What kind of RPG charecters have you done or planned on doing.

Recommended Videos

Saint of M

Elite Member
Legacy
Jul 27, 2010
813
34
33
Country
United States
Since we have done a few charecters here and there, some of us must have rollplayed a few either online or across the table with other human beings rolling dice.

So what are some of the charecters you have done and for what games?

Pathfinder.

Flirty Rouge: My First Charecter in Table Top RPG's ever. He was a half elf male that flirted with most things female, and by most 90% of them. Captain of the guards? Check. Sea Hag? Check. Ten foot tall demoness with a flail and ax? Yes. Half the women in a Amazonian Tavern? Why not?

Heal heavy Cleric: I broke the first rule of making clerics for Pathfinder: Never focus on healing. Why? Because it leaves them vulnerable. Why did I do it? Five games in a row with either near Total Party Kill or otherwise in desperate need of a Cure Light Wounds.

Southerner Ranger: Raised by dragon, and for cultural background I wanted the most American Midwestern Accent I can get so what human ethnic group would fit?

Sultry Sorceress: Grew up in the temple of the Horniess godess of them all. She was also of the dragon bloodline for her spells so lots of fire.

Mowri Themed Barbarian: Half Orc that I wanted an excuse to do the Haka war dance.



Dungeons and Dragons:

Lawful Good skirt chasing Paladin: Yes this was a thing, yes it worked. Why? Half Orc Paladin of both a War God and Dedicated to Vengeance. And since this campaign had lots of orcs, I ended up as the one introducing the party to the orcan camps (usually by grabbing the throat of an orc, and yelling to get me a bandage, a woman, and a beer, and not necessarily in that order).


Barbarian Baron: Another party member became a duke and I his Baron. Gives him plenty of drink, women, and a chance to use his great ax with a song and a smile.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
3,647
0
0
Popstar celebrity-adventurer (D&D 3.5)

*****​

What makes it tick? /// Roleplay stuff and basic build thoughts

Basically everyone of my D&D p'n'p characters. Can possibly be expanded to a charisma based melee bard with slippers of battledancing, leaping dragon, falling auto charge w/ Lion Spirit totem Barbarian dip ... Trade out Suggestion with Eberron CS Song of the Heart Bard option.

Just everything charisma. All things charisma. Everything.

Rort perform skill... If you don't have at least +54 to perform by level 8 before you start performance, you're not trying hard enough.

Choose magic (w/ melodic spellcasting) that have everything to do with staging thr greatest performance. Luck spells, environmental bonuses, roleplay bonuses (get creative with illusion spells while singing so you can createas if realtime music PVs while on stage), hire additional help from the Performer's Guils ... Permanent commanded Amplify spell effect crystal mace (+1 harmonizing light crystal mace w/ command word Amplify spell) to effectively be your microphone...

Make your microphone an Item Familiar with the Item Familiar feat to really create exploding Perform roll bonuses...

Get Versatile Performer if going human w/ your free feat choice and flaws are allowed. Given you want to be a full spectrum performer. Dance + Singing works well with your light crystal mace (microphone). But also spare a thought to Perform (Theatre) so that you might be able to fineagle even more bonuses from your DM by using your illusion spells as if impromptu stage backgrounds and for bringing stage theatrics into your performances.

Everything about staging an instant concert wherever they go.

Go Virtuoso(level 10)-Sublime Chord (11-12), rest virtuoso... to get Sorceror spell casting. W/ the practiced spellcaster-Inspire Greatness-Song of Power to increase CL by 7 levels by level 12... Just so you can go Mordenkainen's Mansion at level 15 and cast it as if a level 22 wizard ... to give you the biggest possible by invite only concert hall wherever you go. With catering and free bar!!

Go Favoured in the Guild and Leadership to get other bards to work with you as your travelling band, stage technicians, costume designers and cosmetics work, managers and groupies...

