You have missed so many points, and made up so much bollocks it's unbelievable.kingthrall said:Snipsnip
Let's take plot... Deus Ex, Half Life series, Portal series, Call of Duty 4, Bioshock, Metro 2033, STALKER, System Shock, FEAR, the original Unreals, Vampire The Masquerade... All great FPS games with some amazing storylines, and they're just the ones I recall from the top of my head. While I dislike the Halo series, many claim it to have a great story.
Timesplitters is one I'd throw in their too, but the first didn't have a story, the second didn't have much of a story, and the third's story was... Eh. But as far as FPS games go they were pretty unique, had a lot of charm and character, and did so many things right by having a big variety of maps, a map maker, a load of different weapons and game modes, four player split screen, eventual online play in the later games, I mean fuck, besides the obvious age of the games, they got everything damn near perfect.
Let's look at RTS games... Dawn of War is the only one I've played with any kind of decent story, and they had to do something with the ridiculously bloated Warhammer 40k universe. It is also one of the few to make me care about any of the characters, thanks to the large numbers of hero units that all have their own unique sayings and position in battle.
The rest fall victim to the whole having little closure thing, considering RTS game stories have to take into account for players who want to play as each faction. I would also argue Command and Conquer was waaay better than half the RTSs that came out during its peak era (Since 3, 4 and Red alert 3 were total poo, and Generals, while being my favourite of the series, was literally just trying to be Starcraft with its three factions, builder units and rock paper scizzors style gameplay) but that's more of a personal preference, considering I hate Starcraft, and I hate most of the other ones you mentioned. Then again, RTS isn't really my genre of choice, it's Action RPG for me as my favourite genre, FPS as a veeeery close second.
Secondly, you have a very stereotyped view of the FPS player. FPS Doug lookalikes? I'm sorry, but if we're going on Pure Pwnage stereotypes, RTS is looking a whole lot worse, considering now all of you RTS players don't get out the house, can't run for more than four metres without having a heart attack, stuff your face with bacon sandwiches on a daily basis, constantly twitch your hands practising your uber micro while you're out and about, still live with your mother at such a late age (depending on which series you are taking your stereotypes from, since the TV one was a lot more stereotyped than the internet one)... I mean fuck me, you really think you have a valid argument the moment you bring the term "FPS Doug lookalikes" into it?
You're talking about a character who only plays either Counter Strike: Source (From the internet series) or Call of Duty 4 (From the TV series), and in both cases it was the standard, highly played FPS of their eras. Just because they're the only two FPS games you've heard about, and FPS Doug is the only person you've ever known to play an FPS (because obviously, as an RTS player, your FPS playing friend, your film making brother and some magic dude in a ninja suit are the only people you actively talk to) doesn't mean the millions of people who play FPS games are all the same way, darting around town like they're a commando, losing grip of reality as they pretend to be in a violent warzone in a public park...
Thirdly, so what if I don't go and meet up with friends made from FPS games? We don't need to meet up to play and know we're badass at our games, we've got online play and Steam for that. Tournaments are generally held online too, so it's easy to get involved in tournament play. Plus, most of us realise the only thing we have in common is our love for FPS games, so keeping distant is generally a good thing. I imagine there would be a lot of awkward conversation once the game talk dries up.
You just sound butthurt that FPS is the current most popular genre, and RTS in its current form is a stagnating breed (I mean Starcraft 2 look set out to be amazing, and in the end they scaled it back to be yet another tourny RTS just to appease the 15 year old fanbase, horray).
You seem to be asking for the formula of a perfect game, or at least a perfect FPS game, and unfortunately there isn't one. Most of what has been mentioned throughout this thread (Tight controls, non-glitchy gameplay/graphics, good story, lots of weapon and enemy variety) are damn near mandatory for ANY game these days, and none of them, even combined will suddenly make the perfect FPS since there's level design, good music, interesting characters, art design, the way the story is presented to the player, the game mechanics themselves, all of these are necessary aspects of the game to think about to make a good one. And even then some games can get away with missing one or two of those components because they do the rest so damn well (Timesplitters in variety despite having some poor, heavily auto-aim assisted shooting mechanics, Painkiller for it's level and weapon design despite terrible enemy AI).
But even after all that, different people will obviously have different opinions on what is a good FPS, and some will enjoy a game for the exact same reasons others dislike a game. I find MW1-3 all good FPS games, at the very least because they have tight controls and good shooting mechanics. The multiplayers have always been a little tedious, especially 2 and 3 having DLC map packs and all that shite, but that's more a problem with the game's marketing and its evil publsher, more than a problem with the game itself. I hate Elder Scrolls games for the same reasons my friend loves them. I probably hate a lot of RTS games for the same reasons you like them.
But then what would I know? I'm just an FPS Doug lookalike. It's not like I actively play FPS games or anything, or know anything about them...