I've actually been thinking about the mechanics of a good vg character lately, and the first one to pop in my head was Gordon Freeman. The reason why I think he's such a fantastic protagonist is that even though he never speaks, you can FEEL the weight that the character holds by the way the NPCs act around him. They're always like; OMG it's Gordon! He'll save us! Or something like; Now that Dr. Freeman's here, we'll surely get out of this mess! So you always feel like a major badass while playing the HL games, all without a single one liner from Gordon's lips, which is why I believe he succeeds in being a great silent protagonist, and I'd like to see other games attempt this.
It's the same for Master Chief in that Halo games. To a lesser extent sure, but it's definitely still there if you listen to the marines talk in game. And that's why I get pissed when I hear people call MC a generic blank slate character, they're just not paying close enough attention to the subtle moments.
It's the same for Master Chief in that Halo games. To a lesser extent sure, but it's definitely still there if you listen to the marines talk in game. And that's why I get pissed when I hear people call MC a generic blank slate character, they're just not paying close enough attention to the subtle moments.