What Made Them Think "Good Idea"?

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Siege_TF

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May 9, 2010
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The Warhammer 40,000 Allies matrix (feel free to google that, I can't post a direct link). A spreadsheet detailing which armies can ally with which, and to what degree the two trust one another, which has an actual effect on gameplay in an edition rife with random everythings.

In no particular order: the magic spells (I mean psychic powers), Warlord traits unless you get one of their very special named characters which just happen to cost five to twenty bucks more, the effects of terrain (including 'something kills all the guys'), the effects of objectives (including 'it blows up and kills all the guys'), etc are all things that you roll randomly for, but I digress.

At a glance to the new player it might make sense for one army to be a lot more friendly to another, and for the giant space bugs to not be friendly with anyone ('come the apocalypse', referencing very large games called Apocalypse). But this is also the setting that's so large 'anything' can happen, and there's quite a few pieces of fluff (official fiction) that contradicts The Matrix. It's also a game system that's built heavily upon rule zero; Play, have fun, and give your opponent the benefit of a doubt. Or failing that, roll a pair of dice and the higher roller wins whatever dispute.

Finally the pairings of parent army and detachment army (which is significantly smaller) doesn't exist. The spreadsheet is mirrored. The space bugs can't ally with anyone. Period. Full stop. ... ... ... Except that they often subvert local populations and infiltrate their military, which means a bug primary and Guard as a detachment makes perfect sense. But it's not possible because there's a chart with rules that says so. So too do the Orks often work as mercenaries, even for the races that normally detest them, which would be nice, but apparently too complicated for your average hobbyist.

Good idea, poorly, poorly executed.
 

PoolCleaningRobot

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Mar 18, 2012
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xyrafhoan said:
Real life issue here.

School has a budget problem? CUT THE ARTS. No one needs art programs, right? Oh, and for good measure let's not ask the faculty or the students of the program we just cut about their opinions, or even look at how much they actually affect revenue at our school.

Yeah, my school is run by brilliant people.

Also, I hate it when the thermostat in a room doesn't actually work. The climate control in my school often breaks and leaves the room a blisteringly hot sweatbox or else you need to wear a sweater in the summer. The sweatbox scenario is the most common. The people in charge of facilities purposefully makes the thermostat just a visual placebo but could they seriously not provide an override so the system will stop pumping hot air into a room with the hot spring sun beating down on the windows?
High schools are such a joke (unless you're at a college in which case, sorry). I was taking photography and my professor told us that we got some new enlargers donated to us. Where did they come from? A high school my college associates with. The art faculty of the school left for summer break and when they came back they found out someone was nice enough to renovate their art department by putting windows in their dark room. I guess that was pretty stupid "idea"
 

excalipoor

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Jan 16, 2011
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bartholen said:

How could they pass that voice acting? Who in their right mind would release that?
The awkward fake laugh is awkward and fake? Chalk it up to awful voice acting!
 

Tactical Pause

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Jan 6, 2010
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This pretty much sums up Red Faction: Armageddon entirely. I assume the conversation went something like this:

"Wow, everyone's being surprisingly positive about our Red Faction reboot. Not many people liked the combat a whole lot, but they seem to really enjoy the open world, large-scale destruction and big trucks running into shit and breaking it. So, what do we do for a sequel?"

"Well, how about a linear, combat focused game in an underground setting with minimal destruction and only incredibly scripted vehicle sections?"

"...Brilliant!"
 

rob_simple

Elite Member
Aug 8, 2010
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I don't understand how, during the entire development cycle of Darksiders II, not one member of staff turned to another and said,

'...Don't you think people will get tired of collecting exactly three of something for absolutely no discernible reason?'
 

JediMB

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Oct 25, 2008
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Series 6 and 7 of Doctor Who. Damn it, Moffat!

But I guess it all sort of makes sense if you consider the Doctor to be Moffat's self-insert. So, basically, Moffat has turned Doctor Who into Twilight.
 

FoolKiller

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Feb 8, 2008
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Having a new roadway with a two lane offramp merge into a two lane roadway. There is always congestion there. What a surprise. Someone should be getting a refund on their education. It sucked.
 

