What levels in video gaming do you hate the most?

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Sciutovian

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Any levels you mention can be specific ones from video games or just the cliche general ones you find everywhere.

For me, I really hate water levels in video games (especially when you have an oxygen meter) because you are slower (no shit), cannot attack most of the time, and introduces us to complex controls which always make us die. All my times playing Super Mario World or Donkey Kong Country as a kid really helped me despise water levels. Putting a child through that sort of trauma is horrible. Oh, and the Water Temple in TLoZ: Ocarina of Time. What a piece of shit...

If it isn't that it's levels that give you a time limit to beat something. I can't fully enjoy something when I have a giant clock ticking away at the top of the screen for me to either kill certain amount of enemies, run to or from an objective, and/or finish a puzzle in time. This doesn't make me as mad as much as water levels do because challenges that require time based speed and precision aren't forced on me in the game and are (sometimes) fun challenges.

So... What levels in video gaming do you hate the most?
 

Sassafrass

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The 'escort' missions.
Why, guys? Why make us look after some dumb A.I who always walks into enemy's? WHY?
Oh, and timed missions. Thanks a lot.
 

Casual Shinji

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Racing sections in a platform game.

I'm looking at you Jak 2 and Ratchet 2.
 

Heart of Darkness

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I was going to say "water temples," but you beat me to it. I also hate levels that have very narrow walkways and an infinite chasm at the bottom.
 

IrishBerserker

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sasquatch99 said:
The 'escort' missions.
Why, guys? Why make us look after some dumb A.I who always walks into enemy's? WHY?
Oh, and timed missions. Thanks a lot.
Those and some final boss levels.
 

slipknot4

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Last level of uncharted i was like ok, good good, wtf is that, why did the flip the camera. Ps3 user will know what i am talking about.
 

Sciutovian

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Also, I forgot to mention levels where you can't do anything, but shoot at things around the screen. RE5 had a boss fight where all you did was just hold the shoot button down and move the reticule around the screen at a fat, dumb ogre.

I don't find those exciting or fun I find them boring. A lot of games have this, but I just remembered it from RE5.
 

TheYellowCellPhone

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Escort missions, too. I think Half-Life is the only game who did escort missions right: You're escorts cannot die (unless they get three shots from a shotgun at point-blank), they help you with combat, you know the route, and you only have to worry about yourself.

Water levels. I fully agree. I still remember that level from Banjo-Kazooie.

Racing levels. I bought a fighting game so I could beat people up, not so I could race.

Defending levels. I hate it because usually you're overwhelmed., and all assistance is useless.

Capture the Flag. Getting to the enemy base, finding the right room, going out, and going to Point X without dying? Really?

Timed missions. I hate the stress.

Chase levels. I do suprisingly well on them, but I still hate them.

Horror levels. I hate them because it mainly includes the hateful pop-out scares.
 

Jharry5

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Any underwater levels. I hate underwater levels.
I blame that level on Sonic The Hedgehog. The music when he was running out of air terrified me...
 

The Undoer

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Timed Driving Levels (like the end of Halo CE)and stupidly tricky junk like exploding the engines in Halo CE :p Not just a hate for Halo CE (though I do hate it :D) but genuinly anything like that, I hate having to break up game play in order to find out how to carry on a game (like the end of Half Life 1, I enjoyed it once I knew what to do)
 

Deathman101

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I hate racing levels. Water is okay if I can still use a decent weapon.

And I hate any level in a sandbox game that forces you into somewhere confined and linear.
 

Sciutovian

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TheYellowCellPhone said:
Defending levels. I hate it because usually you're overwhelmed., and all assistance is useless.
I agree with everything you said, but defending levels made me remember something I hated a lot.

Lord of the Rings: Return of the King (Gamecube)
A fun game, but with one big pain in the ass level.

The mission where you play as Gandalf and you have to run back and forth across the city walls breaking down siege towers, slinging catapults, fighting orcs, barricading doors, and if the enemies get too close you lose. Pretty much, you're a one man army defending the city from total doom.