Gundam GP01 said:
No, that's bullshit. I just showed you that there ARE plenty of signs that mimics use to telegraph their presence.
None of which will be familiar to the player the first time they encounter one.
It's not really the game's fault if the player hasn't learned what the signs mean yet because they haven't had any time to.
Yes, it is the game's fault because it's not a matter of time, it's a matter of opportunity. The player is not given an opportunity to learn the warning signs before they die.
The warning signs are useless anyway because after the first time I just stabbed every chest I saw before opening it.
So the net result is one
bullshit death followed by a brief extra step to opening chests in future.
Just out of curiosity, how would you want the mimics to telegraph themselves so that a new player could identify one on the first time?
I wouldn't put them in at all.
However if for some reason it was deemed absolutely necessary for the game to have chest mimics then I would change the model so the "jaws" were slightly open with some blood on the rim. Something that says "this is dangerous" to anyone who stops to look at it, rather than a chain pointing in a different direction that doesn't tell you shit until you've already seen it.
Broderick said:
For your first point, yes actually, I do. In a game that punishes players for not thinking clearly or pushing on ahead without thinking, I would in fact think that they should stop to examine an object such as a chest, in an area full of traps. This is especially true if the gamer has knowledge of other RPG's. At the very least, it might be reasonable to expect it to be trapped.
So now you're expecting players to apply specific knowledge from other games? Other games that they may or may not have played?
Yeah, you and I clearly have different notions of what constitutes "reasonable".
The one in Dark Root garden is partially surrounded by very dangerous mushroom men.
This fact is relevant... how exactly?
(And they're not particularly dangerous. I always just poked them to death with a polearm from beyond the range of their incredibly slow attacks.)
I would figure most players would get to Sen's Fortress before the garden, as it requires either 20k souls, or a long work around through the hydra.
I got to the garden long, looooong before I got to Sens. Hell, I got the garden before I got to Blighttown. It's not hard to do, the door is right there. 20K souls isn't hard to get. Don't you get that much for killing the bell-tower gargoyles?
Also I said most, not all, are up against walls or close to them.
But some are not. Some regular chest are not up against a wall.
Therefore a chest not being against a wall is not a sign of danger that you can reasonably expect players to anticipate.
If we are going to continue this charade, could we dial back on the passive aggressive sarcasm? I came here to discuss, not to throw bile.
I am not trying to be passive aggressive.
In fact, I think I'm being quite blunt.