Daniel Ferguson

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Apr 3, 2010
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The designers of the streets of Brisbane, Australia. Seriously, every street is one way. EVERY. STREET. (almost)

You need to plan your journey ahead. If you don't know which street goes which way, you're screwed. It is RIDICULOUSLY hard to get out onto the riverside highway thing.
 

Smeatza

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Dec 12, 2011
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excalipoor said:
The awkward fake laugh is awkward and fake? Chalk it up to awful voice acting!
THANK YOU.
Every single person that complains about that scene seems to miss it's point.

OT: Timers in Sandbox and Open World games. Like Dead Rising 2.
Why bother creating vast, detailed worlds if you're going to force me to rush through them.
 

JayRPG

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Oct 25, 2012
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Zipzip the Penguin said:
INB4 TF2 SHITSTORM
The Dead Ringer in Team Fortress 2. It was a good idea. It really was. But so many spies just use it as a crutch to help them get a few stabs and get away with 0 consequences. The DR really takes away from what Spying used to be. Sneaking around, knowing who you could stab and who you couldn't and when, and being observant enough to know if that would change.
The DR just makes playing a extremely sloppy Spy feasible, and all it does is take away from the experience of playing.
Oh god I so agree with you.

The worst part about the item I think is the total invulnerability window you have after you use it, I have seen really good spies use this item at the right time and I legitimately didn't know it was the DR until I got my ass stabbed but all the shitty spies use it just so they can go invulnerable...

If I know it's a dead ringer because the spy is bad and I can plainly follow him around, shooting/meleeing him because he doesn't know how to get away, then he should be dead... not invincible.

I also think it's BS that it works even if the 1 hit you get on them should 1 shot them - I think, as a huntsman sniper, if I arrow a spy in the head after he has activated the DR, he should die; not go invisible with full health.
 

MysticSlayer

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Apr 14, 2013
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rob_simple said:
I don't understand how, during the entire development cycle of Darksiders II, not one member of staff turned to another and said,

'...Don't you think people will get tired of collecting exactly three of something for absolutely no discernible reason?'
I'd imagine someone did until another person turned to them and said, "Every video game has you collect three of something. It must be good! If we take it to the extreme our game will be awesome!"

As far as ideas I can think of:

Why did no one at BioWare take the time to play some of the military shooters like Medal of Honor: Allied Assault, COD 1&2, and the BF games to see that vehicle movement for the Mako should have been in relation to the Mako's position and direction, not where you happen to be facing the camera?

Since when did DICE get it in their head that giving people a wall hack and calling it "spotting" was a good idea? Spotting worked in BF2 because the enemy showed on the minimap for only a brief period. Now you can spam the spotting through walls and you get a nice bright orange triangle that pretty much says, "Blow this wall out so you can kill me!" Oh yeah, and it doesn't go away for a long time, provided it even goes away at all.
 

Imre Csete

Original Character, Do Not Steal
Jul 8, 2010
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Steam region locking some retail games requiring Steam.

So I can't play with my friends from abroad (Torchlight 2 in this case), makes total sense because of logic.
 

Assassin Xaero

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Jul 23, 2008
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bartholen said:

How could they pass that voice acting? Who in their right mind would release that?

In fact, who in their right mins chose to make TIDUS the main character of FFX?
People still don't understand that that scene was supposed to be awkward? Geez.

OT: Windows 8 and Office 2013... err... well, post-2003 Office. I thought the ribbon was the worst thing they could do until my office was "upgrade" to Office 2013. It looks like it was designed by a minimalist hipster. Lync 2013 is rather horrid, too.

Game wise, about all that come to mind is the insta-win for a 25 kill streak in MW2. People already camp enough in the Call of Duty games, you don't need to now reward them for doing so.
 

HalfTangible

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Apr 13, 2011
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JediMB said:
Series 6 and 7 of Doctor Who. Damn it, Moffat!

But I guess it all sort of makes sense if you consider the Doctor to be Moffat's self-insert. So, basically, Moffat has turned Doctor Who into Twilight.
Series 6 and 7 didn't really have bad ideas so much as piss-poor execution.