You definitely want Favoured in Guild (performer's) for charity benefit concerts when you start using your fame to invite the rich and powerful to your concerts. So you can substitute Diplomacy for Perform in order to stir their hearts so they give way more money to help [insert cause here].

Hell, even help start revolutions once you start rolling 100+ perform checks, which is incredibly doable by L12...

Be incredibly sweet ... idealistic, naive, and innocent. Bringing hope, love and happiness wherever you go.

If you're not running public charity concerts, and manipulating the hearts of the rich to help the plight of all those less fortunate throughout the realms with grand, magically empowered concerts wherever you go... I am disappoint.

Fight tyranny and despair with music and friendship.

*****​

Character Build

NG/CG Human Bard/Virtuoso/Sublime Chord (1-9Brd/10 Virtuoso/11-12 Sublime Chord/13+ Virtuoso)

(Starting attributes 28 pt build)

Str: 8
Dex: 10
Con: 12/14
Int: 12/14
Wis: 8
Cha: 18 (28@L-20 via native levelling and inherent bonuses)

Feats:

(2 Flaws)

(Free) Versatile Performer (Dance and/or Theatre, *Sing ... you definitely want more skill points for item familiar, and for a feat this will give you an extra 1 or 2 free points per level you'd otherwise spend, plus a free +2 bonus to perform when you work in both into a performance ... and that's easy with sing/dance, or sing/theatre...)

(Free) Favoured in Guild (Performer's)
(Free) Melodic Spellcasting
1st: Skill Focus (Perform) (Needed for Favoured in Guild)
3rd: Item Familiar (Microphone)
6th: Leadership (Optional, but preferred w/ this build)
(Free, Eberron Campaign Setting Bard Option): Song of the Heart
9th: Practiced Spellcaster (Bard)
12th - 18th: Whatever you want. Chaos Magic + Vest of Legends if you want to improve Bardic abilities ... if you go Leadership route, maybe Guildmaster in a roleplay heavy campaign. Another option might be Extra Followers if you really want to kickstart the Friendship War.

Additional Options...

Are you more a solitary Warrior of Love and Friendship (and strategic violence), you have a lot of party members (particularly weapon damaging peeps already) ... or your DM doesn't like Leadership? Don't worry, got you covered! Dragontouched and Dragonfire Inspiration can substitute Leadership and perhaps Favored in Guild. It's not a trade I would make, but w/e.

Make sure to take Vest of Legends, Inspirational Boost spell, Badge of Valor (both giving you +2d6 damage on their own) and Whirling Blade! Which should give you and all your friends a meaty 6d6 fire damage on every weapon attack at L9 when you get Song of the Heart.

Particularly deadly with a Crystal Echoblade and what else are you going to use your SL2 slots for?

Whirling blade is like Lightning Bolt but 20% cooler because no saving throw, can crit, and uses your Charisma to hit and damage as well weapon enhancements and effects. So thats 6d6 (Fire) + d8 + 4 (Sonic) + Charisma, no save. Which is better damage scaling than fireball or lightning bolt (which can injure teammates).

Also ... Bladeweave. Which works really well in tandem with Whirling Blade ... because who doesn't love ranged Daze?

Skills

(Skill points = 32/36 @ L1 + (8/9 per level) - (4 + (1-2/level for item familiar)) (put all points into Perform)

Diplomacy (Surprisingly pointless with this build, w/ Favoured in Guild ... put points if you want ... but only to a maximum of 4 given that is needed for Virtuoso)

Disguise (Lots) (Being famous may require your adventurer to not be famous at times, and magical disguises are garbage)

Bluff (Lots) (Ditto ... being a good liar is useful when you're famous)

Escape Artist (Maybe a lot) (Useful if going melee bard)

Intimidate (max 4 ranks, needed for PrC.)

