What Made Them Think "Good Idea"?

Recommended Videos

Bravo Company

New member
Feb 21, 2010
363
0
0
We encounter "good ideas" every day of our lives, usually these good ideas are overlooked because they're such a good idea that nobody bothers to question them. However, life is also riddles with absolutely horrible ideas that somebody, somewhere, thought he/she has an absolute stroke of genius and went to their boss with this "great idea" of theirs and it got approved to bane our existence.

However, as we know, these great ideas were absolutely terrible ideas. Such as the molten chain link vortex (insert other bad thing here) elite mobs in D3, the fully automatic shotguns in Planetside 2, or MW2's 25 kill streak award that let you bomb the entire server. Seriously! somebody thought that would be awesome, when in reality it should have never existed.

Go on and share your "great ideas" that you've discovered, they don't have to be video game related, those were just some of the examples I could think of off the top of my head. Also, if you wish to bring to our attention about some actual good ideas that nobody ever notices go ahead and do that too, because good ideas rarely get appreciated.

Cheers
 

thesilentman

What this
Jun 14, 2012
4,513
0
0
UAC under Windows.

*Sigh* Look MS, I know you're trying to introduce computer safety on a platform riddled with viruses. Just fire the lad/lass who thought it was an awesome idea to spam it in my face, and actually fix the internal mess of code that your OS is. Please.

I'll give another one that's not as techy: why always online DRM? Are you seriously going to alienate part of your audience that isn't up to date with technology and tell them to deal with it?

I... Ugh. I officially call a ban on mentioning the always online DRM. I just needed to get that out of my chest. Damn it Starcraft...
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
thesilentman said:
UAC under Windows.

*Sigh* Look MS, I know you're trying to introduce computer safety on a platform riddled with viruses. Just fire the lad/lass who thought it was an awesome idea to spam it in my face, and actually fix the internal mess of code that your OS is. Please.

I'll give another one that's not as techy: why always online DRM? Are you seriously going to alienate part of your audience that isn't up to date with technology and tell them to deal with it?

I... Ugh. I officially call a ban on mentioning the always online DRM. I just needed to get that out of my chest. Damn it Starcraft...
Hah, yeah, I've turned off UAC on the Windows 7 laptop. Thing's a pain and doesn't really do much good anyway.

Although, unless you want to actually play online Starcraft II only requires an initial activation with an online connection. You won't get achievements or anything, but if you connect without an internet connection after the first run it'll give you a prompt to Go Offline and you can play the Campaign or Custom Games against the AI.

I just bought the game yesterday myself, and was glad when I discovered that, since Diablo III is always-online even though I never even play the co-op in it...

... <.< I'd hope you already know that, of course.

As for me, I'll go with... the PC version of Devil May Cry 3. Now, it's not the absolute worst thing I've ever seen, because with a bit of tweaking you can actually get it working well enough, but it's just so horrible out of the box. Controller support isn't fully there (compared to Psychonauts, released the same year, which has full support for a PS3 controller emulating an Xbox 360 controller) and don't even think you'll be playing it on the keyboard, screen resolutions are fiddly and you have to edit files to even try getting your native resolution on any sort of widescreen monitor, it runs like hardened marmalade in certain sections, the menus are not even hilariously badly controlled... blech all over.
 

Zipzip the Penguin

New member
Feb 14, 2013
61
0
0
INB4 TF2 SHITSTORM
The Dead Ringer in Team Fortress 2. It was a good idea. It really was. But so many spies just use it as a crutch to help them get a few stabs and get away with 0 consequences. The DR really takes away from what Spying used to be. Sneaking around, knowing who you could stab and who you couldn't and when, and being observant enough to know if that would change.
The DR just makes playing a extremely sloppy Spy feasible, and all it does is take away from the experience of playing.
 

Euryalus

New member
Jun 30, 2012
4,429
0
0
You know how a lot of music now a days seems to be really loud? That. The actual volume of the files has been compressed to be louder. There aren't any softer parts anymore :(

Here's a video of what I mean.


In addition to that I also fucking hate when I drop shit in between the seat of my car. I get to it. Surely you can put something on the sides that doesn't affect the movement of the seat AND stops shit from falling beneath it.
 

Requia

New member
Apr 4, 2013
703
0
0
thesilentman said:
UAC under Windows.

*Sigh* Look MS, I know you're trying to introduce computer safety on a platform riddled with viruses. Just fire the lad/lass who thought it was an awesome idea to spam it in my face, and actually fix the internal mess of code that your OS is. Please.

I'll give another one that's not as techy: why always online DRM? Are you seriously going to alienate part of your audience that isn't up to date with technology and tell them to deal with it?

