What does make a game hardcore? A lot of people are saying Dark Souls/Dark Souls 2 is hardcore because of a lack of handholding, no maps, no quest markers etc. non linearity etc.?
But you have games like Baldur's Gate, Icewind Dale, which have quests, and journals etc. and they have maps and map markers. But they're pretty hardcore. They also have quickload and quicksave which is apparently something that isn't hardcore?
Also games like Ninja Gaiden and DMC are notoriously difficuly but they are very linear games. Then there's Crysis, Far Cry, which were very difficult shooter games but had quest markers telling you where to go next?
So what actually makes a hardcore game?
But you have games like Baldur's Gate, Icewind Dale, which have quests, and journals etc. and they have maps and map markers. But they're pretty hardcore. They also have quickload and quicksave which is apparently something that isn't hardcore?
Also games like Ninja Gaiden and DMC are notoriously difficuly but they are very linear games. Then there's Crysis, Far Cry, which were very difficult shooter games but had quest markers telling you where to go next?
So what actually makes a hardcore game?