For those who don't know: series 6 and 7 are packed dense with bad episodes. Granted, SOME of the episodes are really, really good but most have at least a few major problems. And a lot of events that SHOULD have been major, great experiences (Journey to the center of the TARDIS, for instance) are just pulled off so poorly it's impossible to like them.

Speaking of which... the reboot of the Dalek/Doctor relationship.

Imagine that they decided to reboot the relationship between the Joker and Batman and start over from scratch. Oh wait, NOT scratch. Because Batman still remembers everything and the Joker is still a homicidal maniac. Only now the Joker doesn't remember Bats. So nothing has really changed, besides the complete erasing of previous continuity. But wait, it gets better! Imagine that the entire reveal was tacked on the last 2 pages (if a comic book - say 6 minutes for a movie), the explanation for how it happened made absolutely no sense, and the comic refused to focus on the Joker for anything but the initial set-up.

And heck, at least with the joker you can argue "well he'll stop holding back now, since he's a psycho. He might actually kill Batman". They spent the episode talking about how the daleks have become stronger in fear of the doctor (when they talk about them at all), so yeah, the Daleks are now going to stagnate as well.

I mean, a Dalek/Doctor reboot I can get behind, but it's done SO poorly...
 

viranimus

Thread killer
Nov 20, 2009
4,952
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I prefer to focus on the root.

Given that they are in fact bad ideas, invariably the reason too must also be bad.

Greed, Laziness, ignorance etc.
 

Megalodon

New member
May 14, 2010
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Siege_TF said:
The Warhammer 40,000 Allies matrix (feel free to google that, I can't post a direct link). A spreadsheet detailing which armies can ally with which, and to what degree the two trust one another, which has an actual effect on gameplay in an edition rife with random everythings.

In no particular order: the magic spells (I mean psychic powers), Warlord traits unless you get one of their very special named characters which just happen to cost five to twenty bucks more, the effects of terrain (including 'something kills all the guys'), the effects of objectives (including 'it blows up and kills all the guys'), etc are all things that you roll randomly for, but I digress.

At a glance to the new player it might make sense for one army to be a lot more friendly to another, and for the giant space bugs to not be friendly with anyone ('come the apocalypse', referencing very large games called Apocalypse). But this is also the setting that's so large 'anything' can happen, and there's quite a few pieces of fluff (official fiction) that contradicts The Matrix. It's also a game system that's built heavily upon rule zero; Play, have fun, and give your opponent the benefit of a doubt. Or failing that, roll a pair of dice and the higher roller wins whatever dispute.

Finally the pairings of parent army and detachment army (which is significantly smaller) doesn't exist. The spreadsheet is mirrored. The space bugs can't ally with anyone. Period. Full stop. ... ... ... Except that they often subvert local populations and infiltrate their military, which means a bug primary and Guard as a detachment makes perfect sense. But it's not possible because there's a chart with rules that says so. So too do the Orks often work as mercenaries, even for the races that normally detest them, which would be nice, but apparently too complicated for your average hobbyist.

Good idea, poorly, poorly executed.
Couple of clarifications/explanations. The Nids can't ally because the codex list is not a genestealer cult, who do the subverting, by the time the Hive Fleet arrives, any genestealer cults have already risen up and generally been destroyed, or won, in which case the Hive Fleet is simply not resisted. The codex represents the nids when they're after your precious biomass. Orks can ally with eceryone except, Sister, Templars and Blood Angels, so I'm not sure what the objection here is. Your Guard, Dark Eldar etc can ally with Orks, hell even the Grey Knights can ally with Orks. Still, the allies system overall is stupid and should have been left out, along with the randomised stuff you mentioned (except psychic powers, have less problem with them).

Also flyers, really dislike them, 40k is simply the wrong scale for most such units (primarily the planes, the helicopter analogues make a bit more sense). And the varied stats for power weapons, why is the power maul the worst at penetrating armour when such weapons in reality were much better at dealing with armour than swords and axes?

Also hull points, fuck hull points.