Thr33X said:
The downfall of the NFS franchise in my opinion was them trying to make their games too social. The Autolog feature had it's novelty, but in the end I could really care less about trying to find other people not even on my friend list who's stats I have to try to beat. Another blight is how it's been too shifty in trying to be more arcade/cinematic on one end (Undercover, The Run, Hot Pursuit, Most Wanted) and more sim on the other (ProStreet, Shift 1 & 2).
I think the biggest thing though, for those of us who are truly nostalgic, is that EA never gave us a true follow up to the Underground/classic Most Wanted/Carbon storyline. I for one would love to see some massive, Fast & Furious styled epic with characters like Razor, Darius, Cross, Nikki and so on, but of course that would take some extra money that even EA doesn't have the resources for. That being said, I do look forward to NFS Rivals...at least it's bringing back some personalization and customization, which is one of the the things I always enjoy in terms of racing games...to make the cars my own.
Bam.
The NFS games from Underground through Carbon were by far and away the finest adaptations of the Fast & Furious series to games that you could ever wish to see. Crazy cars, neon everywhere, more NAWWWWS than Vin Diesel can shake a cannister at, and Carbon's canyon races are blatantly robbed out of Tokyo Drift (which was blatantly robbing Initial D, but that's another issue).
So where did it go wrong? Tokyo Drift made a few people sick of the F&F series at about the same time Carbon did with NFS. F&F started being less about ridiculous lights on cars and started being about generic action and drama, and NFS turned away from its own street racing aesthetic and went for organised race days, and a more simulation-based model than the arcade formula it had got so right; the result was NFS: ProStreet, which was just
gash. They attempted to switch back with Undercover, but it was too late, and that era of NFS was over.
And so gone were the... ahem, "hood ornaments", and the neon, and the cheesy plots, and in came legitimate racing, and nobody cared because the stupidity of the previous games was the WHOLE DAMN POINT. NFS had a sense of humour going all the way back to the 3DO original; hell, NFS II let you drive a fucking T-Rex round the track. And as of Shift, it was all gone. The series just hasn't been the same since, and neither has F&F. F&F is starting to get back on track, slowly. NFS might take a while longer.