Perform (Lots) (Duh... spreading love and friendship is best in music format)

Knowledge (Arcane and Nature - Lots) (Focus on Arcane, Nature, and Geography ... Arcane is self-explanatory, nature helps with Fey creatures which you might want to enlist in bringing revelry and chaos to a society, and Geography helps with cultural differences as well as helps you navigate the world ... local can be supplanted with Bardic Knowledge)

Spellcraft (Lots) (Needed for PrCs, as well as helping you identify area based spells that your enhanced caster levels will help defeat)

Listen (Lots) (Helps detect impending ambushes which your famous hide may attract and needed for PrCs)

Profession (Astrologer only, and only till 6 ranks. Needed for PrCs)

Use Magic Device (Few) (Why put off till L9 to start nuking? Heightened charisma reduces the necessity of high expenditure, as well.)

Jump/Swim/Climb (handful at most, Jump & Climb - Lots if auto charge melee build) (Throw a couple of points into these every now and again given low strength score)

Use Rope (Surprisingly useful with only a couple of points. Plus it helps secure detainees you might otherwise destroy so that you can give them friendship re-education.)

Sense Motive (lots) (Well you want to make sure people truly have been reformed, don't you? Helps you identify the meany-bo-feanies)

Speak Language (Lots) (Well you want to bring love and friendship to everyone in every language, right!?)

*****​

Why this build is awesome...


This build works well if you're inspiring shitloads of people (via Leadership/battle scenarios) ... with Amplify you can basically inspire entire armis.

It also allows you to fucking nuke with spells as if a sorceror on PCP, only with a shitload of hitpoints (hence PCP) by level 12. You can put out a ridiculous amount of caster level bonuses. The problem is you'll be burning your entire turn AND through a lot of bardic music powering both your Inspire Greatness, and your Spell of Power.

How this works is Practiced Spellcaster (Bard) and Inspire Greatness + Song of the Heart.

By level 11 and up you'll not only have access to Sorceror spells, but given how Inspire Greatness is written (where it actually gives you HD that is modified by Song of the Heart) ... Practiced Spellcaster (bard) lets you not only cover up the first level of Virtuoso, but also the +3HD Inspire Greatness gives you...

You add this on top of Song of power which gives you up to +4 Caster levels for a move action and bardic music use ... that will give you +7 CL on every spell you cast at L12 and up, with access to 6th SL sor/wiz spells at L13.

And with a meaty 3HD increase that you can grant to up to three other PCs with Vest of Legends and Chaos Magic at L13, as well as other bonuses ontop of that. All while pulling out that 40d6 Disintegrate that will (nearly) automatically beat SR 20, and on average beat SR30.

Bards are the best spellcasters ...

Woe betide any evildoer that thinks your singing pop prince/ss spreading songs of love and friendship won't suddenly go nuclear on their arse.

All while inspiring entire armies of people they have transformed into Fanatics via the Epic Perform roll rules ready and able to do battle to protect their pop singing idol!
 
Aug 31, 2012
1,774
0
0
I usually went for the ex special forces type when I was younger. The sort of ego driven wish fulfillment thing. These days in the rare occasions I get to play I usually go techie mechanic type.
Computer RPGs usually end up being a sneaky sniper type, then branch out into different builds to get more mileage out of the game.
 

Dr.Susse

Lv.1 NPC
Apr 17, 2009
16,498
2
43
For every character that I've made (D&D 5e) they've always had the nightcap of good dreams trinket.
I'm not sure why but it makes me laugh.

One I really enjoyed playing has been Sunny the Tiefling Ranger
Their job was to be essentially to be a postman, delivering letters and parcels for a mounted military unit called the Flanksman. Terrified of the mail being undelivered, Sunny was also not too keen on violence and only fought when necessary.

One that I've always wanted to try is a cleric, or maybe paladin, with the tenant "thou shalt not kill". They'd have heavy armor and a shield, and would basically be a rock in a fight, dealing out buffs and healing.
 
Jan 27, 2011
3,740
0
0
I've done a LOT of interesting characters in games and otherwise.

