What leveling system do you prefer?

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Aesir23

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I prefer the system where your levels go up based on how many experience points you have
 

Axeli

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LWS666 said:
Personaly, i prefer the fallout 3 version.
Fallout 3 is pretty horrible.

You hit the level cap long before you actually finish the game, you don't need to bother with much specialization with skills since you can max out all useful ones anyway, perks are way unbalanced and you get too many of them to there really be any real choice in which ones to get.
And while the DLC might fix the first problem, it also makes every other one far more worse. So basically it's the dumbed down version of the Fallout 1 and 2 system.

That game should not be played unmodded.
 

SextusMaximus

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May 20, 2009
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Dragon Age works fine for me.

As does Oblivion.

As does FO3.

As does most any RPG I have ever played.

If it's intelligently designed, great.
 

Jackalb

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Dec 31, 2009
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Depends on the game and my mood sometimes I like to be able to change every detail about a character and sometimes I like it all to be done for me.
 

azncutthroat

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Art3mis said:
I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.

Sadly, not many games have that kind of system.

Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
I have to admit, I find the "practice makes perfect" system interesting.

You over-simplified Fallout 3's system. When a player levels up, they get skill points and a perk. Also, players choose the base stats (SPECIAL) in beginning, but these stats can only be increased by maximum of 10 points total (Intense Training perk), as opposed to most other games where you can increase the base stats alongside skills.
 

-Seraph-

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Tekyro said:
Art3mis said:
I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.

Sadly, not many games have that kind of system.

Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
Are there games besides Oblivion that use it? If so, do tell me.
Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.

I really can't think of any specific system that I could call a favorite. I loved FF2's system due to the sheer concept alone which I'd like to see in more RPG's really. They're all the same to me really, with the rare exception.
 

Tekyro

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-Seraph- said:
Tekyro said:
Art3mis said:
I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.

Sadly, not many games have that kind of system.

Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
Are there games besides Oblivion that use it? If so, do tell me.
Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.

I really can't think of any specific system that I could call a favorite. I loved FF2's system due to the sheer concept alone which I'd like to see in more RPG's really. They're all the same to me really, with the rare exception.
I'll check that one out then. Thanks!
 

Axeli

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-Seraph- said:
Tekyro said:
Art3mis said:
I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.

Sadly, not many games have that kind of system.

Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
Are there games besides Oblivion that use it? If so, do tell me.
Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.
Hah, my problem with the game was that it can't be abused efficiently enough. Ever tried to make the offensive spells actually useful?

It also kind of undermined the concept when raising one stat lowered another, meaning that withough constantly switching a characters role in battle meaned they would become badly min-maxed. Not too great when the defence stats gets that treatment.

But yeah, the concept still holds a lot of appeal.
 

-Seraph-

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Axeli said:
-Seraph- said:
Tekyro said:
Art3mis said:
I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.

Sadly, not many games have that kind of system.

Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
Are there games besides Oblivion that use it? If so, do tell me.
Final Fantasy 2 was the very first game to actually do that. It wasn't perfect, but it is the grand daddy of the initial concept even if could be abused. It was refined a little more in the GBA remake though.
Hah, my problem with the game was that it can't be abused efficiently enough. Ever tried to make the offensive spells actually useful?

It also kind of undermined the concept when raising one stat lowered another, meaning that withough constantly switching a characters role in battle meaned they would become badly min-maxed. Not too great when the defence stats get that treatment.

But yeah, the concept still holds a lot of appeal.
I actually played a translated version of the NES game a LOOOONG time ago and I was able to get through the game without abusing the system at all. I was able to make offensive spells useful as I designated who was doing what role in the party. Maria was always my mage, Guy my brute, Firion the jack of all trades, and it worked out quite fine. I didn't mind to detrimental effects to specific stats in relation to others because it forces you to develop your fighter wisely, which I did :p Like I said it wasn't perfect, but it was the first of it's kind so you gotta give it props for being so damn innovative for it's time.

Okay maybe I lied a little when I said I didn't abuse it, I DID do the HP boosting abuse a few times, but ONLY when I absolutly needed it, and that can be chalked up to poor preparation on my part. The game is actually a damn good and satisfying challenge if you play "fair" and don't cheat the system, and it's still one of my favorite old school FF's for having a decent story for the time....even if it was just star wars lol.
 

ResonanceSD

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Dec 14, 2009
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LWS666 said:
so, i was just wondering what people thought about the leveling systems.

Personaly, i prefer the fallout 3 version.
levelling system in Deus Ex. Get skill points, upgrade abilities with them. Points awarded for going off the beaten track, etc.
 

Good morning blues

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Sep 24, 2008
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I prefer gaining experience automatically by performing tasks. The skills that you use develop; the skills that you don't stagnate. It really makes you commit to a particular build. I like this one because it feels much more organic and credible than "Whoop! Suddenly I know how to use a shield against arrows!"

The most famous example of this system is probably in the Elder Scrolls games, but I really prefer the one in the Quest for Glory series (although I suspect that series is well before the time of the majority of this forum's users).
 

Earthmonger

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Feb 10, 2009
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My vote goes to Progression Through Use.

I don't like frivolous XP awards. They're ridiculous.
You have killed a Rat. You gain 25 XP.
That's like,
You have tied your shoes. You gain 50 XP.
 

Lostpropht

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Dec 17, 2009
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Any leveling system where you can choose from the beginning what you want to specialize in. Like Fallout 3. You choose your main attributes in the beginning of the game.. then you build on that. And that doesn't even include the dozens of different skills AND perks you can choose from. The Skills and Perks set it aside from most other RPG's. Im not too keen on the FFX and FFXII growth system.. because it doesn't allow and individuality in your characters. because ALL characters can have Magic/Summoning/Sword Skills.
 

The_Echo

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Mar 18, 2009
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I like just about any leveling system. But my favorite is levelling weapons by using them. That way I can turn my favorite weapon into a beast.