What kills your motivation to play a game?

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Darks63

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Mar 8, 2010
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Cheap instakill bs enemies they ruin my fun and are in my view lazy programming. It is why i quit playing TLoU because of the clickers and their cheap ability to grab you out of a combo and OHK you.
 

BarryMcCociner

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Feb 23, 2015
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When a game focuses so much on being "art" it forgets it's a game and throws out all the advantages games have as an artistic medium.

The best way to explain it would be imagine if you went to see a movie, and the ENTIRE movie was just text scrolling across the screen. Now, it's good text there's nobody doubting that, but in doing that the creator has stripped his art of a reason to exist as a film by not using any of the advantages an artwork gives itself by virtue of being a film. The film is being denied it's primary advantage of being a visual medium and lost any reason to exist as a film.

The devs who do this like to fashion themselves as auteurs, and that makes me laugh. To be an auteur you kind of need to understand the medium you're working in. What makes me mad is when they claim that they're expanding the horizons of games as an art form.

Yeah, right. That's what you're doing, expanding horizons and broadening understanding of games as an art form, by stripping your games of what makes games unique as an art form.
 

stroopwafel

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Jul 16, 2013
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Casual Shinji said:
Bad enemy placements/erratic behaviour.

I can't really explain it, I can only give examples of two games that do this; Max Payne 3 and The Evil Within. These two games seem to just haphazardly throw enemies across a level, making it frustratingly hard to anticipate them or their attacks. They'll just pop up out of nowhere and kill you instantly, or take the majority of your health, without even giving you the chance to properly react. There's more to it than that, like the camera not responding accordingly, and/or not giving you the appropriate view, but it basically comes down to badly designed enemy encounters.
Hmm..I had a blast playing through both those games twice and can't remember any of those things. Both games have to be played with a degree of caution for sure but I think that is what makes them more fun. I loved Evil Within in its entirety though MP3 dragged on just a wee bit too long(espescially since the game tends to get really repetitive even with the excellent mechanics).

What I don't like about many games is either padding or tedious fetch quests or any kind of method to artificially increase the length of a game. Games like Skyrim and Dragon Age for example that are just full of bore. Well Skyrim atleast had its exploration but I never understood what people see in Dragon Age. A game like that puts me in a coma.

Also many late-game content where you see the time and budget ran out(like in Dark Souls or MGS5) or crazy difficulty spikes during a final level. Many games I really enjoy have this problem that they are only good at about 3/4(cut that shit off sooner). Another thing I don't like in many games is looking for some trigger to open a door or progress to the next area(poor game design). And 'defend checkpoint' and escort missions in general. I also never like videogame romance as the whole thing just makes me cringe. Oh and long load times. :p

So yeah, ultimately it's a mix of frustration and boredom that would make me decide to quit a game and not ever play it again. However many games I otherwise enjoy fall in the 'mixed bag' category.
 

Casual Shinji

Should've gone before we left.
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Fappy said:
Casual Shinji said:
And ever since Fallout 4, also the radiant quest system.
Radiant quests sounded great on paper, but they honestly suck ass. I really hope they leave them out of TES VI, or at least improve them significantly.
I remember already getting tired of them in Red Dead Redemption, where the respawning random encounters were supposed to make the gameworld feel more alive, but it ultimately just made it feel even more staged.
stroopwafel said:
Hmm..I had a blast playing through both those games twice and can't remember any of those things. Both games have to be played with a degree of caution for sure but I think that is what makes them more fun. I loved Evil Within in its entirety though MP3 dragged on just a wee bit too long(espescially since the game tends to get really repetitive even with the excellent mechanics).
I'm fine with with caution, I like cautious gameplay. But I need to be able to rely on the game's design to facilitate it. In The Evil Within the levels are so sloppily designed, and the camera is so awkwardly placed behind your character, who himself moves like he's constantly walking through mud, that it's really hard to keep your enviromental awareness. I only played two hours of it, but I remember having cleared out an area, then activating a gate mechanic, at which point I got grabbed by two enemies that had spawned behind me out of nowhere, and I was promptly killed.

And in Max Payne 3 there were numerous moments where the game gave me no indication of enemies being around, and then suddenly had some dude jump out of cover and shoot me in the span of half a second. And these guys are all crack -fucking- shots.

It's little bullshit moments like that that just piss me off. Other games occasionally pull this stuff as well, like Resident Evil 4, but those two seemed to do it non-stop.
 

Aeshi

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Dec 22, 2009
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Having no real goal.

Maybe this makes me a sheep, but I like to have a clear goal to head towards, whether it's part of the game or made up by me. Simple dicking around seldom holds any real satisfaction for me.
 

Maximum Bert

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Feb 3, 2013
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I feel like I am getting nothing or very little out of the experience.

Thats pretty much it there is no clear one factor i.e in one game I may hate the random encounters and in another love them its all how it is presented and handled. Likewise I may complete a game that is terrible in gameplay but has a great story because I still get something out of it and yes I may stop playing a game I can see has great gameplay and a potentially great story simply because its not doing it for me for some reason, most likely because the subject of the story does not interest me and the gameplay it does great is not something I care about.
 

Weaver

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Apr 28, 2008
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Not letting me *play* the game. When I boot it up, please don't cold open with some 10 minute long cutscene. Or if you do, at least make it interesting.

I shut off Shadows of Mordor the other day because the game really, really wanted me to care about this guy I just met and decided to tutorialize me - and I just didn't give a shit. I wasn't in the mood for it. I wanted to get exploring but NO; I must watch a 3 minute cutscene, take 10 seconds to sneak up behind the main characters wife and kiss her, then watch 3 more minutes of cutscene.

