What justifies/determines the price value of a game to you?

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gabeg1

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Sep 6, 2014
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A lot of vague answers. I'm rather curious what features or aspects create a fun/enjoyable experience for each of you and how that might factor into how much money you assess a game to be worth. For me, I generally prioritize:
1. an engaging story. If a game doesn't have an engaging story it doesn't really matter what else it offers, I'm probably going to lose interest and stop playing. That's why I love the Mass Effect series but think The Elder Scrolls is mediocre at best. The lack of engagement and urgency of TES leaves me wondering if the game doesn't even take its own story very seriously then why should I?
2. graphics. This is why I simply can't get into the indie scene. I feel like I am somehow getting ripped off by a company attempting to take a shortcut by releasing a game that looks like it was developed 10+ years ago. Visuals don't have to be state of the art, but should at least be state of the industry. I think the indie developer should either take a huge gamble and license another game engine or pay their dues by postponing being indie until they have the skill or community recognition/trust so that they can develop or license a game engine without it being a huge risk.

Anything else can't really be universally applied. Replayability is only important to me for games that emphasize gameplay mechanics and/or competition. Portal 1 and 2 speed runs come to mind. Multiplayer focused FPS and racing games also come to mind. Some games just don't need it though. I played through Bioshock Infinite one time but it had both an engaging story and great graphics (although the gameplay was lacking) and I thought the game was totally worth my time and money.

Single player game length is a double edged sword. less than 15 hours and the game will usually feel incomplete and, if it was a great game, I'll just be left wanting more. Over 30 hours and games seem to lack focus and I usually end up not finishing them.

All told, if a game has: a great story, looks good, and is generally between 20-30 hours, then I'll be willing to spend up to $50 on it although I am certainly willing to wait for a deal in most cases since I have a bit of a game backlog. I don't really understand the idea that a game is worth no more, to use the OP's example, than $10. If a game isn't what I want it to be, then I would say it's worth $0 and would just look elsewhere. If I literally cannot find a single game anywhere that I am willing to spend top dollar on, and my choices are between spending less on something I am reasonably certain I won't like or doing something non-game related then I'll probably just do something non-game related.
 

Ticklefist

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Jul 19, 2010
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Price: $1 per hour of gameplay.
Engagement: Keep me interested after completing the story the first time.

If I don't get those then the game wasn't worth buying.
 

Da_Schwartz

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Jul 15, 2008
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As a rule of thumb for me if its a decent amount of story playtime and i still enjoy it enough to go back and do side missions or grab a few more trophies then its worth a buy. beating a game in 7-12 hours and not feeling the urge to unlock or get dlc or really care anymore is a quick rental for me.
 

Dominic Crossman

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Apr 15, 2013
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Length is usually a big factor, which is probably why I enjoy RPGs so much.

Obviously how fun it is to play.

Graphics don't matter to me overly so (in terms of price)

Replayablilty (is that a word?) is a big factor as well, yet again something RPGs tend to excel in.

Fun = £25 (Price can changes if it only somewhat fun)
Length = £10 (Not as long as Id like but not short either = £5)
Replayablilty = £10
Add another £5 for ps4 game price inflation.

If it has all of that and it is a ps4 game, that means I'm willing to drop £50 on a game.
 

G00N3R7883

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Feb 16, 2011
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For me, value is determined by both length and quality. Its kind of hard to give a specific rule because there will always be exceptions, but I usually feel happy if I can get £1 = 1 hour for average quality, or £2 = 1 hour for high quality.

I'm fortunate to have enough money to buy most games full price if I want to, so its not something that I worry about too much. The main reason that I tend to wait for a sale is if the game is buggy on launch or if I'm not sure I'll enjoy it (because I like to play a wide variety of genres).

Having said that, I have recently decided to wait for a sale for Vanishing of Ethan Carter purely because of length. £15 for a game most people say is 4 hours long is a bit much for me.
 

krebons12

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Jun 23, 2014
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In a simplified sense, I am willing to pay for the work put into the game. Be that its gameplay or its story, art can never be worth much to me if the artist didnt care to put much work into it
 

MirenBainesUSMC

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Aug 10, 2014
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The potential re-playability.

Too many times I've gotten something that was worth one time to play and that was that. Too short. Not too much content. If the game is short lived with next to zero content then that ranges into the 20.00-25.00 range. Games that have inter-changeable results, character depth, story archs, and a nicely built world with open ended results? That is a 60.00 game. 35.00 - 40.00 are those mid-range games, for me those are your FPS's.

Skyrim, Mass Effect, Morrowind, Fallout 3, Fallout: NV, Dues Ex: Human Revolution, Medival Total War, Rome Total War, Star Craft I/II, Diablo, Dragon Age. Those are 60.00+ games. Getting more than your money's worth.

Although it varies to. Me, I could go about playing the entire Call of Duty series all over again and be well entertained just for its campaigns and co-op. Wolfenstien: New Order is another one I like to pop in to play again.
 

Smooth Operator

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Oct 5, 2010
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Well it's no exact science, but in general it comes down to quality of content for the most part and quantity for the lesser one. Re-playability gets thrown around a lot, doesn't do much for me because it's still the same content and the same amount of it. So even after probably a thousand hours in Minecraft I would never suggest anyone pays more then $10 because that is all the package delivers.

Fun factor... well that is the most wishy washy of all aspects, but I don't think it ever affects price points for me, simply a question if I pick it up at all / continue to play / suggest it to others / get sequels.

So if we take a game-thing like Dear Esther, has pretty good quality content but very little of it so we are looking at low tier prices. But I also had no enjoyment by the end, would not get sequels and never suggested anyone buys it, heck I only got it as a curiosity which will not be explored again. Would I change my mind on any part of this after playing it 100x over... no, no I would not.