Hmm..I had a blast playing through both those games twice and can't remember any of those things. Both games have to be played with a degree of caution for sure but I think that is what makes them more fun. I loved Evil Within in its entirety though MP3 dragged on just a wee bit too long(espescially since the game tends to get really repetitive even with the excellent mechanics).Casual Shinji said:Bad enemy placements/erratic behaviour.
I can't really explain it, I can only give examples of two games that do this; Max Payne 3 and The Evil Within. These two games seem to just haphazardly throw enemies across a level, making it frustratingly hard to anticipate them or their attacks. They'll just pop up out of nowhere and kill you instantly, or take the majority of your health, without even giving you the chance to properly react. There's more to it than that, like the camera not responding accordingly, and/or not giving you the appropriate view, but it basically comes down to badly designed enemy encounters.
I remember already getting tired of them in Red Dead Redemption, where the respawning random encounters were supposed to make the gameworld feel more alive, but it ultimately just made it feel even more staged.Fappy said:Radiant quests sounded great on paper, but they honestly suck ass. I really hope they leave them out of TES VI, or at least improve them significantly.Casual Shinji said:And ever since Fallout 4, also the radiant quest system.
I'm fine with with caution, I like cautious gameplay. But I need to be able to rely on the game's design to facilitate it. In The Evil Within the levels are so sloppily designed, and the camera is so awkwardly placed behind your character, who himself moves like he's constantly walking through mud, that it's really hard to keep your enviromental awareness. I only played two hours of it, but I remember having cleared out an area, then activating a gate mechanic, at which point I got grabbed by two enemies that had spawned behind me out of nowhere, and I was promptly killed.stroopwafel said:Hmm..I had a blast playing through both those games twice and can't remember any of those things. Both games have to be played with a degree of caution for sure but I think that is what makes them more fun. I loved Evil Within in its entirety though MP3 dragged on just a wee bit too long(espescially since the game tends to get really repetitive even with the excellent mechanics).
I am a very, very mechanics centered gamer. That's probably why I love games like Disgaea. I want to master the game systems and rules - that's why I play games.Gundam GP01 said:See, I'm the opposite. I cant stand when a game just plunges me into the gameworld with no establishment or motivation and expects me to enjoy just killing shit.Weaver said:Not letting me *play* the game. When I boot it up, please don't cold open with some 10 minute long cutscene. Or if you do, at least make it interesting.
I shut off Shadows of Mordor the other day because the game really, really wanted me to care about this guy I just met and decided to tutorialize me - and I just didn't give a shit. I wasn't in the mood for it. I wanted to get exploring but NO; I must watch a 3 minute cutscene, take 10 seconds to sneak up behind the main characters wife and kiss her, then watch 3 more minutes of cutscene.
How games still get it wrong when Half Life 1 and 2 got it so right is beyond me.
I mean really, it's 20 minutes out of a 20 hour game. I think it's reasonable to tolerate that kind of buildup for 1/60th of a game before you get to the good 59/60ths.
OT: When a game is really nothing more than a murder/blow shit up simulator that expects you to enjoy causing damage for the pure sake of causing damage with either no story, or a very shit story to excuse it.
I seriously dont get why people love Just Cause 2 so much. I quit it after 8 hours because of that.
Oh hey, it's the reason I hated Disgaea...Well, Trinity Universe. Prinny on the PSP is awesome because that's a game but Trinity Universe was an RPG that played like a visual novel for what felt like the first 2 hours and even when it let me walk around, I still felt like I was on a freaking leash. Sakura Wars: So Long My Love on the Wii was almost as bad in that it opened up with an hour and a half of visual-novel style dialog followed by an admittedly solid RTS fight. I haven't gone back to either game because I just can't stand that kind of imbalance. Metal Gear Solid 4 is another one like that...if the game feels more like a visual novel with sporadic gameplay from time to time than I don't see any point in playing it when I could just watch it on youtube or crunchyroll.Weaver said:Not letting me *play* the game. When I boot it up, please don't cold open with some 10 minute long cutscene. Or if you do, at least make it interesting.
Dude, that's an insult to Dragon Ball Z. Dragon Ball Z's action magic bullshit actually makes sense within its own narrative in most cases. If anything, it goes into "Episode 1: Phantom Menace". Just as fake looking, and none of the shit makes any sense.Ihateregistering1 said:Haha, I remember that game. At some point it turned from "suspenseful Hitchcock-esque psychological horror game" into "Dragon Ball Z".
Yeah, the closer you get to the end the more the game drags, or atleast it seems that way. I do dislike long final dungeons.Bix96 said:The end.
No joke for some reason I hate finishing games and the closer I get to the end the less and less I want to play it.