For literal role playing at LARPs:

Modern Call of Cthulhu:
I was an out-of-town conspiracy nut with family in the small town where all the action was taking place. So I started off trying to find "Rational" explanations for all the supernatural stuff happening. Oh look, flying jellyfish monsters? Must be some super secret government lab experimenting on alien tech like in Area 52 in nebraska, where no one will think to check! Then I found out it was actual aliens and was like "Whoa...Really? That's even cooler! We've been visited by aliens since the days of ancient greece! Is that awesome or what? :D"

Eventually, I witnessed a full blown other-dimensional invasion and hid in some bushes to watch some magick-inclined people fix it and at that point began my slow slide into becoming part of the local conspiracy, until my character wound up literally not just marrying the local heiress for supernatural-soul-safekeeping reasons, but also had him outright sarifice some people (including his own dad who, let's be real, deserved it) to keep reality from crumbling.

It was really interesting to see him go from a goofy conspiracy nut to someone on the inside covering up the shady stuff going on and killing people "for the greater good" and becoming a dedicated townie. XD

Regency Era Changeling:
Ok, so...I was trying to set my character up as a minor villain. See, a good chunk of the plot was "ok, the baron of this province just died...We need to find a successor". I was the nephew of the region's Count, trying to take the place over for him despite not having a legitimate claim, and I was hoping to have to stab quite a few backs to get there. I even managed to get the leadership position on the council to decide who would be chosen as baron in the first round of the game.

Hilariously, it turned out that none of the people in line for the position were fir for it. To whit: A silly manchild, a deaf-mute from overseas, a gentle and sweet young lady who had no real leadership capabilities, and a murderous redcap sailor captain who despite being probably the legitimate heir didn't actually want it.

So, as I'm biting my nails over how to backstab Captain Redcap without him outright murdering me...He comes to ME and goes "I don't actually want it, all I want is for my claim to be legitimized. Give me something good in return and I'll GIVE you the barony". Guess who managed to almost immediately clinch the takeover by giving away one measly little city. XD

Turns out that being a very reasonable villain who is willing to negotiate makes you pretty much NOT a villain.

Basically the only "mean" things I managed to do were use my "Read you like a book" ability to embarrass the silly manchild heir in front of a lot of people, and to scare off this meddlesome lawyer character by digging up his dark and troubled past and having it exposed in the local newspaper so hard he just straight up left town and never came back. XD

In terms of games...

Skyrim 1:
I played a goofball former-drug-addicted Kahjiit. I tried to be heroic, but mostly by accident. I tried to deliberately misunderstand everything in some way, up to and including "everything belongs to everyone! It's not stealing, it's sharing!", and wound up taking over the dark brotherhood purely because "I get to kill emperor? Guy who orders those soldiers around who tried to chop my head off?! YES, SWIFTHEART WILL DO THE THING!"

Playing a kindhearted, but really dumb character was a pretty fun experience.

Skyrim 2:
Power hungry elf mage. Ended up feeling pretty standard, aside from how I made sure that whenever I did any Dark Brotherhood stuff, I made sure to disguise her so that no one knew it was her. Up to and including doing some implausible escapes involving jumping into rivers and popping invisibility potions to cover my escape.

Skyrim 3:
For this one, I tried making a character who would try to be an inconsequential trouble-avoiding NPC for as long as I could. So, my "I'm just a miner" female Kahjiit (whose random start plopped her down into a shipwreck) spent most of the opening hours mining, smithing, trading and whenever she ran into a wimpy-ass thief on the road went "Oh no, just take my money!".

I ran into a few bits of unavoidable trouble along the way due to the "Interesting NPCs mod" I had installed, like a bandit raid on a town I was passing through (and basically had to equip all the goods I was planning on selling in Riften), but generally stayed out of trouble until I triggered the main quest because I was in the right area for it.

