$30 - reasonable price
$40 - yer pushing it
$50 - the maximum (this game better be REALLY good)
$60 - unless this includes DLC, you can forget it!
This is based on the average quality I've observed in the games industry currently. That is, each game is about 10 hours of solid content, a few more hours of slightly tedious extra content, a reasonably enjoyable story and challenge, but never fully living up to its potential.
What do I want from a game? I want it to live up to and exemplify its own marketing. For example, I expected Super Mario 3D Land to be three-dimensional and have a lot of jumping and colors and to be whimsical and fun. And it was, so: job well done.
When I buy something like Paper Mario: Sticker Star, I expect an RPG on par with its predecessors: a good narrative, weird new characters, interesting places to explore, inventive and exciting situations, a daring princess, and that hilarious dialogue that Luigi and Bowser always provide! Seeing as the game had NONE OF THAT, whether it's challenging or long (it is both) is irrelevant. Whether the gameplay is well-designed is also irrelevant, since it's a "walk around and collect crap and sort it and use it and then collect more and sort it some more and keep walking around a lot" - sim. Which is not EXACTLY the sort of game I was hoping for with the fourth main installment of a series of fantastic RPGs. Its length and difficulty are actually the opposite of a selling point, since the story and character is too weak to provide any motivation, and the difficulty is arbitrary and based mostly in tedium and blind luck instead of skill or strategy.
In other words, every type of game-- in fact, every individual game-- has its own merits to live up to. And the more it does, the more it's worth, and the more it justifies a higher price.
Both games I mentioned have an MSRP of $40. One of them has earned it, though for such a short and simple game, $30 would be an even better fit. The other... should not be on store shelves. At all. Certainly not for more than, say, a dollar and fifty cents.
Clearwaters said:
So I guess I judge the value of games on how much I enjoyed them and if they end satisfyingly over how long they lasted. And I'd definitely rather have a 10 hour game I enjoyed all of than an 100 hour one I lose interest in halfway through.
Pretty much this, yeah!
On a side note, the pricing system is really messed up in some countries, and it's saddening. $60 is already bordering on excessive; the average price of a video game shouldn't be more than that for anyone, anywhere.