I... Ugh. I officially call a ban on mentioning the always online DRM. I just needed to get that out of my chest. Damn it Starcraft...
UAC was quite necessary, its something that they should have done before going to market with DOS. Stop running software programmed by lobotomised monkeys[footnote]Yes that means Sun and Adobe[/footnote] and you won't ever see it.
 

Prosis

New member
May 5, 2011
214
0
0
Always online requirements! Think of how many features it provides to the players! Most players want their things online, and online is part of our vision!
 

Pink Gregory

New member
Jul 30, 2008
2,296
0
0
T0ad 0f Truth said:
You know how a lot of music now a days seems to be really loud? That. The actual volume of the files has been compressed to be louder. There aren't any softer parts anymore :(
Hate to be petty, but there's plenty of recorded music from the last 20 years that actually remembers that dynamics exist. Just not on major labels...
 

henryadams

New member
May 3, 2013
1
0
0
I can't even begin to list all of them. I guess, if I had to, I'd start with metrics-based game marketing. In theory it's great, you aim your development at the things people are reported as playing more often, and thus obviously must enjoy more. It becomes a problem though, after the initial run, when most of the games you develop are the same style and genre, and thus the metrics MUST reflect that they're more popular than anything else. Self-fulfilling prophecies are a bear.
 

Snotnarok

New member
Nov 17, 2008
6,310
0
0
Metroid Other M, the entire thing. It's an undefendable pile of crap in almost every respect that sneakily tries to call the Prime series non-cannon. Uh, sorry any of those games at any time are better than Other M and it's terrible clone story of Metroid Fusion.
 

xyrafhoan

New member
Jan 11, 2010
472
0
0
Real life issue here.

School has a budget problem? CUT THE ARTS. No one needs art programs, right? Oh, and for good measure let's not ask the faculty or the students of the program we just cut about their opinions, or even look at how much they actually affect revenue at our school.

Yeah, my school is run by brilliant people.

Also, I hate it when the thermostat in a room doesn't actually work. The climate control in my school often breaks and leaves the room a blisteringly hot sweatbox or else you need to wear a sweater in the summer. The sweatbox scenario is the most common. The people in charge of facilities purposefully makes the thermostat just a visual placebo but could they seriously not provide an override so the system will stop pumping hot air into a room with the hot spring sun beating down on the windows?
 

bug_of_war

New member
Nov 30, 2012
887
0
0
Bravo Company said:
MW2's 25 kill streak award that let you bomb the entire server.
To be fair, that is actually really impressive kill streak mark if you're not just with a friend in a corner boosting.

Stupid idea? I think you're more suggesting a stupid implementation of an idea. So I guess a stupid idea implemented was the whole hat situation in TF2. It serves no gameplay purpose other than aesthetic customization which no one really cares about when you or they are trying to kill one and other. It's also stupid (and greedy) that they cost anywhere from $1 to $10, and to establish crafting in game yet making any crafted hat randomly generated.

Shit, DC Universe Online does better customization, and that game has a ton of flaws.
 

Sectan

Senior Member
Aug 7, 2011
591
0
21
I second Planetside 2's shotguns. You complain about shotguns and you're told "Just don't get into close combat." "Run the hell away." Funny thing about that...Most of the capture points, which are the point of the game, are in close quarters and up in your face all the time. To avoid a shotgun death you have to avoid the points. Oh, and why does getting shot by a tank make the same noise as getting hit by a pot shot with a pistol? Surely you can just copy paste a boom SoE...
 

Euryalus

New member
Jun 30, 2012
4,429
0
0
Pink Gregory said:
T0ad 0f Truth said:
You know how a lot of music now a days seems to be really loud? That. The actual volume of the files has been compressed to be louder. There aren't any softer parts anymore :(
Hate to be petty, but there's plenty of recorded music from the last 20 years that actually remembers that dynamics exist. Just not on major labels...
When did I say there wasn't? ;)

Most of what I listen to was made in the last 20 years. :)

I just hate that there's as much of "loudness" as there is. Besides its not like being old music with dynamic range automatically makes it good. It's just that lack of it can make some things too grating to listen to if overdone.
 

Angie7F

WiseGurl
Nov 11, 2011
1,704
0
0
Yeah, I think that restircting room temperature to 28C is a bad idea.
Even if it is for saving electricity, I think it is a bad idea because people get tired and smelly
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
0
0
Zipzip the Penguin said:
INB4 TF2 SHITSTORM
The Dead Ringer in Team Fortress 2. It was a good idea. It really was. But so many spies just use it as a crutch to help them get a few stabs and get away with 0 consequences. The DR really takes away from what Spying used to be. Sneaking around, knowing who you could stab and who you couldn't and when, and being observant enough to know if that would change.
The DR just makes playing a extremely sloppy Spy feasible, and all it does is take away from the experience of playing.
Hey the DR makes playing the Spy possible when you have REALLY shit FPS on your old laptop. Trust me, I know. People are hard to backstab when they are teleporting around... God, just looking at an Engie Nest caused my laptop to become a Powerpoint presentation until I managed to tear my eyes off it. Added Sapping challenge.