Cue her slow, but steady transformation into a hero despite her really not wanting to. Eventually she and her trusty overzised warhammer became renowned and she settled into being a hero along with a few tag-along buddies...Until she fucked up a side quest that spiraled her into depression and she went on her way alone for a pretty long chunk of time.

It was really fun trying to not be important for as long as possible and then trying to role play a reluctant hero. :p Hell, when I triggered the quest that gives you the Ring of Hircine and forces you to Wolf-out, I had my incident happen in a town and as soon as the quest was over, she de-werewolfed herself and turned herself in to spend time in prison for her "Crime".

This is saying nothing of trying to be a highly moral nosferatu in Vampire The Masquerade Bloodlines, or what I did in my second run of Prey or plenty of other RPGs I've played.

Turns out that I really just love role-playing.
 

maninahat

New member
Nov 8, 2007
4,397
0
0
I've had a couple of favourites:

In Cyberpunk, I had a rockerboy who went by the name Alvin "Zeeman" Oh. He's basically a has-been from a one hit wonder boyband (Zeeman and the Zealots), with a big ego and a tiny brain. He was handsome enough and his former celebrity came in handy, but generally he's the team chewtoy who constantly fucks up in combat. This came to a head when one of the NPCs refused to work for us unless she was handed Zeeman's disembodied dick as payment... which the team happily obliged her with. Zeeman now has a replacement, vibrating prosthesis, which he isn't too happy about.

In Vampire: the Masquerade, I had Oliver Drage, a Toreador who was a hedonistic, chauvinist pig. He's basically Sterling Archer; a rich mommy's boy who fancies himself as James Bond, but only manages to embody the guy's worst qualities without any of the charm or panache. He's a boorish, selfish bully, who can only draw blood from drunk victims. Everyone hates Oliver Drage, but they keep him around because he has a car.

In Call of Cthulhu I had Pasha, an incredibly rich Turkish aristocrat who is doomed to lose his title (the year is 1923, the year of the Ottoman expulsion). He was a good shot, but this only came to hurt the team when he went completely mad and started shooting everyone. When he died, he was replaced by his trusted butler, who turned out to be a rake who has been stealing from the family for years.

Finally, there was Cult, in which I was handed a pre-made character; an alcoholic detective who can't keep his temper in check. He was the most fun to act out (think of every angry detective pot boiler character, and this was basically the guy).

Generally, I've found making idiots and arsehole characters to be the most fun, because it's always easy to know what they will say or do in any given situation. Meanwhile, honest, decent intelligent people have a hard time figuring out sensible solutions and how to juggle a team of cats - they're left floundering whilst I can just go boldly do something rash.
 
Jan 27, 2011
3,740
0
0
maninahat said:
Meanwhile, honest, decent intelligent people have a hard time figuring out sensible solutions and how to juggle a team of cats - they're left floundering whilst I can just go boldly do something rash.
I can concur.

It's actually not even a good guy thing, it's mostly playing anyone who has a leadership role.

When I played the good-hearted conspiracy nut in a call of Cthulhu game who just reacted to things around me and did the occasional probably-ill-advised plan, it was pretty easy to find what to do, and being lost in the plot actually worked well enough for me as a character.

Playing the plotty count's son in regency changeling, trying to take the place over and appear to be a reasonable leader at the same time? Hoo boy. The second there was a crisis I was panicked and going "Oh my god how do I resolve this, I have no idea what I'm doing and I can't delegate my way out of this, help".

