What kills your motivation to play a game?

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Cowabungaa

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Ihateregistering1 said:
FillerDmon said:
For the record, in Indigo Prophecy... honestly, I can't even begin to explain it. There's a moment in which the game goes from being weird as hell to being absolute shit in terms of what the hell's going on. It's worth looking up just to enjoy the spectacle.
Haha, I remember that game. At some point it turned from "suspenseful Hitchcock-esque psychological horror game" into "Dragon Ball Z".
The same happened with Condemned 2. Almost literally too as you suddenly got weird Fus Ro Da powers.

It's that kind of jarring tonal shift that kills my motivation. Usually I'm very forgiving and I can put disappointment aside if the game has other virtues. Except maybe for grinding.
 

iller3

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1) It's single player only --- why? Why would I ever invest myself in a game I couldn't ever socialize with other people through?
2) Its PvP multiplayer has too short of a TTK -- why would I ever invest myself in a combat system that ends the instant it begins??
3) its TTK is too short explicitly because its melee or gunplay only favors Automatics & Backstabs as the Meta.
 

tacotrainwreck

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Sep 15, 2011
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Extremely long, unskippable cutscenes.

Or even worse, the crazy, over-the-top CG videos in between action sequences in all those spectacle action games. I think to myself, 'Wow! Dante sure is a badass! Look at him stomp those monsters!' Then, I start playing again and it goes back to stab stab stab stab dodge stab shoot shoot stab.
 

WeepingAngels

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tacotrainwreck said:
Extremely long, unskippable cutscenes.

Or even worse, the crazy, over-the-top CG videos in between action sequences in all those spectacle action games. I think to myself, 'Wow! Dante sure is a badass! Look at him stomp those monsters!' Then, I start playing again and it goes back to stab stab stab stab dodge stab shoot shoot stab.
That reminds me, in JRPG's you often have to fight a boss who has something like 10,000 HP and uses some kick ass skills against your party but when you win and the boss joins your party, those skills are nowhere to be found and his HP is like 200. I feel like I should be apologizing to the new character because joining my party has made him/her really weak.
 

FalloutJack

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Dick moves from the game for various reasons.

Backtracking because of dick moves.

I hate doing things over.
 

FPLOON

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Answer: Lack of Motivation...
Follow-up: Backlog...
Unrelated-related note: Procrastination...

Other than that, that nagging feeling that you're doing it wrong, thus leading to spending what could feel like hours wasting time looking up related shit to reaffirm yourself that you are, in fact, actually doing it right this whole time... and a follow-up would be ending up finding out that you missed something and the only way to obtain it now is to reset everything and try again... *sighs*
 

FakeSympathy

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1. Late at night or after long day. I wold be just too tired to give a crap about what I am doing in the game, eventually shutting it down
2. Necessary micro transaction to progress through the game.
3. Crashes glitches to the point where game is unplayable
4. Other people in multiplayer telling me i suck, when I have difficult learning curve.
 

Artina89

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Oct 27, 2008
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I would probably go with repetitive side quests, and if the main story doesn't really interest me all that much. I am currently experiencing this problem with Fallout 4. I don't really care about finding Shaun, but I am starting to find the sidequests quite boring and repetitive. The only thing that is keeping me going is that I really hate not completing a game, so when I come back from Montreal I am going to try and find the motivation to chug on ahead and at least completing the main story as it is not particularly long, and then maybe dropping in from time to time in between downtime from playing other games in order to complete the sidequests.
 

pookie101

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Weaver said:
Not letting me *play* the game. When I boot it up, please don't cold open with some 10 minute long cutscene. Or if you do, at least make it interesting.

I shut off Shadows of Mordor the other day because the game really, really wanted me to care about this guy I just met and decided to tutorialize me - and I just didn't give a shit. I wasn't in the mood for it. I wanted to get exploring but NO; I must watch a 3 minute cutscene, take 10 seconds to sneak up behind the main characters wife and kiss her, then watch 3 more minutes of cutscene.

How games still get it wrong when Half Life 1 and 2 got it so right is beyond me.
well half life 1 is a bad example you do remember that freaking 5 minute tram ride at the start?

for me nothing kills the experience than bad, ui and mouse and keyboard controls