You CANNOT play Scout whatsoever on like 15 FPS. My GOD was it bad.

OT: Purple throws in BlazBlue. Basically if you're comboing someone you can hit the throw button to go into the thow animation mid combo. There is no way they are going to be able to predict that and even if they do, even the slight input delay online makes it nigh on impossible unless you've seen the guy do it once or twice before and you know when he's going to try it.

But ArkSys has really, really good net code compared to something like UMVC3. BB never even slows down 99% of the time and all the inputs seem to come out on time.

I like the Guard Primers though. Every character gets a set amount of them per round and some moves remove one or two if they get blocked. If they all break you get stunned for DAYS. You can Barrier Block to protect your Primers though.

I think the average is 5 or 6. Tager has like 10, the slut and Mu has fucking FOUR. Some people dislike them and they are going to remove them entirely in Chrono Phantasma but I like the added depth.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
3,056
0
0

How could they pass that voice acting? Who in their right mind would release that?

In fact, who in their right mins chose to make TIDUS the main character of FFX?
 

Ragsnstitches

New member
Dec 2, 2009
1,871
0
0
henryadams said:
I can't even begin to list all of them. I guess, if I had to, I'd start with metrics-based game marketing. In theory it's great, you aim your development at the things people are reported as playing more often, and thus obviously must enjoy more. It becomes a problem though, after the initial run, when most of the games you develop are the same style and genre, and thus the metrics MUST reflect that they're more popular than anything else. Self-fulfilling prophecies are a bear.
Welcome to the escapist. Awesome first post.

This is exactly what I see too. It's like they are living in dreamland up in their lofty executive towers (I don't know if they are in towers), being fed mountains of bullshit statistics by people too afraid to look outside the door, less dissenting notions creep in.

They don't seem to be even open to contradicting metrics.

OT: A personal peeve of mine was in Bioshock Infinite. Forgetting the departure from the Bioshock mould (which I don't have such an issue with), there were a few design choices that really defy any reason:

Randomised Gear... not such a bad idea. Fits with the theme of constants and variables and spices up variety in subsequent playthroughs. BUT! There is a vast difference in usefulness between various types of gear. This means your playing a lottery. One playthrough might be a fun ride, the next might be a grating mess (especially in 1999 mode).

Death Refills Enemies Health... I get this. A complaint about Bio 1 and 2 was that death with the vita chambers on made the gameplay less challenging and more grindy. But Bioshock didn't have bosses or bullet sponges that are, at least on a first playthrough, really tough (huge spike in difficulty in these sequences). Not to mention you only get half health and vigor replenished and your currently held weapon is the only one that gets fresh ammo. Subsequent deaths can also make the game vastly harder because...

It Also Takes Money Away... this is insane! Without spending money on upgrades to Vigors and Weapons, you quickly become impotent against the tougher waves of enemies past the halfway point. If you had a bad luck draw of gears too, it just compounds the issue. Unlike classic bio, where respawning enemies meant you always had a lifeline if you needed it, infinites system randomises how much you get but the number of entities that can spawn cash is fixed.

(On that point, this shows how far from the tree the series has fallen since 1999's SS2. This is like dieing in SS2 and it taking away your cybernetic modules, its just crazy. The Vigors, at least, should have run on a different currency to upgrades and items, like ADAM for plasmids.)

Removal of mana and health pack stores... In a game as high octane as this, suddenly finding yourself rooting through trash cans to find a sandwich or scouring desks to find first aid, DURING A FIREFIGHT, is just bad design. Being able to store a limited number, based on difficulty, would have hugely improved the combat formula.

A Regenerating Shield That Sucks at its job even when fully upgraded... Not only is it flimsy at best, but the Smashing effect is really obtrusive during a fight. They tried to channel Halos Shield and Health mechanic, but failed to balance it in a way that makes it desirable. If they had health storage then this would be a non issue and could be removed... but nope!

The Autosave. Dear GOD the autosave. The saves are WAY too far spaced. You drop out of game due to pressing real world issues at a bad time and you can easily be forced to sit through a long ass unskippable "cutscene" AND a series of grindy firefights (varying between mild annoyance to rage inducing depending on your pot luck up to that point).

(That mildly charming sequence where you see the Twins faffing about on various platforms while you ride a tram? Yeah, I hate that scene now, as I always seem to have to switch off before getting past the subsequent fight sequence in the hall.)

Despite all this, I still liked the game. Worst in the Shock series for gameplay design, but its still fun when you get your head around a lot of these issues and how minimise their impact on the game.