There's a reason I'm going back to a more straightforward (socially at least) character for the next call of Cthulhu game. I am going to make something really difficult for myself, but at least my general role in the plot won't have lots of people depending on me to make the right decision to avoid calamity and loading me up with pressure. XD

I can also concur on the idiot thing. Playing a brain damaged kahjiit in skyrim the first time was a blast. It's so easy to find a fun way to continue things in character when your personality is simple and you're a blissful fool. ;)
 

TWRule

New member
Dec 3, 2010
465
0
0
saint of m said:
Heal heavy Cleric: I broke the first rule of making clerics for Pathfinder: Never focus on healing. Why? Because it leaves them vulnerable. Why did I do it? Five games in a row with either near Total Party Kill or otherwise in desperate need of a Cure Light Wounds.
I haven't played pathfinder, so I imagine the context is a bit different, but I was given similar advice for 5e and also ignored it, making a healing-heavy support cleric.

I was a new DM and my players were also all fairly new to the game. We were playing through the starter set, which actually has some dangerous encounters in it. In particular, there's a young dragon that my players, reckless as they were, stumbled upon when they were level 4. They managed to beat it without deaths, but that's probably only because I was using more forgiving death rules than are in the book. Anyway, they had an obsession with hording healing potions from wherever I would let them buy or find them, so they had quite a stock built up before this fight, and they blew through most of that having to constantly get one another back on their feet. It got borderline absurd at some points.

After that point, my players were so afraid of dying that they would chug 50gold healing potions after having lost just a few hit points and waste money they could be spending on more interesting or useful things. They also assumed (though I had no intention of causing a TPK with the dragon) that I was being overly adversarial toward them by including such a difficult encounter, and they thought I would have incentive not to act this way if I had "some skin in the game" (i.e. my own character).

So, since my players were a stubborn lot (all long time irl friends of mine), I made my own character and had them join the party. I wanted to make the character mainly supportive - with all their abilities geared toward setting up the other party members to succeed, have their own cool moments, and generally keep the spotlight on them. I thought about other classes, but given the potion issue, I ended up deciding on cleric.

Of course, I also made future encounters more challenging to compensate for this additional party member, and that helped retain the sense of danger for the players - just with less potion-popping anxiety. On top of this, the character I made is probably very similar to one I would have made if I was a normal player anyway, so I didn't regret it.
 

TheMysteriousGX

Elite Member
Legacy
Sep 16, 2014
8,580
7,215
118
Country
United States
Got a Gnoll Paladin with tragic backstory cooked up that I'm kinda excited about. Hate the Pathfinder rules with a fiery passion, but that's all my group wants to play.

Though I gotta say, Paizo must be run by a bunch of scalies. Gnolls got bupkiss as far as racial feats or traits are concerned. Were-crocodiles have more going on in that department.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0
Funny that this should pop up just a few days before my first game of D&D. I have two characters planned in case I like it, both based on stories I've thought of in my head:

The first one is a human fighter, chaotic good. He's a former noble who was part of the city guard in a rich trade and mining city. But once worker protests turned into riots and eventually anarchy, the whole city was reduced to cinders. Meanwhile the character was exposed to the corruption and oppression of the lower classes he'd been sheltered from his whole life, and the realization that he'd been a part of it, as well as the chaos in the streets traumatized him catastrophically. To the point that he left the ruins of his city to seek vengeance on the former slave masters and traders. Skilled at arms, but worn by doubt and self-loathing, he's more suited for combat than persuasion. He only trusts authorities who have earned their position, doesn't take kindly to seeing abuses of power, and especially unkindly to manipulation or mind control.

The other is a dwarf wizard, lawful good, who's spent his life being trained as an acolyte to control the magical forces surrounding his hometown. He's been ordered to travel the world as a part of his studies. Intelligent, sociable and curious, but also somewhat na?ve, wet behind the ears, and burdened by his future responsibilities. I haven't thought much further than that to be honest. I've only been reading the rules and listening to podcasts after all, never actually played the game.
 

Patathatapon

New member
Jul 30, 2011
225
0
0
Well, I've had a few characters I played as a player, excluding DMPC's, which is the most I get despite me hating playing DMPC's.

