Let's all face it, Need for Speed hasn't been the same since it was on the previous gen consoles with Underground 1 and 2, Most Wanted (2005) and maybe Carbon. So what do you think is the downfall of the Need for Speed franchise?
Thank god you made this topic. I was thinking i was the only one who thought this mayParsonOSX said:Let's all face it, Need for Speed hasn't been the same since it was on the previous gen consoles with Underground 1 and 2, Most Wanted and maybe Carbon. So what do you think is the downfall of the Need for Speed franchise?
Fair enough but NFS was always on the realistic side of things wasn't it? How much more realistic can it get once you're using a top-notch engine and stat-of-the-art graphics?cloroxbb said:There are different styles of Racing games. You have;Johnny Novgorod said:Wouldn't know. I've always been bored the hell out of racing games. They all play the same way, I don't know what more can you expect from a genre that is built around the consistent portrayal of a consistent real-life point of reference. They're basically race simulators and the only two variables that get tweaked every now and then are graphics and the physics engine. Once you have one of these games why would you bother buying another one? Do they keep adding new car models? How often does that happen in real life?
Arcadey; unrealistic, more focused on speed and special gameplay types (Burnout franchise)
Sim; realistic, more focused on realism, accuracy. Usually has licensed vehicles (Gran Turismo)
Battle; extremely unrealistic, focused on weapons and destroying other players (Twisted Metal)
Hybrids; a combination of types.
Not really talking about cart racers either. Those are a separate category too IMO. Of course there are more categories as well, but nowadays, it seems to me, that they usually are made and mostly fall under either arcade or sim.
As someone else pointed out above me, this statement really shows a misunderstanding of the genre as a whole more than anything. There's genuinely a lot more than just "two variables that get tweaked every now and then" when it comes to racing games, especially considering all the sub-genres and such.[footnote]*Edited to not sound like such an asshole*[/footnote] Stuff like Arcade racing games, Simulation racing games, SimCade racing games, Street/Tuner-based racing games, Track-based racing games, Futuristic racing games, Kart racing games, Airplane racing games... the list goes on and on.Johnny Novgorod said:They all play the same way, I don't know what more can you expect from a genre that is built around the consistent portrayal of a consistent real-life point of reference. They're basically race simulators and the only two variables that get tweaked every now and then are graphics and the physics engine. Once you have one of these games why would you bother buying another one? Do they keep adding new car models? How often does that happen in real life?
Not really, no. Yes, the first game was supposed to be a sim, and ProStreet and the Shift games were more sim-ish. However, the rest of the games in the series have been very arcade-ey and unrealistic. More focused on giving you the "feeling" of driving around in a super fast sports car rather than trying to accurately replicate it. With real licensed cars, yeah, but they aren't realistic in any shape or form (having real cars =/= realistic).Johnny Novgorod said:Fair enough but NFS was always on the realistic side of things wasn't it? How much more realistic can it get once you're using a top-notch engine and stat-of-the-art graphics?
I wasn't trying to be funny?SilkySkyKitten said:As someone else pointed out above me, there is so much wrong with this statement it's not even funny.Johnny Novgorod said:They all play the same way, I don't know what more can you expect from a genre that is built around the consistent portrayal of a consistent real-life point of reference. They're basically race simulators and the only two variables that get tweaked every now and then are graphics and the physics engine. Once you have one of these games why would you bother buying another one? Do they keep adding new car models? How often does that happen in real life?
Nearly all racing games are not racing simulators. Quite a few would be more demo derby simulators with/without damage actually being implements. Also, while graphics generally do only go towards some sort of realistic depiction of either real cars or fantasy designs, there are some games that completely say screw graphical realism (think Star Wars pod racing for instance, ignoring the actual level of graphics).Johnny Novgorod said:They all play the same way, I don't know what more can you expect from a genre that is built around the consistent portrayal of a consistent real-life point of reference. They're basically race simulators and the only two variables that get tweaked every now and then are graphics and the physics engine.
Most of the time what car companies do is update the bodywork on their cars every few years (most don't notice the changes, but they are there, amongst other changes like engine tuning). Sometimes they take an older design and make a new generation of them (think Corvette C1 to C2, so on, so forth, until C7). It is a bit more rare to see a company make a completely new design from scratch though. Then again, many other types of companies do about the same.Johnny Novgorod said:Once you have one of these games why would you bother buying another one? Do they keep adding new car models? How often does that happen in real life?