What Kind of MMO do you desire?

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Fappy

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Jan 4, 2010
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Zydrate said:
Elder Scrolls.
They got the lore, they got the landmass.

Pretty sure they've already said numerous times that they wouldn't make a TES MMO. But if they did... imagine the insane amount of bugs on launch day :O
 

Zydrate

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Apr 1, 2009
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Fappy said:
Zydrate said:
Elder Scrolls.
They got the lore, they got the landmass.

Pretty sure they've already said numerous times that they wouldn't make a TES MMO. But if they did... imagine the insane amount of bugs on launch day :O
Don't care! Do want!

Launch day always has issues, though.
 

SonOfVoorhees

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Aug 3, 2011
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Open world WW2 MMO game. But then i remember only arseholes online. Playing Battlefield, Guild Wars and WOW. I spent 3 hours on a mission on WOW until he life cos of dinner. lol. Also another wanted me to help him kill a fish....me hitting and he cast health spells on me. Another hour of my life wasted as i die. One player, all the way. Unless the multiplayer is with people you know. Even then i prefer splitscreen. More social. :)
 

Smertnik

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Apr 5, 2010
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Something with Wildstar's visuals, Tera's combat system, GW2's gameplay and social concepts and maybe Secret World's lore would be nice, I think.
 

Vrach

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Jun 17, 2010
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Setting: Star Wars or Warcraft. They both have brilliant settings and I like the idea of playing a Druid (watched the WC3 Medivh cinematic today - goddamn if that's not the most awesome class ever) or a Jedi/Sith. Other settings would work too, but these are my top two.

Story: At TOR level or higher, both in quality and deliverance. We're way past the point technologically where quest text is the acceptable means to delivering the entire story.

World design: Something as or more open than WoW. 3D movement (diving/flying) and zones are open, not a linear shoehorn sort of design TOR has going.

Combat: Willing to accept standard hotkey MMO combat, but if we're going for perfect, take a page out of Jedi Knight (Outcast/Academy) or TES - FPS/TPS for gun/bow using classes, first (TES)/third (JK) person action game for melee characters. I'm cool with the trinity as I think it creates a sense of teamwork, but healing needs to be looked at a little so healers don't spend their time looking at the UI instead of the game. This would probably be bettered with a non-hotkey system to begin with though.

End game: Let's start with the basics, raiding - there needs to be something for large groups of people to do at end game, so the raiding concept stands. However, it needs to be more about progression and less about the loot treadmill. For one, I'd like to see a progression model similar to what WoW: TBC used - moving from 5 mans to 10 mans to 25 mans, with attunements and a story in between. 5 mans and 10 mans shouldn't JUST be a stepping stone however, they need to be a thing of their own, but the progression should stay there, at least at the beginning (first set of raids), to both introduce players to working with larger and larger groups progressively and promote a sense of achievement.

The raid model should have a difficulty curve starting relatively easy and getting harder over time. It should strive to always have more content on the horizon for most players as opposed to getting each player through every bit of content. It should not have different settings for either size or difficulty.

That said, it must, I repeat MUST not be a "raid or die" model. This MMO mentality is dying out and every MMO that comes down to it WILL fail, including WoW itself (I don't mean fail as in shut down completely, but it's not gonna keep as many people for much longer). There needs to be stuff to do at maximum level and the more diverse things are, the better. Moreover, these endgame aspects need to get the same level of attention that instances and raids do now in something like WoW ie. they need to be updated with every patch.

Dynamic content: A fantastic way to introduce this non-raid endgame stuff is dynamic content, but it needs to not be as stale as something like Rift. Every sort of content will be repetitive after a while if not updated, but something needs to be done to make it interesting and dynamic day in and day out.

PvP: I'm not a big PvP person, but a few quick thoughts. First off, what I'd care about the most is some kind of PvPvE. Mixing PvP and PvE ends in fantastic things and if you throw some dynamic content in there, done right, I think it could be one of the major things to do at maximum level for both those who like PvP and those who like PvE.

Also, Arenas. Again, not a big PvP person, but I think Guild Wars had the perfect PvP model, certainly the best I've seen for these kind of things. Guild vs Guild is also a good idea. There also need to be large instanced battlegrounds.

Social: This adds to the diversity of stuff to do at maximum level. Minigames, social items, events etc. There also needs to be a social sense for each of the aspects of the game. For example, in PvP, guild alliances and wars would be a good idea, Guild Wars had both, though something more dynamic that could happen out in the world as opposed to being closed off in private areas would be better.
 

Ledan

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Apr 15, 2009
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Hmm.... Not one I particuarly desire but: how about one where you get one character that has one life? (you would probably need to enter your social security number or something to make sure you only get 1 shot).
So if you die, you are dead.
 