3.5E/4E

Zilligan Zongerdesh or "Zill"

Halfling Fighter

I picked a halfling fighter simply because it had a -2 to strength in 3.5E. That's always fun to me. He is a man of simple purpose and wants. His motivation is to not be bored, fears boredom, likes battle, hates monologues, and enjoys battles like a 4-year-old in a candy store. He had little wisdom, partially because I knew the other guy in the group was a druid, but I also like playing naive characters (which is how I interrupt wisdom). I accidentally got him to an AC of 21, which meant at level 1 next to nothing could hit me unless it crits... Which happened a lot.

He is true neutral so as long as he fights he doesn't care about the side so much, but he prefers to avoid fighting the law as that causes too many problems. He also prefers to fight opponents that want to fight, because he wants and seeks a good challenge. He loves fighting, but he's very specifically not a murder hobo.

5E

Odysseus Pent/Donob

Human wizard/Orc Barbarian

I had to play two characters so I basically had one actual character and one subservient brick wall. Odysseus Pent was a very intelligent noble, and his retainer was an orc he tamed since he was young. Donob is an example of why I don't do point buy. He was literally just min-maxed to all his physical stats. Odysseus was easily the more interesting one. He was essentially a "Fuck you dad!" of motivations and wanted to get away from the merchant lifestyle as he was more interested in making an actual difference in the world, being the Chaotic Good Wizard. He despised nobility, understanding why people needed them, but belived too many didn't deserve their positions just because of birthright, and should only earn it because of merit.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
0
0
Ed. Just Ed. Halfling Monk. You know that guy in your martial arts class who's there because they've got anger issues and a violent streak, and wants to find a more effective way of fighting people? That's him.

Frank Mars, Halfling rock star Bard.
All his spells are activated by singing snippets of classic rock.
Feather Fall? Free Falling.
Lightning Bolt? ride the Lightning.
Haste? Don't Stop me now.
He lived up to every rock star stereotype. He'd do any drugs available, would schtupp anything that moved, and would probably destroy himself in a world without magic.

All my Dwarves have thick New York accents for some reason. I guess that's my Dwarven accent. I'm currently running through Tomb of Annihilation with a Dwarven Devotion Paladin. Failure to follow order will get you acquainted with the "Chain of Command" which is a Dwarven military principle where failure to follow orders gets you beaten with a chain. It's especially justified, as the last person who didn't follow orders got turned to stone by their failure to do so.

All my characters carry soap because they aren't dirty elves.
I don't play humans if I can help it, because I'm not the kind of person whose pet turtles die of boredom.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
3,647
0
0
Another fun character I remembered recently was my factionless/conspiracyless, cursed Hunter relicsmith for a nWoD Hunter: the Vigil chronicle.

She was the 'storekeeper' of the 'Cornershop of the Universe'. She inherited a cursed store that randomly picks a descendent of her familial line. A store that exists neither here nor there with an occupant destined to die from unnatural means, given the store doesn't stomach well new occupants and does not release them so easily from service in life. It's a store that requires the right motivations and needs (or knowledge) to enter, and a store for which my character had to spend so many hours a week inside.

So it was actually kind of cool, because the ST let me spend XP on it, but I wouldn't be allowed to pick what I found (as to stuff within it) ... More over, sometimes the reward was greater than the expenditure I had paid ... so the ST would create curses and make them veiled. The first curse displayed itself when I chose only to spend only 6 XP turned out to be a 20XP curse that the ST said emerged in dried blood on the wall; "The store brooks no absenteeism."

So a room I managed to find and unlocked apparently had scrawled a warning as if by a dead ancestor, fresh as the day they painted it as if with their fingers, but no sign of the corpus. And unfortunately such a fate would be shared by me. Which was fun.

I never found out exactly how many hours it was, but I managed to narrow it down to about two and a half full days per week inside the store, or I took randomly inflicted damage up to about 3A over the rest of the week. So if we ever had to take an extended trip somewhere I was predamaged each fight and I took a -2 to most social rolls given I was looking as if on death's doorstep.