How games still get it wrong when Half Life 1 and 2 got it so right is beyond me.
 

Weaver

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Apr 28, 2008
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Gundam GP01 said:
Weaver said:
Not letting me *play* the game. When I boot it up, please don't cold open with some 10 minute long cutscene. Or if you do, at least make it interesting.

I shut off Shadows of Mordor the other day because the game really, really wanted me to care about this guy I just met and decided to tutorialize me - and I just didn't give a shit. I wasn't in the mood for it. I wanted to get exploring but NO; I must watch a 3 minute cutscene, take 10 seconds to sneak up behind the main characters wife and kiss her, then watch 3 more minutes of cutscene.

How games still get it wrong when Half Life 1 and 2 got it so right is beyond me.
See, I'm the opposite. I cant stand when a game just plunges me into the gameworld with no establishment or motivation and expects me to enjoy just killing shit.

I mean really, it's 20 minutes out of a 20 hour game. I think it's reasonable to tolerate that kind of buildup for 1/60th of a game before you get to the good 59/60ths.

OT: When a game is really nothing more than a murder/blow shit up simulator that expects you to enjoy causing damage for the pure sake of causing damage with either no story, or a very shit story to excuse it.
I seriously dont get why people love Just Cause 2 so much. I quit it after 8 hours because of that.
I am a very, very mechanics centered gamer. That's probably why I love games like Disgaea. I want to master the game systems and rules - that's why I play games.

The game can establish its story, but let me be a part of it. The first thing I want to do when I start a game is not put down the controller and watch a movie. If I can just walk away from my desk after starting your game and cook a dinner while it just runs some cut-scenes, it bothers me.

Also in the the particular case of Shadow of Mordor, don't literally open the first scene with someone the player isn't familiar with enduring some tragic moment and expect us to for some reason be moved by that. We have no context, no idea who any of the characters are, and no reason to care about them.
 

Shoggoth2588

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I don't like being lied to. What I mean is, I don't like buying a game based off of its advertising only to find that what I paid for is something completely different. Uncharted got away with this for me since it didn't introduce its dumbass Zombies until I was nearly done with the game anyway but if I knew about that beforehand, I likely wouldn't have bought it. Another example is Brutal Legends which isn't actually God of War + Ozzy Osbourne but is instead a terribly strange RTS (+ Ozzy Osbourne). Other examples are games that really talk up their multiplayer but blatantly have no offline MP, like Splatoon with offline MP that might as well not exist or Halo 5 which hates your poor moocher friends who want to physically sit next to you like some kind of leech as you play the game you payed for.

Weaver said:
Not letting me *play* the game. When I boot it up, please don't cold open with some 10 minute long cutscene. Or if you do, at least make it interesting.
Oh hey, it's the reason I hated Disgaea...Well, Trinity Universe. Prinny on the PSP is awesome because that's a game but Trinity Universe was an RPG that played like a visual novel for what felt like the first 2 hours and even when it let me walk around, I still felt like I was on a freaking leash. Sakura Wars: So Long My Love on the Wii was almost as bad in that it opened up with an hour and a half of visual-novel style dialog followed by an admittedly solid RTS fight. I haven't gone back to either game because I just can't stand that kind of imbalance. Metal Gear Solid 4 is another one like that...if the game feels more like a visual novel with sporadic gameplay from time to time than I don't see any point in playing it when I could just watch it on youtube or crunchyroll.
 

Johnny Novgorod

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Feb 9, 2012
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Three things.

1) Multiplayer, or multiplayer with tacked-on single player, for that matter.
2) It's directed by Hideo Kojima.
3) It's written by Hideo Kojima.
 

FillerDmon

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Ihateregistering1 said:
Haha, I remember that game. At some point it turned from "suspenseful Hitchcock-esque psychological horror game" into "Dragon Ball Z".
Dude, that's an insult to Dragon Ball Z. Dragon Ball Z's action magic bullshit actually makes sense within its own narrative in most cases. If anything, it goes into "Episode 1: Phantom Menace". Just as fake looking, and none of the shit makes any sense.
 

WeepingAngels

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May 18, 2013
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Bix96 said:
The end.
No joke for some reason I hate finishing games and the closer I get to the end the less and less I want to play it.
Yeah, the closer you get to the end the more the game drags, or atleast it seems that way. I do dislike long final dungeons.
 
Nov 28, 2007
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Cheap difficulty.

I don't mind hard games when the difficulty comes from needing to learn the mechanics properly (Dark Souls) or thinking two or more moves ahead (X-Com: Enemy Unknown). What annoys me is what I like to call trial and error gameplay. By that, I mean games where the difficulty isn't from learning the game, or learning to think ahead, but instead from memorizing where each and every hazard is and how to avoid it.

Oh, and one-hit kills can, more often than not, go fuck right off. I don't mind being punished for making a mistake, then having to recover from it. But too often, one-hit kills become the game's way of saying "I'll let you win, if I'm feeling nice. But if not, you die."
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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Knowing I have a shit ton of work to do to reach my goal. Like right now in Pirate Warriors 3 I'm trying to 100% the game and level break my favorite characters... that requires me to get the highest possible rating on over 50 levels, as well as a level that requires a level break character to beat. I've done about twenty so far. I desperately want to level break my favorites, but the sheer amount of grinding and playing as the one character I can guarantee I'll get the highest ranking on gets real old.
 

Auberon

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Aug 29, 2012
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There's this guy who says he's fucking invincible. And he backed up that claim, or rather displayed how squishy a certain cyborg ninja is if they don't know how to chain-parry.

Oh, and DS4 started geting wonky with USB port. Another occasion is aforementioned grinding - 50-60 Riddler trophies left in City take a toll on you...