What little things in a game can make you say "No Buy?"

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Me55enger

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Desperation.

An example being the free-moving parkour rope-slinging shite they added to Dying Light. It looked, felt and moved fantastically. then the release date got shunted back and then rope.

I have an idea as to what they can now do with that rope...

EDIT: The other massive turn-off for me is hypermasculinity.
 

Aerevolt

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Guns.
I don't like shooting people. Even though it is "just a game".

Also, anything in first person perspective. It gives me vertigo.
 

Spanglish Guy

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Paul Bastin said:
For me, it has to be bad graphics. And I don't just mean low-poly, older games, I mean amateur art and lack of color. It's what makes games like Psychonauts still look wonderful after all these years.
I totally agree with you. If a game has an art style I just don't like I won't have anything to do with it
 

immortalfrieza

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Twinrehz said:
immortalfrieza said:
Holy balls, someone else than me that likes the Tales-games.

(sorry for off-topic, but these people are so rare).

EDIT: Though what you're saying is very strange, most fans of the franchise seems to get their knickers in a twist because namco usually DOES dub their games for western releases, and not including the japanese voices.

I don't really mind, I tend to like them eventually, especially in the way that Rita in Vesperia goes total sass from time to time. ^^
No problem, in fact it's kind of odd just how many people I've seen that actually don't like or even outright hate the Tales series. If one likes RPGs at all this series shows the pinnacle of what the entire genre is capable of pulling off, so people that are RPG fans actually not liking it is one of those "does not compute" moments for me.

Well, Tales of Hearts R isn't getting an english dub, in fact it's the first game in the entire series that's coming over to the U.S. that isn't even getting a half assed dub. Actually Namco seems to almost be going out of their way to make the game fail considering that they're bringing over on the Vita, a platform that itself isn't selling very well over here at all, refusing to dub it in english, AND making it a Gamestop exclusive on top of that. I have no idea what Namco is thinking with this really, they're usually one of the few video game companies that doesn't half-ass most of their games and doesn't do obviously stupid crap like that. This kind of crap is something I'd expect EA or Capcom to pull.

I'm not exactly sure what you mean with your edit though. Are you saying fans of the series over here actually prefer having just Japanese voice acting? I can't imagine that's true.

Johnny Novgorod said:
I don't think I can relate. All I do know is that Japanese voice acting across the board is the worst voice acting I've ever heard anywhere, live or not. It's not just because I don't understand it either, I've even heard Americans trying to badly mimic some Spanish or Chinese or French voices that I find better than that, and those are always pretty terrible.
 

Johnny Novgorod

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immortalfrieza said:
Johnny Novgorod said:
I don't think I can relate. All I do know is that Japanese voice acting across the board is the worst voice acting I've ever heard anywhere, live or not. It's not just because I don't understand it either, I've even heard Americans trying to badly mimic some Spanish or Chinese or French voicees that I find better than that, and those are always pretty terrible.
On the other end I've never heard a single American lose the anglo droll while speaking a Romance language, even if they nail gendered words and everything. But that's not the point, I just don't like how forcefully English dubs play when overlayed on Japanese animation. The original soundtrack always rolls better with the original animation/performance. Dual audio option it is for me, minimum.
 

JonnyHG

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immortalfrieza said:
No problem, in fact it's kind of odd just how many people I've seen that actually don't like or even outright hate the Tales series. If one likes RPGs at all this series shows the pinnacle of what the entire genre is capable of pulling off, so people that are RPG fans actually not liking it is one of those "does not compute" moments for me.
What would you say the best Tales game is of the 360/PS3 gen? I've played practically all of the disc rpgs on those systems but just couldn't get into the Tales series. After giving Vesperia about 15 hours I had had enough of the characters, the voice acting and the story. Every time I consider playing Tales game I think of Vesperia and it deters me from doing so. Maybe the others are better?


OT: It's funny I came across this thread today because earlier I decided not to buy a game that I would have otherwise bought day one.
Giving Bayonetta that atrocious haircut and making her body look even MORE disproportionate means Bayonetta 2 is a no buy for me.
 

immortalfrieza

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JonnyHG said:
What would you say the best Tales game is of the 360/PS3 gen? I've played practically all of the disc rpgs on those systems but just couldn't get into the Tales series. After giving Vesperia about 15 hours I had had enough of the characters, the voice acting and the story. Every time I consider playing Tales game I think of Vesperia and it deters me from doing so. Maybe the others are better?
Tales of Graces F is probably the best entry in the series yet, and Xillia 1 is about as good. I'm just getting into Xillia 2 right now so who knows.

