It's all just personal preferences. On the whole, I prefer games that are either mindlessly fun, inspire the imaginative kid in me by reminding me of the things I used to makebelieve about when I played with my friends, or just being really off the wall crazy and unique.
I like things that evoke a reaction in me, be it laughter, fear or even attachment to characters, but a lot of my favourite games have practically no "story" (well, actually they do, but it's conveyed almost entirely through the visuals of the world and the mechanics of the game) and yet I could spend more time examining and analysing exactly what these games mean and symbolise than your artiest arthouse movie.
I like games that are fun. Not to say I have anything against serious games with deeper themes. I do love those games too. But in order to get your dark serious message and story across you have to be visually creative, entertaining, and succeed in telling your story well. I liked GTA4, for example, because the feelings it was meant to evoke through the story was built into every inch of the game map, at least in my interpretation. Just from how the buildings towered over you when you first arrived and were so cramped and confined, unlike in any other GTA and the satire of American culture that was everywhere, fuck I felt the alienation of Niko Bellic fresh off the boat. It was great.
So, yeah, I guess I just said that 90% of what determines what makes me like a game is atmosphere and how the game world, the visuals and the gameplay reinforces the story and characters, and vice versa.
VikingSteve said:
Except that games are not art and this is fact.
No, that's an opinion.