This is a subject I've been thinking a lot about. What makes a game "good"? How is one game "better" than another. Is KOTOR necessarily "better" than snood? I've spent a lot of time playing both and have a lot of fun playing them both. KOTOR is certainly more artistic, but does that make it more fun? Its easy to compare games that are similar; Its easy to compare oh say the Witcher with Oblivion because they are both pretty open third person (mostly) action RPG's IE they have the same core gameplay concepts. Its easy to compare Super Mario 3 with Sonic the Hedgehog 3 because they also have similar gameplay concepts.
It is my theory that a sound concept is ultimately the source of a quality game. There are two main concept types in my opinion that go into a game; story and gameplay. The story of course would fall in second to gameplay because as Devil May Cry aptly showed us you can have wildly fun gameplay with a story that is terribly written and told, characters that are horribly flushed out, and settings that, although cool, are so generic its painful.
Gameplay concept is a funny thing though and I think its about having a strong concept and being able to realize it. I think thats where games such as Fable Sid Myers Pirates fall short of perfection; a VERY strong concept but execution that is lacking. I think the idea of blazing your own epic path through a huge, "living" fantasy world is awesome but its still dragged down by execution (whee I spent the last 2 hours being a blacksmith to earn money so I can buy houses that will generate more money that really is useful only for unlocking achievements). Sailing around and terrorizing an open carribean is a TON of fun, but in the end it turns into playing the same 3 or 4 minigames over and over. (On a side note: Pirates! would probably be one of my fav games of all time if it was soley based on the concept.)
I am curious to hear other people's thoughts on this....
It is my theory that a sound concept is ultimately the source of a quality game. There are two main concept types in my opinion that go into a game; story and gameplay. The story of course would fall in second to gameplay because as Devil May Cry aptly showed us you can have wildly fun gameplay with a story that is terribly written and told, characters that are horribly flushed out, and settings that, although cool, are so generic its painful.
Gameplay concept is a funny thing though and I think its about having a strong concept and being able to realize it. I think thats where games such as Fable Sid Myers Pirates fall short of perfection; a VERY strong concept but execution that is lacking. I think the idea of blazing your own epic path through a huge, "living" fantasy world is awesome but its still dragged down by execution (whee I spent the last 2 hours being a blacksmith to earn money so I can buy houses that will generate more money that really is useful only for unlocking achievements). Sailing around and terrorizing an open carribean is a TON of fun, but in the end it turns into playing the same 3 or 4 minigames over and over. (On a side note: Pirates! would probably be one of my fav games of all time if it was soley based on the concept.)
I am curious to hear other people's thoughts on this....