I'd say Vesperia is one of the weaker links in the series, but it gets pretty damned good later on, and even so it's still way better than most RPGs.
 

Mikeybb

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Season passes set off my wariness these days.

Anything that has an embargo on review before a certain date is another red flag for me.

Games that made the leap from the app store to steam may as well be wearing a cowl, ringing a bell and yelling 'unclean!'.
 

Skin

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Iron sights.

It was something that was immersive a long, long time ago (BF1942 era maybe?), but over time, it went from immersive to a button prompt you need to press if you want to aim.

Then games went one step further and gave you the little line indicator when you had your iron sights focused on an enemy... Doesn't that defeat the entire purpose of iron sights?

Even worse is iron sights in sci-fi games set in the future. I just can't hand that at all. I really, really tried with Metro 2033 (which was a beautiful game in all other regards) but I just couldn't handle having to aim down the sights every damn time.
 

The_Great_Galendo

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My list is long and probably not complete (I had a tenth item a moment ago, then promptly forgot it), but here goes, in no particular order,

Finance restrictions:
1) Paid DLC, or much DLC at all - I guess I'm from the age where you bought a game and you had the complete game. Though I'll often use DLC if it comes free in, say, a "complete" version of a game, I'm not that fond of the idea in general, and often won't install even free (or free to me, as with a new game purchase) DLC. Non-cosmetic DLC usually throws whatever balance the game had out of whack, and cosmetic DLC I can easily live without.
2) Mandatory Internet connection in a disk game - If I buy a digital game through Steam or wherever, I expect to require an Internet connection to get the game working at some point. But if I'm buying a disk, the game better be installable and playable right out of the box, without any Internet connection required.
3) Monthly fees - Haha, no. I will pay you once for your game, and then never again. I might, if I liked your game, buy its sequel or expansion or whatever, but I won't pay you on a recurring basis, ever.

Design restrictions:
4) First-person viewpoint - I respect the design choice, but I get lost way too easily in these games. I can keep a 2D map in my head, and usually I'm pretty good at knowing what's in which direction in real life, but I tend to get hopelessly lost in these games, and running around in circles is no fun, especially if I'm not sure if I'm in a new area or if I'm seeing generic corridor #1457 for the umpteenth time.
5) Realistic violence - I like my enemies to disappear when I kill them, or break up into a collection of polygons, or something like that. I do not like them to leave a corpse. I do not like blood effects in my games. I can bear with it as long as I'm not killing them with a real weapon -- maybe I'm throwing a fireball or something -- but killing even virtual baddies with knives and guns kind of gives me the creeps.
6) Too many choices - this one may need some explaining, since oftentimes choices are good. But I tend to get stuck with options paralysis if the choices are of a permanent nature, and since I only play a few games through multiple times, each choice usually just means more of the game that I'll never get to see.

Story restrictions:
7) No story - Unless your game's like Mario Kart or NBA Jam or something, I want a reasonable explanation for what's going on. Heck, I usually want this even in games like Mario Kart and NBA Jam. Very few games have sufficiently engaging gameplay to keep me going without at least a little bit of plot tying it together.
8) Unreasonable choices - false dichotomy - Too many games seem to offer a "be a saint/be a sociopath" false dichotomy. What if I neither want to forgive the big bad nor murder him in cold blood? Sometimes there's a neutral choice thrown in. It doesn't always help.
9) Unreasonable choices - unrealistic choices - I'm fine with being able to pick my character's class, but I don't much like being able to pick gender, race, height, etc. No one in real life gets to pick them, and I've found that "Play as male or female!" is shorthand for "Our story is terribly generic because we couldn't even guarantee whether the character we were writing was a boy or a girl!"

None of these is a deal-breaker by itself, except the monthly fees one, although any two of these is pretty much an immediate turn-off, and I don't think I've ever bought a game that had three or more, except maybe Dragon Age, which I thought was okay but not all that great.
 

