So everyone should just be able to whip out a pistol and have pinpoint accuracy from the get go?D4zZ said:Neither, certainly not for FPS games.
FPS should always be skill based, not "you're as accurate as this number". Level up in terms of weapons available if you must, but not making your character stronger or something.
But I do prefer skill points over Oblivions method.
Oblivion had a good concept (the more you use a skill the better you become at it), but it was executed poorly (leveling up without gaining all your skill bonuses made you lose out on points). I installed a mod called Oblivion XP to make it more traditional.Littlee300 said:I like oblivions method. It makes more sense and after playing that game, when I play fall out 2, I always think something like; I wish disarming all these traps did something for me....
I do remember loving that system, pity the game was so buggyNossy said:I liked the Star Wars Galaxies approach. You had to level in the skills themselves. Here's a pic of a skill tree.
Each one of those you had to specifically do to get the next skill.
Is that kind of like the weapon proficiencies in Borderlands? Anyway, I like skill points, but I like the way Borderlands did it where you can reset them whenever you want. I'm not sure if it is just me, but with the games I play that have level systems and skill points (Borderlands, Fallout 3, etc.), I usually completely jack it up my first time through...G-Force said:Example, my character keeps killing his enemies with his sword and doesn't use his bow, ergo his sword stats are very high on account of its constant use.