Fallout 3 is pretty horrible.LWS666 said:Personaly, i prefer the fallout 3 version.
I have to admit, I find the "practice makes perfect" system interesting.Art3mis said:I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.
Sadly, not many games have that kind of system.
Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.Tekyro said:Are there games besides Oblivion that use it? If so, do tell me.Art3mis said:I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.
Sadly, not many games have that kind of system.
Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
I'll check that one out then. Thanks!-Seraph- said:Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.Tekyro said:Are there games besides Oblivion that use it? If so, do tell me.Art3mis said:I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.
Sadly, not many games have that kind of system.
Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
I really can't think of any specific system that I could call a favorite. I loved FF2's system due to the sheer concept alone which I'd like to see in more RPG's really. They're all the same to me really, with the rare exception.
Hah, my problem with the game was that it can't be abused efficiently enough. Ever tried to make the offensive spells actually useful?-Seraph- said:Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.Tekyro said:Are there games besides Oblivion that use it? If so, do tell me.Art3mis said:I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.
Sadly, not many games have that kind of system.
Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
I actually played a translated version of the NES game a LOOOONG time ago and I was able to get through the game without abusing the system at all. I was able to make offensive spells useful as I designated who was doing what role in the party. Maria was always my mage, Guy my brute, Firion the jack of all trades, and it worked out quite fine. I didn't mind to detrimental effects to specific stats in relation to others because it forces you to develop your fighter wisely, which I didAxeli said:Hah, my problem with the game was that it can't be abused efficiently enough. Ever tried to make the offensive spells actually useful?-Seraph- said:Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.Tekyro said:Are there games besides Oblivion that use it? If so, do tell me.Art3mis said:I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.
Sadly, not many games have that kind of system.
Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
It also kind of undermined the concept when raising one stat lowered another, meaning that withough constantly switching a characters role in battle meaned they would become badly min-maxed. Not too great when the defence stats get that treatment.
But yeah, the concept still holds a lot of appeal.
levelling system in Deus Ex. Get skill points, upgrade abilities with them. Points awarded for going off the beaten track, etc.LWS666 said:so, i was just wondering what people thought about the leveling systems.
Personaly, i prefer the fallout 3 version.