a matter of finding that one playstyle that makes your giblets tickle.
It really is. For instance, there's the Engineer item, the Gunslinger. It gives a health bonus, but removes normal sentries and replaces them with "Mini-sentries", little turrets that build really quickly, are cheap, do little damage compared to regular sentries and aren't upgradable. So for someone who likes to button up and hide in a corner with their fortress of death, this isn't the item for them. But if you're the sort of engineer that likes to be in the thick of it and provide support directly where it's needed, that's the item for you.
I played a couple of games of TF2 a while back and got absolutely creamed in all of them. I noted they all had fancy guns with all those side grade effects. I also noticed that before these items got introduced, i didn't have anywhere near as much trouble being even remotely useful as i do now.
I would say that's more because the meta had changed while you weren't looking. You can still do just fine with the default weaponry in that situation, you just need to adapt. I haven't changed the loadout of my Soldier for
ages, I just use it differently.
This leads me to put two and two together - the new items have created imbalance that has left me and others like me in a disadvantaged situation until we eventually managed to crawl ourselves back up to the level of the community by going through the same ridiculous grind for achievements and weapons that is unironically reminiscent of an MMO.
Disadvantaged not because you were using old items, but because you didn't know how to use them in the current environment. Ultimately, this is a good thing. It keeps the game evolving and staying fresh. You don't have to go through all those hoops to get the new items if you don't want to, anyone can be just as effective with the starting gear as they can with the newer stuff. That "crawling back up to the level of the community" wasn't you getting the items, it was you understanding how the game had changed in your absence.
So yes, it affects the meta game, sure. But they aren't
unbalanced.