Fieldy409_v1legacy

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FrozenLaughs said:
Fieldy409 said:
Fireaxe said:
When I see micro transactions for in game advantages I turn around and walk back out the door I came in by, there's just no justification for that anti-customer business model.
Yeah this. I'm no fan of micro transactions. Mind you I'll allow it in free to play but something I already payed for? No.
Generally I agree with this sentiment, but I do let it slide in certain occasions; namely long, grindy JRPGs where you can spend 10hrs grinding for that 1 super rare synthesis item or just buy it for $1. When I was younger that sort of thing was fine, but now with a 40hr a week job, 1hr commute, a wife and 3 kids,

I UNDERSTAND >_<

Also, it's a single player game so I don't mind, I'm only spoiling the game for myself...

Buying all my upgrades with the Battlefield "shortcuts" however is a whole different matter, and I hate the idea of being able to do that.
Used to be you could do that same thing for free by putting in a cheat code instead of spending a dollar....
 

Grach

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In a FPS, floaty and unsatisfying gunplay absolutely ruins the experience for me. Related to this are weird jumping physics, like in Oblivion.
Overall, poor artistic direction and graphics that don't fit the game is kind of a dealbreaker to me. I mean either generic world design (like in Halo) or plasticky environments (like Other M).
 

cdemares

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Monthly fees. Especially if you have to pay for the game first. It's highway robbery. I know why they do it, but that doesn't make it a good deal for me. If you only play one MMO, and play a lot of it, that might make sense. But I don't. I move between games fast, so demanding a commitment from me to a single game like that just doesn't fit.

Retailer exclusive pre-order stuff is the reason I never get a new Batman Arkham game. I wait a year or two and get the GOTY editions that come with everything. Amazingly, Arkham City was never spoiled for me. Thank you, internet. Actually wanting exclusive stuff I can't have will make me pull back. I think Arkham City literally had costumes exclusive to Europe and to North America at launch. Who the hell does that? It's absurd.
 

Twinrehz

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immortalfrieza said:
I'm not exactly sure what you mean with your edit though. Are you saying fans of the series over here actually prefer having just Japanese voice acting? I can't imagine that's true.
I can't say that ALL fans would prefer japanese voices, as I can clearly see that you prefer english voices.

However, JRPGs falls into the category of japanophile people (if that's a thing) that would prefer the original japanese voice acting rather than listening to an english dub. It doesn't matter if the voice acting is good or bad, it's just that dubbed JRPGs come off as a bit odd.

For example, when I first started playing Tales of Xillia, I didn't really mind the english voices, but they seemed weird, a little off. Maybe it's just a matter of cultural distance that allows people to immerse themselves more in the game, I don't know. Like I said, I got nothing against it.

Johnny Novgorod said:
It's not that I don't like this or that dub, I just don't like the American localization/appropriation of Japanese characters. As someone who is neither American nor Japanese (nor do I have their language as my mother tongue) it comes across as forced and inauthentic. It's like, imagine if you know Spanish as a 2nd language, the way I know English. And your favorite shows come from France. But you have to watch these French shows in Spanish, which you understand, but at the same time they also act as a barrier. You see where I'm getting at?
Maybe I can bridge this gap by saying a few words. This isn't a thing exclusive to the dubbing of tales-games (as Johnny mentioned), it's something that occurs with most voice dubbing. I've seen a great deal of childrens movies dubbed to norwegian, and while the actors are definitely good, there's something about the original english voices that just sort of makes it better.

All right, it seems I've got problems explaining it too, so how about this example: Dragonball Z. The WORST example of terrible dubbing I've ever seen. In japanese, emotions are (apparently) conveyed through grunting, huffing and puffing, which is brought into the english dub, only now it sounds weird, a little silly, and even a bit creepy.

I realise I have absolutely no idea why I like original voices best...
 

BarkBarker

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Art direction that lacks interest, a colour palette reduction that seems to have no purpose, competent VA (I generally favour original over dubs just to preserve the image the original artist wanted, I mean really the seiyuu business is competitive as all hell so they'll likely have better voices, not guaranteed and I don't dislike English VAs, its just the numbers), uninteresting or over the top designs, a focus on raw action rather than a sense of power (Sengoku basara for me is flashing lights and colours, but a bit of dynasty warriors 3 where I can take 20 hits from weaklings at high level and still continue my attack? God do I feel POWERFUL!), stupid or contradictory plots.