Zydrate

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Apr 1, 2009
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Ledan said:
Hmm.... Not one I particuarly desire but: how about one where you get one character that has one life? (you would probably need to enter your social security number or something to make sure you only get 1 shot).
So if you die, you are dead.
Playing Diablo 2 in hardcore is sort of like that, I think.
I don't think it's the "reroll entire character" kind of death but you lose a shitton more than you would just playing normally.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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A Zombie MMO, that does it right!

Dead frontier is fine but not really what I'm after.

What I want is a MMO that focuses on survival, stealth, hunkering down, finding supplies and other players to join your survival group. The walking dead made MMO would be perfect...
 

Bostur

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Mar 14, 2011
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Something open world, sandboxy, crafty, non-linear with a decent combat system and a working economy. An element of survivalism would be a bonus.

Yeah I know Eve-O does all that, and I love it for it. But a game without solid ground and without characters really does stretch my imagination and immersion to the limits.

If Fallen Earth had better combat and allowed me to build my own shack, that would be almost perfect.

I don't really care if it's sci-fi, fantasy, steampunk, historical or office-sim with elves. Any setting can work out well.
 

RatRace123

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Dec 1, 2009
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One that allows me to remove the MMO part.

I'm being serious, I'd love to play an MMO that gives you the option to not pay the monthly fee, and then you simply play the game as a singleplayer RPG.

I say this because MMOs seem to have the most creative and fun types of worlds to do stuff in. Like City of Heroes or Champions Online, I've yet to see a singleplayer RPG where we get to make our own super hero, yet there are 2 MMOs where that's the central theme.
 

Zeckt

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Nov 10, 2010
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This is a good idea for a thread, I had to stop and use my imagination! lets see ...

For me I think I would like a dark steam punk world probably resembling thief 2 where there are still swords and magic but also weird crazy technology. The lighting would be dim and the morale choices would be grey and personally I would appreciate it if they did not shove sex down my throat.

Maybe having 2 factions where you can be a soldier / rogue / assassin and go on missions to not only fight each other but assassinate or go on crime spree's. You can also break away from your faction and be like an outlaw or a crazy cultist of your choice (worship crazy stuff like fuzzy wuzzy monsters or something).
 

El Dwarfio

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Jan 30, 2012
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Hmmmm, any MMO I could want, absolutely anything I could imagine? The mm of my dreams?

GUILD WARS 2
:p
 

ElPatron

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Jul 18, 2011
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Sober Thal said:
I want one of these but with two hard to satisfy requirements.

1. Doesn't alienate you if you can't put a lot of work into it for a week.

2. It can't be "pay a fee for a second job" like WoW. That kills anything for me.
 

WanderingFool

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Apr 9, 2009
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Najos said:
I really want a sandbox game to not only release, but be successful enough to continue development and fill up a server. I'd like to see a classless character creation system, where skills are learned as you use them or something similar. So everyone can have access to everything, but in limited amounts (Think Skyrim, but more advanced and with more skills related to crafting and such). No predetermined factions, no instancing of areas (as in, multiple instances of the same zone), and...yeah, there's more, but I'd settle for just that stuff.
Thats what I would like to see. No class system, no levels, but most improtantly, no story.

Now, what I mean by this is that there isnt some major story line. There is no meta-based goal for you to go for while playing, the only goal for you is to accomplish what you yourself want to accomplish. Want to become a master thief with your own guild, become a thief, find some other like minded thieves, make a guild, boom, you win. Want to have a house and family and live a quite life (maybe with the ocassional dragon slaying) boom, you can do all that. Basically, I want a game like sKyrim and oblivion, but without the main story quest line.
 

Cavan

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Jan 17, 2011
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Basically EvE online but with space fighter style combat instead of..whatever you can call what is currently has..
 

latiasracer

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Jul 7, 2011
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Pretty much all i want in a MMO is Star Trek Online.

-F2P(Doesn't alienate those who don't by the extra currency)
-Spaceships!
-Really Good Character & Ship customisation
-The Game often gives out free stuff (Free ship at Lv10 f.e.)
-Piss easy to play with freinds (Simple Team thing)
-The Story isn't actually half bad, Pretty fun solo or with a freind.
-(Probably the best part...)Choosable ship names. This is just awesome. The U.S.S Bacon is my pride and joy.
-Ground combats pretty fun (Except fully auto weapons are not...)


But yea, Spaceships duuuuudee!
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Infinity [http://www.infinity-universe.com/]

^ If it ever comes out, of course. Apparently there is an investor now so it may well happen in a few years or so.