Let me have a go at this ...
Gameplay (definition: The collective experience of playing a game): Broken down to two parts:
Enviroment: A consistent art-direction with working together with audio (music,ambiance and FX) and script (dialogue and voice-acting) to trigger the (what i personnally have found to be) the key element of immersion
System: A small well-balanced (personnally prefer asymmetric) set of rules that make sure the player always feels they are being treated fairly (even if that is not the case)
and last but not least: POLISH .. nothing can ruin an otherwise decent game than a lack of QA.
It's hard to make a bad game with these in mind
/ $0.02 :]
Gameplay (definition: The collective experience of playing a game): Broken down to two parts:
Enviroment: A consistent art-direction with working together with audio (music,ambiance and FX) and script (dialogue and voice-acting) to trigger the (what i personnally have found to be) the key element of immersion
System: A small well-balanced (personnally prefer asymmetric) set of rules that make sure the player always feels they are being treated fairly (even if that is not the case)
and last but not least: POLISH .. nothing can ruin an otherwise decent game than a lack of QA.
It's hard to make a bad game with these in mind
/ $0.02 :]