But I did find a stored goblin stall I could use to allow me to trade a customer's memories or precious keepsakes for objects I made within the store's depths. Use the power of those emotions or memories to fashion into more relics. Not merely trade strange materials, or other relics, in exchange.

So that increased my clientele considerably. Almost as if the store is rewarding one for staying inside it and doing their job as a willing captive... which is a nice touch.

The other cool thing was as I spent more XP, and found more 'rooms' the ST would drop hints. About just what was the start of the curse, how did it arise, and why does it choose people related to a mysterious common ancestor whose name is forgotten? And it's a mystery my character never really found out until towards the end of the chronicle.

Supposedly there was a way to break the curse, but my character never discovered it and would never do so ... perpetuating the cycle. So that was a bittersweet ending to the chronicle.

Spent at end game roughly 60-70 XP on my store and stuff in it. Ended up with three bad curses.

But it was awesome.

Made partial enemies with the Aegis Kai Doru given that I was basically riddling the world with one or two use magical relics I made for both mortal and non-mortals alike. Given the storefront was one of the few ways I could ever actually find customers with the appropriate materials to build other relics for myself and other characters in our group. I was curing cancer with monkey paws. I managed to turn a failing business into a profitable one with molded charms and placed under the welcome mat of a desperate person's store, who in return gave me the memories of their first pet dog, etc.

One of the coolest relics I ever made with a matchlock pistol that could shoot through precisely one 'wall' per night without any loss of stopping power and without destroying the barrier it penetrates through. Bloody deadly even without the obstacle bypass feature, given if you used it to inflict direct damage the shot then treated armour as if that 'wall', so you could shoot a person past their clothes. Could be anything. Car windshield to a double brick home exterior. Left the exterior unmarked.

Another cool weapon was finding a way to bind a murder spirit into a sword I had made precisely for the task of sealing it away. But it used to require the user to inflict 1A on themselves for every 4 points of damage it inflicted on others at the next Full Moon, or it tore apart the user's soul and rode their flesh.

I had to give that weapon to another character given due to the store curse there was a chance I might have killed myself if for some reason I couldn't complete the prerequisite hours it demanded of me.

Not only that I only had 7 hitboxes.

It made it an exciting weapon to use, because if you could pull off ridiculous damage with it, you might simply die because you were too good with it. Also fitting for a murder spirit ... slit up too many people, you forfeit your soul to its murderous inhabitant.

Which brought a smile to my lips, at least.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
0
0
I will one day find a use for my ukulele, that being to bring it with me to a D&D session so I can role-play a bard as best as possible.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
Max Kameda - Pathfinder

Currently playing a kitsune bard (bass guitar) with one level of gunslinger and my character is basically a wannabe pirate. The 1 level of gunslinger allows me to use guns obviously and I took the mysterious stranger archetype, which allows me to spend a grit point to add my charisma bonus to my damage. My bard can deal some decent damage with just that one level in gunslinger as I'm rolling 2 D12s on my musket due to the vital strike feat and adding usually 12 damage every time from my charisma, +4 musket, and obviously inspire courage along with rolling for attack vs the enemy's touch AC.

Just last session our party went to a fancy ball where the mayor ended up getting killed. Our GM had the band keep playing during the fight ala Titanic so I had my character take like 4 turns just moving to get on the balcony to then fall off the balcony above the band via my ring of feather fall playing the most epic inspire courage while floating down.

Keanu the cat (from the movie Keanu) - Starfinder

I made a catfolk idol character that is literally the cat Keanu from the movie Keanu. I made a whole wacky backstory about how in the future cats became extinct and the movie Keanu had somehow became cult movie in the future and people thought Keanu was the cutest thing they've ever seen. So a "doctor"-like character traveled back in time to get the real Keanu and he got experimented on to become the very first catfolk. Then the "doctor" took the newly created catfolk race back in time to the time of pathfinder and that was the creation of the catfolk race.