Ice levels, in part because they are very bland visually and in part because they sometimes incorporate annoying ice physics.
Sadly, they did nerf the swimming controls somewhat. You have to hold another button to go at full speed and that uses magic power. If you're willing to buy Chateau Romani every new cycle, you at least can negate the magic issue. It feels a little slower, too, but not enough to be a total drag.Sable Gear said:-Underwater levels where your movement is actively hampered. I get that's usually the reason to HAVE a flooded level but I don't like it. Super Mario Galaxy/2 had a kind of fun way of getting around using Koopa Shells for locomotion, and honestly I loved the way Zora Link controlled in the original version of Majora's Mask (it's to my understanding they slowed you down a LOT in the 3DS port). A water level with natural controls is something we sorely need.
I actually like underwater levels or levels with lots of water possibly because I like to swim in real lifeBob_McMillan said:Like probably everyone, I hate underwater levels, or environments with a lot of water.
I also don't like worlds where you are constantly in danger. I did not enjoy having to tiptoe literally everywhere in Dishonored. And when this is applied to open world games like Far Cry, I can't stop thinking about how stupid you would have to be to live in the islands or Kyrat. Those are places where even the fucking birds are trying to kill you, and two steps outside of your village gets you eaten by tiger or honeybadgers. Hurts the immersion.
I do believe Blighttown counts as a "fantasy sewer level" since it IS where ALL the waste of Anor Londo heads to.JohnnyDelRay said:Blighttown. Screw that place.
Yeah other than that, anything that give you status effects, or slows you down, just frustrates like hell. I guess it can be done well, but rarely does it not piss me off, at least a little bit. I'm usually amused by the concept at the start, then just relieved to get the hell out of there by the end. And having to backtrack will be a real test in patience.
Also, hate navigating on very tight narrow walkways/beams while very high up spelling instant death or a crapload of backtracking if you fall off. Few places in Dark Souls like that too. Never a fun time. However, just navigating them is one thing. Having to fight or avoid projectiles that actually knock you off is, well, potentially game breaking depending on save points.